Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Kassupernova
Kumbhakarna
Level 90
God Stats
1W - 1L
1,469 SR
Queue Stats
4W - 7L
1,217 Elo+
Party 1
Hercules
Hercules
iFeelLikeUchiha
Hercules
Level 68
God Stats
4W - 7L
1,485 SR
Queue Stats
6W - 9L
1,217 Elo+
Party 1
Team Averages
Level 72
1,485 SR
1,312 Elo+

VS

Team Averages
Level 90
1,383 SR
1,382 Elo+
Anubis
Anubis
DBxIo
Anubis
Level 27
God Stats
1W - 1L
1,148 SR
Queue Stats
3W - 5L
1,340 Elo+
Party 2
Cthulhu
Cthulhu
XxDarkAce13xX
Cthulhu
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 160L
1,465 Elo+
Solo
Loki
Loki
XxMaskedxHeroxX
Loki
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
1 / 5 / 3
8,251
635
8,329
9,964
3,053
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
Kassupernova
Kumbhakarna
11
0 / 4 / 3
7,699
592
4,248
12,045
11,508
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
12
3 / 2 / 0
8,475
652
6,281
16,661
15,221
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DBxIo
Anubis
14
1 / 2 / 8
8,870
682
11,514
10,093
4,932
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
15
5 / 1 / 6
9,496
730
10,302
10,623
14,638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
5 / 2 / 4
9,458
728
9,650
8,953
4,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
11
11
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
5
3
0.5
W
Anubis
DBxIo
Anubis
1
2
8
2.5
L
Kumbhakarna
Kassupernova
Kumbhakarna
0
4
3
0.38
W
Cthulhu
5
1
6
8
W
5
2
4
3.5
L
Hercules
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,858
Damage
31,466
38,670
Taken
29,669
29,782
Mitigated
24,258
6,032
Healing
9,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
8,329
3,406
0
1,139
9,964
3,053
180
6,912
2,947
0
30,009
W
Anubis
DBxIo
Anubis
11,514
1,308
450
4,290
10,093
4,932
399
1,622
8,471
38,677
0
L
Kumbhakarna
Kassupernova
Kumbhakarna
4,248
63
429
471
12,045
11,508
0
6,924
4,838
15,241
0
W
Cthulhu
10,302
401
785
1,473
10,623
14,638
472
1,510
9,113
28,963
0
W
9,650
1,942
990
1,325
8,953
4,688
1,011
1,735
7,218
0
20,572
L
Hercules
6,281
1,269
102
3,891
16,661
15,221
0
8,505
7,663
0
18,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,425
Gold Earned
27,824
96
Minions Killed
125
5
Camps Cleared
7
719,920
Distance Traveled
694,044
16
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,251
635
60
5
3
204,287
4
W
Anubis
8,870
682
52
4
2
188,827
0
L
Kumbhakarna
7,699
592
19
1
1
254,254
8
W
Cthulhu
9,496
730
46
4
5
254,170
0
W
Loki
9,458
728
27
2
0
251,047
1
L
Hercules
8,475
652
17
1
1
261,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role