Player Matchup

Ymir
Ymir
GioJT191
Ymir
Level 15
God Stats
4W - 4L
1,560 SR
Queue Stats
22W - 22L
1,522 Elo+
Party 1
Thanatos
Thanatos
Raptor445
Thanatos
Level 68
God Stats
11W - 7L
1,242 SR
Queue Stats
86W - 80L
1,513 Elo+
Party 1
Heimdallr
Heimdallr
RockyIsAwesum
Heimdallr
Level 120
God Stats
4W - 6L
1,172 SR
Queue Stats
148W - 157L
1,567 Elo+
Party 1
Baron Samedi
Baron Samedi
ScaryAsianMan
Baron Samedi
Level 106
God Stats
16W - 11L
1,682 SR
Queue Stats
141W - 129L
1,559 Elo+
Party 1
Kali
Kali
Teejeff
Kali
Level 106
God Stats
2W - 2L
1,783 SR
Queue Stats
34W - 26L
1,618 Elo+
Party 1
Team Averages
Level 83
1,488 SR
1,556 Elo+

VS

Team Averages
Level 81
1,570 SR
1,593 Elo+
Medusa
Medusa
AdvairAddict
Medusa
Level 63
God Stats
7W - 7L
1,491 SR
Queue Stats
150W - 144L
1,622 Elo+
Party 2
Bakasura
Bakasura
JMSX
Bakasura
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 58L
1,667 Elo+
Party 2
Apollo
Apollo
RMMx
Apollo
Level 119
God Stats
2W - 2L
1,858 SR
Queue Stats
144W - 145L
1,610 Elo+
Party 2
Nike
Nike
Relix80
Nike
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
312W - 312L
1,401 Elo+
Solo
Scylla
Scylla
SovietMenace76
Scylla
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,667 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
2 / 8 / 3
12,729
509
2,017
23,743
11,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
Raptor445
Thanatos
20
14 / 2 / 3
14,720
589
12,822
16,994
8,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
RockyIsAwesum
Heimdallr
20
8 / 5 / 7
13,870
555
18,963
20,650
8,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
ScaryAsianMan
Baron Samedi
20
3 / 7 / 14
13,303
532
11,287
14,343
6,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kali
Teejeff
Kali
20
7 / 3 / 9
15,600
624
21,722
29,580
22,500
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
4 / 7 / 4
11,633
465
11,804
18,377
6,310
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
JMSX
Bakasura
19
10 / 9 / 5
12,868
515
13,507
27,754
11,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
RMMx
Apollo
20
4 / 6 / 9
12,414
497
17,727
15,510
6,172
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nike
Relix80
Nike
7
0 / 4 / 0
7,554
302
1,716
9,790
5,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
5 / 8 / 8
12,513
501
14,253
13,773
4,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
49
34
Kills
23
25
Deaths
34
36
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
7
4
0.86
W
Ymir
2
8
3
0.44
L
Bakasura
JMSX
Bakasura
10
9
5
1.39
L
Apollo
RMMx
Apollo
4
6
9
1.42
W
Thanatos
Raptor445
Thanatos
14
2
3
7.75
L
Nike
Relix80
Nike
0
4
0
0
W
Heimdallr
RockyIsAwesum
Heimdallr
8
5
7
2.3
W
Baron Samedi
ScaryAsianMan
Baron Samedi
3
7
14
1.43
L
5
8
8
1.13
W
Kali
Teejeff
Kali
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,811
Damage
59,007
105,310
Taken
85,204
58,323
Mitigated
33,767
45,266
Healing
11,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
11,804
3,730
0
245
18,377
6,310
0
3,724
14,653
0
83,358
W
Ymir
2,017
621
0
4,567
23,743
11,908
949
4,376
18,992
92,340
0
L
Bakasura
JMSX
Bakasura
13,507
9,512
0
7,130
27,754
11,662
0
4,279
23,471
0
63,356
L
Apollo
RMMx
Apollo
17,727
8,302
0
1,930
15,510
6,172
0
3,260
12,250
0
72,338
W
Thanatos
Raptor445
Thanatos
12,822
2,471
0
17,864
16,994
8,606
847
1,700
14,797
0
92,624
L
Nike
Relix80
Nike
1,716
552
0
1,539
9,790
5,463
0
1,363
8,418
0
18,227
W
Heimdallr
RockyIsAwesum
Heimdallr
18,963
10,685
0
6,248
20,650
8,866
4,227
2,705
17,336
0
101,925
W
Baron Samedi
ScaryAsianMan
Baron Samedi
11,287
124
608
2,861
14,343
6,443
1,292
2,997
10,810
75,208
0
L
14,253
842
0
201
13,773
4,160
180
3,283
10,490
67,539
0
W
Kali
Teejeff
Kali
21,722
10,019
0
13,118
29,580
22,500
3,607
1,936
19,573
9,414
128,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,222
Gold Earned
56,982
736
Minions Killed
571
0
Camps Cleared
0
2,385,705
Distance Traveled
2,029,998
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,633
465
135
5
0
491,641
4
W
Ymir
12,729
509
161
6
0
424,411
3
L
Bakasura
12,868
515
153
6
0
506,715
2
L
Apollo
12,414
497
115
5
0
457,491
3
W
Thanatos
14,720
589
101
4
0
549,288
2
L
Nike
7,554
302
48
2
0
141,632
3
W
Heimdallr
13,870
555
127
5
0
452,150
0
W
Baron Samedi
13,303
532
124
5
0
450,080
4
L
Scylla
12,513
501
120
5
0
432,519
2
W
Kali
15,600
624
223
9
0
509,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role