Player Matchup

Atlas
Atlas
 
Atlas
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Arkan7os17
Discordia
Level 63
God Stats
24W - 20L
1,504 SR
Queue Stats
325W - 284L
1,550 Elo+
Solo
Fenrir
Fenrir
Blaine897
Fenrir
Level 105
God Stats
3W - 5L
1,481 SR
Queue Stats
62W - 44L
1,606 Elo+
Party 2
Team Averages
Level 104
1,495 SR
1,552 Elo+

VS

Team Averages
Level 107
1,361 SR
1,501 Elo+
Thanatos
Thanatos
Fînesse
Thanatos
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Medusa
Medusa
TheDevilsCabbage
Medusa
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Janus
Janus
Vargus
Janus
Level 144
God Stats
0W - 5L
1,082 SR
Queue Stats
58W - 60L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
1 / 4 / 11
7,633
694
4,020
12,472
11,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
Arkan7os17
Discordia
14
8 / 2 / 7
8,942
813
12,169
5,054
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Blaine897
Fenrir
14
7 / 3 / 8
9,169
834
9,971
10,583
6,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fînesse
Thanatos
10
2 / 8 / 5
7,353
668
6,459
10,804
3,359
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 5 / 7
7,220
656
6,937
10,369
3,117
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Vargus
Janus
13
6 / 3 / 3
8,675
789
6,455
8,888
2,596
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
16
Kills
9
9
Deaths
16
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
4
11
1.63
W
Discordia
Arkan7os17
Discordia
8
2
7
5.75
W
Fenrir
Blaine897
Fenrir
7
3
8
3.67
L
Thanatos
Fînesse
Thanatos
2
8
5
0.56
L
1
5
7
0.9
L
Janus
Vargus
Janus
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,160
Damage
19,851
28,109
Taken
30,061
20,100
Mitigated
9,072
2,564
Healing
4,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,020
1,245
255
450
12,472
11,948
330
3,749
8,723
15,668
0
W
Discordia
Arkan7os17
Discordia
12,169
319
0
140
5,054
1,632
380
1,202
3,852
33,737
0
W
Fenrir
Blaine897
Fenrir
9,971
2,413
0
1,719
10,583
6,520
723
1,921
8,662
0
21,837
L
Thanatos
Fînesse
Thanatos
6,459
1,066
0
2,709
10,804
3,359
0
5,618
4,725
0
12,428
L
6,937
2,742
0
900
10,369
3,117
0
6,053
3,693
0
22,009
L
Janus
Vargus
Janus
6,455
702
54
921
8,888
2,596
64
3,766
4,879
27,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,744
Gold Earned
23,248
108
Minions Killed
103
6
Camps Cleared
4
612,176
Distance Traveled
572,945
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,633
694
21
2
1
193,299
1
W
Discordia
8,942
813
53
5
2
210,850
3
W
Fenrir
9,169
834
34
3
3
208,027
0
L
Thanatos
7,353
668
19
2
1
176,017
2
L
Medusa
7,220
656
30
3
2
199,023
0
L
Janus
8,675
789
54
5
1
197,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role