Player Matchup

Zhong Kui
Zhong Kui
JOHNNY SINS1194
Zhong Kui
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
68W - 68L
1,481 Elo+
Party 2
Amaterasu
Amaterasu
MegaDragonKing1
Amaterasu
Level 140
God Stats
2W - 0L
1,503 SR
Queue Stats
96W - 93L
1,649 Elo+
Party 2
Cthulhu
Cthulhu
derangedkiller0
Cthulhu
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 30L
1,374 Elo+
Party 2
Team Averages
Level 90
1,501 SR
1,501 Elo+

VS

Team Averages
Level 60
1,526 SR
1,217 Elo+
Cthulhu
Cthulhu
GonzoXB12s
Cthulhu
Level 14
God Stats
4W - 7L
1,579 SR
Queue Stats
9W - 24L
1,163 Elo+
Party 1
Tiamat
Tiamat
I DirtyJ I
Tiamat
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,326 Elo+
Party 1
Ullr
Ullr
Slizshot
Ullr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 28L
1,163 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JOHNNY SINS1194
Zhong Kui
18
11 / 2 / 8
12,940
809
24,970
19,797
14,941
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
MegaDragonKing1
Amaterasu
16
10 / 3 / 8
12,180
761
15,802
19,528
11,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
1 / 0 / 13
11,104
694
7,198
20,372
21,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GonzoXB12s
Cthulhu
14
2 / 6 / 3
10,506
657
10,933
25,083
13,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
I DirtyJ I
Tiamat
14
2 / 5 / 1
10,031
627
16,922
12,066
7,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
13
1 / 11 / 3
10,116
632
10,941
18,301
5,777
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
22
Kills
5
5
Deaths
22
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
GonzoXB12s
Cthulhu
2
6
3
0.58
L
Tiamat
I DirtyJ I
Tiamat
2
5
1
0.5
W
Zhong Kui
JOHNNY SINS1194
Zhong Kui
11
2
8
7.5
W
Amaterasu
MegaDragonKing1
Amaterasu
10
3
8
4.67
L
Ullr
1
11
3
0.23
W
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,970
Damage
38,796
59,697
Taken
55,450
48,754
Mitigated
26,987
24,178
Healing
9,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
GonzoXB12s
Cthulhu
10,933
1,766
167
5,862
25,083
13,713
0
14,127
10,956
22,608
0
L
Tiamat
I DirtyJ I
Tiamat
16,922
1,172
0
1,795
12,066
7,497
24
7,403
4,663
35,789
0
W
Zhong Kui
JOHNNY SINS1194
Zhong Kui
24,970
2,863
520
12,534
19,797
14,941
1,642
9,751
9,464
63,890
0
W
Amaterasu
MegaDragonKing1
Amaterasu
15,802
8,385
0
6,387
19,528
11,910
329
8,449
10,935
0
32,747
L
Ullr
10,941
4,410
0
1,404
18,301
5,777
0
10,653
7,648
0
27,827
W
7,198
866
319
4,418
20,372
21,903
222
8,894
10,980
20,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,224
Gold Earned
30,653
140
Minions Killed
107
10
Camps Cleared
1
909,456
Distance Traveled
817,131
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,506
657
24
2
0
293,809
2
L
Tiamat
10,031
627
42
3
1
282,158
2
W
Zhong Kui
12,940
809
80
5
4
283,421
3
W
Amaterasu
12,180
761
43
3
6
311,409
1
L
Ullr
10,116
632
41
3
0
241,164
6
W
Cthulhu
11,104
694
17
1
0
314,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role