Player Matchup

Ah Puch
Ah Puch
Gold IV
 
Ah Puch
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Bronze I
cfaustino
Skadi
Bronze I
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 58L
1,134 MMR
Solo
Sylvanus
Sylvanus
Silver III
leangalarza
Sylvanus
Silver III
Level 137
God Stats
5W - 7L
1,311 SR
Queue Stats
101W - 111L
991 MMR
Solo
Cliodhna
Cliodhna
Silver II
lia1807
Cliodhna
Silver II
Level 96
God Stats
2W - 3L
1,489 SR
Queue Stats
100W - 106L
1,088 MMR
Party 1
Achilles
Achilles
Silver III
tatensgokill
Achilles
Silver III
Level 68
God Stats
9W - 6L
1,768 SR
Queue Stats
42W - 51L
1,328 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,514 SR
1,208 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,568 SR
1,203 MMR
Osiris
Osiris
Silver I
Lamar3600
Osiris
Silver I
Level 157
God Stats
8W - 3L
1,658 SR
Queue Stats
339W - 361L
1,164 MMR
Solo
Ymir
Ymir
Silver III
NohacksjustEZ
Ymir
Silver III
Level 128
God Stats
45W - 62L
1,494 SR
Queue Stats
396W - 424L
941 MMR
Solo
Danzaburou
Danzaburou
Silver IV
noxirock12
Danzaburou
Silver IV
Level 109
God Stats
6W - 4L
1,395 SR
Queue Stats
179W - 185L
1,174 MMR
Party 2
Raijin
Raijin
Silver I
wilzip
Raijin
Silver I
Level 121
God Stats
12W - 5L
1,566 SR
Queue Stats
427W - 446L
1,213 MMR
Party 2
Fenrir
Fenrir
Silver I
zDestroyer19
Fenrir
Silver I
Level 155
God Stats
4W - 3L
1,726 SR
Queue Stats
68W - 64L
1,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
7 / 4 / 6
12,247
532
16,077
14,650
4,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Skadi
cfaustino
Skadi
14
3 / 12 / 3
9,590
417
10,267
18,021
3,814
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sylvanus
leangalarza
Sylvanus
16
7 / 4 / 10
10,864
472
13,282
24,309
30,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
lia1807
Cliodhna
19
10 / 5 / 7
12,132
527
14,289
20,656
6,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
tatensgokill
Achilles
16
2 / 6 / 4
10,272
447
8,320
24,736
19,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Bans
GebAtlasApolloOdin

VS

Bans
ArtioBastetAthenaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Lamar3600
Osiris
20
6 / 3 / 7
14,487
630
15,897
20,059
31,032
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
2 / 10 / 15
12,449
541
7,795
23,650
25,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
noxirock12
Danzaburou
20
14 / 3 / 7
15,657
681
23,406
18,501
7,160
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
wilzip
Raijin
20
7 / 7 / 11
14,935
649
23,271
15,522
6,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
20
2 / 7 / 6
13,124
571
11,785
18,191
8,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
77
29
Kills
31
31
Deaths
30
30
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
7
4
6
2.5
W
Osiris
Lamar3600
Osiris
6
3
7
3.17
W
2
10
15
0.95
L
Skadi
cfaustino
Skadi
3
12
3
0.38
L
Sylvanus
leangalarza
Sylvanus
7
4
10
3
L
Cliodhna
lia1807
Cliodhna
10
5
7
2.7
W
Danzaburou
noxirock12
Danzaburou
14
3
7
5.83
L
Achilles
tatensgokill
Achilles
2
6
4
0.67
W
Raijin
wilzip
Raijin
7
7
11
1.79
W
Fenrir
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,235
Damage
82,154
102,372
Taken
95,923
64,799
Mitigated
77,534
25,088
Healing
21,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
16,077
250
0
3,027
14,650
4,618
378
6,115
8,285
95,119
0
W
Osiris
Lamar3600
Osiris
15,897
5,935
0
5,393
20,059
31,032
1,238
3,178
16,206
8,615
81,763
W
7,795
1,592
0
1,826
23,650
25,083
537
9,767
13,832
31,236
0
L
Skadi
cfaustino
Skadi
10,267
5,185
0
1,235
18,021
3,814
0
6,562
11,365
0
49,630
L
Sylvanus
leangalarza
Sylvanus
13,282
4,075
1,860
9,188
24,309
30,104
0
7,282
16,877
45,257
0
L
Cliodhna
lia1807
Cliodhna
14,289
1,691
0
4,664
20,656
6,787
0
5,866
14,621
0
101,681
W
Danzaburou
noxirock12
Danzaburou
23,406
11,970
0
8,787
18,501
7,160
6,960
6,295
12,206
0
122,014
L
Achilles
tatensgokill
Achilles
8,320
2,048
334
4,780
24,736
19,476
0
6,584
17,998
0
58,521
W
Raijin
wilzip
Raijin
23,271
1,616
191
2,512
15,522
6,130
2,791
6,219
9,260
103,193
0
W
Fenrir
11,785
4,256
0
2,849
18,191
8,129
891
4,920
13,123
0
100,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,105
Gold Earned
70,652
567
Minions Killed
689
0
Camps Cleared
0
2,066,914
Distance Traveled
2,112,529
21
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,247
532
179
8
0
376,576
2
W
Osiris
14,487
630
168
7
0
417,664
9
W
Ymir
12,449
541
39
2
0
393,657
9
L
Skadi
9,590
417
76
3
0
378,596
5
L
Sylvanus
10,864
472
59
3
0
338,376
4
L
Cliodhna
12,132
527
145
6
0
495,496
7
W
Danzaburou
15,657
681
174
8
0
433,728
9
L
Achilles
10,272
447
108
5
0
477,870
3
W
Raijin
14,935
649
173
8
0
387,449
3
W
Fenrir
13,124
571
135
6
0
480,031
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role