Player Matchup

Gilgamesh
Gilgamesh
JawshT5465
Gilgamesh
Level 107
God Stats
1W - 0L
1,544 SR
Queue Stats
25W - 23L
1,152 Elo+
Party 2
Janus
Janus
JellerBare
Janus
Level 121
God Stats
1W - 1L
1,732 SR
Queue Stats
9W - 13L
1,152 Elo+
Party 2
Medusa
Medusa
SHFlores
Medusa
Level 93
God Stats
1W - 0L
1,742 SR
Queue Stats
19W - 14L
1,152 Elo+
Party 2
Team Averages
Level 107
1,673 SR
1,152 Elo+

VS

Team Averages
Level 71
1,399 SR
1,364 Elo+
Cu Chulainn
Cu Chulainn
I Nate I9944
Cu Chulainn
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,237 Elo+
Solo
Tiamat
Tiamat
RiverOfNyx
Tiamat
Level 46
God Stats
0W - 3L
1,198 SR
Queue Stats
2W - 6L
1,313 Elo+
Party 1
Bastet
Bastet
Virginish
Bastet
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JawshT5465
Gilgamesh
15
7 / 2 / 7
11,060
790
8,658
16,467
9,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Janus
15
2 / 4 / 8
10,130
724
12,284
9,701
2,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
SHFlores
Medusa
15
6 / 2 / 7
11,028
788
8,913
10,962
4,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
I Nate I9944
Cu Chulainn
11
2 / 5 / 3
8,611
615
6,270
8,802
4,813
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
RiverOfNyx
Tiamat
14
1 / 5 / 3
9,135
653
7,544
11,428
5,496
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Virginish
Bastet
14
4 / 5 / 3
10,141
724
11,181
16,809
5,400
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
15
Kills
7
8
Deaths
15
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
I Nate I9944
Cu Chulainn
2
5
3
0.7
W
Gilgamesh
JawshT5465
Gilgamesh
7
2
7
5.25
W
Janus
2
4
8
1.5
L
Tiamat
RiverOfNyx
Tiamat
1
5
3
0.5
W
Medusa
SHFlores
Medusa
6
2
7
4.75
L
Bastet
Virginish
Bastet
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,855
Damage
24,995
37,130
Taken
37,039
17,455
Mitigated
15,709
5,798
Healing
6,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
I Nate I9944
Cu Chulainn
6,270
1,133
0
640
8,802
4,813
0
1,627
7,093
2,232
21,246
W
Gilgamesh
JawshT5465
Gilgamesh
8,658
2,730
0
1,657
16,467
9,876
117
5,005
11,462
0
44,277
W
Janus
12,284
651
170
2,372
9,701
2,792
475
2,010
7,691
35,303
0
L
Tiamat
RiverOfNyx
Tiamat
7,544
304
84
1,861
11,428
5,496
0
4,162
6,974
21,486
0
W
Medusa
SHFlores
Medusa
8,913
3,215
0
1,599
10,962
4,787
1,528
2,589
8,373
314
37,305
L
Bastet
Virginish
Bastet
11,181
3,222
0
3,525
16,809
5,400
0
6,565
9,922
0
34,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,218
Gold Earned
27,887
173
Minions Killed
106
10
Camps Cleared
2
783,364
Distance Traveled
670,444
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,611
615
32
2
1
137,121
2
W
Gilgamesh
11,060
790
51
4
6
277,152
2
W
Janus
10,130
724
63
5
1
238,463
1
L
Tiamat
9,135
653
20
1
0
256,054
3
W
Medusa
11,028
788
59
4
3
267,749
4
L
Bastet
10,141
724
54
4
1
277,269
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role