Player Matchup

Danzaburou
Danzaburou
Silver II
D D NoLiiMitz
Danzaburou
Silver II
Level 82
God Stats
5W - 5L
1,547 SR
Queue Stats
15W - 18L
1,243 MMR
Party 1
Mulan
Mulan
Silver V
Fat chickz FTW
Mulan
Silver V
Level 66
God Stats
2W - 0L
1,489 SR
Queue Stats
3W - 5L
1,312 MMR
Party 1
Jormungandr
Jormungandr
Silver III
PlumbingCrisiss
Jormungandr
Silver III
Level 65
God Stats
3W - 0L
1,592 SR
Queue Stats
13W - 18L
1,103 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 71
1,543 SR
1,219 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 89
1,397 SR
1,218 MMR
Skadi
Skadi
Bronze IV
H0B0 Panhandler
Skadi
Bronze IV
Level 102
God Stats
1W - 9L
1,299 SR
Queue Stats
3W - 11L
1,226 MMR
Party 2
Sol
Sol
Bronze IV
H0B0 ToeKnee
Sol
Bronze IV
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,226 MMR
Party 2
Sobek
Sobek
Silver I
ibeatyouinufc69
Sobek
Silver I
Level 67
God Stats
13W - 30L
1,392 SR
Queue Stats
257W - 264L
1,201 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
D D NoLiiMitz
Danzaburou
14
9 / 0 / 1
9,644
877
8,059
6,346
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 0 / 9
8,427
766
4,328
8,252
8,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
PlumbingCrisiss
Jormungandr
13
1 / 0 / 9
8,271
752
4,374
7,626
5,838
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
ZeusAtlasKukulkanAphroditeBastet

VS

Bans
AchillesGebHadesBacchusHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,858
623
5,243
6,996
2,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 5 / 0
6,857
623
5,099
7,381
1,255
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 1 / 0
6,376
580
1,518
5,295
2,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
10
Kills
0
0
Deaths
10
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
D D NoLiiMitz
Danzaburou
9
0
1
9.5
W
0
0
9
4.5
L
0
4
0
0
L
0
5
0
0
W
Jormungandr
PlumbingCrisiss
Jormungandr
1
0
9
5.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,761
Damage
11,860
22,224
Taken
19,672
17,094
Mitigated
6,424
7,001
Healing
2,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
D D NoLiiMitz
Danzaburou
8,059
2,155
0
1,988
6,346
2,737
1,789
2,450
3,896
0
37,434
W
4,328
204
0
2,973
8,252
8,519
192
2,171
6,081
0
14,838
L
5,243
1,721
0
691
6,996
2,676
0
2,779
4,217
0
25,458
L
5,099
461
0
452
7,381
1,255
0
328
7,053
22,527
0
W
Jormungandr
PlumbingCrisiss
Jormungandr
4,374
971
0
2,040
7,626
5,838
385
2,572
5,054
23,597
0
L
1,518
27
69
1,496
5,295
2,493
0
1,270
4,025
5,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,342
Gold Earned
20,091
111
Minions Killed
101
3
Camps Cleared
3
642,952
Distance Traveled
443,718
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,644
877
49
4
2
195,702
0
W
Mulan
8,427
766
20
2
1
229,272
0
L
Skadi
6,858
623
51
5
2
172,279
3
L
Sol
6,857
623
39
4
1
184,227
0
W
Jormungandr
8,271
752
42
4
0
217,978
0
L
Sobek
6,376
580
11
1
0
87,212
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role