Player Matchup

Bastet
Bastet
Harley_Quinn0129
Bastet
Level 129
God Stats
16W - 18L
1,522 SR
Queue Stats
413W - 336L
1,661 Elo+
Party 1
Heimdallr
Heimdallr
HarryBravo
Heimdallr
Level 153
God Stats
10W - 7L
1,251 SR
Queue Stats
525W - 578L
1,608 Elo+
Solo
Zhong Kui
Zhong Kui
Yoshi_So_Hood
Zhong Kui
Level 137
God Stats
4W - 3L
1,196 SR
Queue Stats
474W - 466L
1,625 Elo+
Party 1
Team Averages
Level 140
1,323 SR
1,631 Elo+

VS

Team Averages
Level 83
1,634 SR
1,634 Elo+
Morgan Le Fay
Morgan Le Fay
CCBrookbanks
Morgan Le Fay
Level 30
God Stats
6W - 9L
1,623 SR
Queue Stats
14W - 23L
1,651 Elo+
Solo
Hercules
Hercules
FireFireMan
Hercules
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 11L
1,613 Elo+
Party 2
Mulan
Mulan
MarshDaddy8
Mulan
Level 129
God Stats
3W - 2L
1,780 SR
Queue Stats
10W - 10L
1,637 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 5
12,016
601
14,507
14,324
6,070
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
HarryBravo
Heimdallr
18
1 / 6 / 5
12,827
641
21,902
16,669
6,983
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
Yoshi_So_Hood
Zhong Kui
20
6 / 3 / 1
15,440
772
24,165
19,920
22,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CCBrookbanks
Morgan Le Fay
18
6 / 3 / 6
13,001
650
13,673
17,457
9,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hercules
FireFireMan
Hercules
18
5 / 2 / 8
12,746
637
14,490
33,502
45,377
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

18
2 / 2 / 9
12,102
605
16,429
26,011
27,591
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
7
Kills
13
13
Deaths
7
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CCBrookbanks
Morgan Le Fay
6
3
6
3
L
Hercules
FireFireMan
Hercules
5
2
8
4.5
W
0
4
5
0.63
W
Heimdallr
HarryBravo
Heimdallr
1
6
5
0.58
L
2
2
9
3.25
W
Zhong Kui
Yoshi_So_Hood
Zhong Kui
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,574
Damage
44,592
50,913
Taken
76,970
35,842
Mitigated
82,137
16,893
Healing
27,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CCBrookbanks
Morgan Le Fay
13,673
1,210
538
5,930
17,457
9,169
419
7,749
9,708
55,496
0
L
Hercules
FireFireMan
Hercules
14,490
4,025
0
12,168
33,502
45,377
0
7,212
26,290
657
33,962
W
14,507
3,343
339
1,839
14,324
6,070
478
4,488
9,836
657
37,234
W
Heimdallr
HarryBravo
Heimdallr
21,902
7,982
0
2,006
16,669
6,983
890
4,220
12,449
0
59,285
L
16,429
2,404
0
8,761
26,011
27,591
0
10,179
15,832
0
57,448
W
Zhong Kui
Yoshi_So_Hood
Zhong Kui
24,165
2,427
0
12,709
19,920
22,789
592
5,947
13,973
69,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,283
Gold Earned
37,849
219
Minions Killed
221
7
Camps Cleared
12
1,086,988
Distance Traveled
1,160,664
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
13,001
650
85
4
5
339,642
3
L
Hercules
12,746
637
42
2
2
472,325
3
W
Bastet
12,016
601
46
2
5
402,332
4
W
Heimdallr
12,827
641
77
4
2
330,130
4
L
Mulan
12,102
605
94
5
5
348,697
1
W
Zhong Kui
15,440
772
96
5
0
354,526
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role