Player Matchup

Janus
Janus
 
Janus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
DeathJR302
Izanami
Level 71
God Stats
7W - 13L
1,208 SR
Queue Stats
90W - 114L
1,331 Elo+
Party 2
Cthulhu
Cthulhu
FatA55Walrush
Cthulhu
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,479 Elo+
Solo
Bakasura
Bakasura
Zanchos
Bakasura
Level 68
God Stats
1W - 5L
1,500 SR
Queue Stats
84W - 92L
1,439 Elo+
Party 1
Bacchus
Bacchus
btb181
Bacchus
Level 62
God Stats
0W - 2L
1,297 SR
Queue Stats
19W - 17L
1,367 Elo+
Party 2
Team Averages
Level 70
1,401 SR
1,423 Elo+

VS

Team Averages
Level 97
1,550 SR
1,434 Elo+
Xbalanque
Xbalanque
BillyTheKxd27
Xbalanque
Level 105
God Stats
6W - 1L
1,883 SR
Queue Stats
16W - 12L
1,498 Elo+
Party 3
He Bo
He Bo
DoloXL
He Bo
Level 124
God Stats
2W - 6L
1,500 SR
Queue Stats
353W - 360L
1,427 Elo+
Solo
Shiva
Shiva
Kpboss
Shiva
Level 61
God Stats
31W - 19L
1,539 SR
Queue Stats
124W - 144L
1,494 Elo+
Party 3
Ymir
Ymir
Martut
Ymir
Level 107
God Stats
2W - 0L
1,215 SR
Queue Stats
53W - 52L
1,355 Elo+
Solo
Thoth
Thoth
fbeast1000
Thoth
Level 87
God Stats
9W - 7L
1,615 SR
Queue Stats
340W - 296L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 2 / 0
5,151
515
2,378
5,228
1,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
DeathJR302
Izanami
7
0 / 5 / 0
4,212
421
688
5,971
1,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
7
0 / 2 / 1
4,261
426
1,947
5,158
3,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
Zanchos
Bakasura
10
1 / 1 / 1
5,340
534
2,377
6,214
2,313
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
btb181
Bacchus
7
0 / 1 / 0
4,506
451
1,634
5,900
3,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BillyTheKxd27
Xbalanque
10
5 / 0 / 2
6,030
603
5,932
3,470
1,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

He Bo
DoloXL
He Bo
11
4 / 1 / 1
6,266
627
3,903
4,533
1,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shiva
Kpboss
Shiva
11
0 / 1 / 1
6,047
605
2,455
6,438
2,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
Martut
Ymir
10
2 / 0 / 5
6,348
635
2,753
3,548
2,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thoth
11
0 / 0 / 3
6,078
608
1,321
1,952
586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
11
11
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
0
0.5
W
Xbalanque
BillyTheKxd27
Xbalanque
5
0
2
6
L
Izanami
DeathJR302
Izanami
0
5
0
0
W
He Bo
DoloXL
He Bo
4
1
1
4.5
L
Cthulhu
0
2
1
0.25
W
Shiva
Kpboss
Shiva
0
1
1
0.5
W
Ymir
Martut
Ymir
2
0
5
4.5
L
Bakasura
Zanchos
Bakasura
1
1
1
1.5
L
Bacchus
btb181
Bacchus
0
1
0
0
W
Thoth
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,024
Damage
16,364
28,471
Taken
19,941
11,291
Mitigated
7,469
7,840
Healing
7,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,378
58
0
1,488
5,228
1,164
0
2,385
2,843
22,588
0
W
Xbalanque
BillyTheKxd27
Xbalanque
5,932
3,408
0
1,420
3,470
1,027
964
1,199
2,233
0
28,595
L
Izanami
DeathJR302
Izanami
688
453
0
837
5,971
1,148
0
1,456
4,515
0
19,441
W
He Bo
DoloXL
He Bo
3,903
309
0
330
4,533
1,138
0
615
3,671
35,748
0
L
Cthulhu
1,947
308
0
1,286
5,158
3,492
0
1,368
3,790
12,301
0
W
Shiva
Kpboss
Shiva
2,455
765
47
3,316
6,438
2,642
0
1,939
4,039
0
32,089
W
Ymir
Martut
Ymir
2,753
655
133
1,214
3,548
2,076
142
825
2,723
24,027
0
L
Bakasura
Zanchos
Bakasura
2,377
1,511
0
2,442
6,214
2,313
0
1,886
4,328
0
21,774
L
Bacchus
btb181
Bacchus
1,634
115
0
1,787
5,900
3,174
0
882
5,018
12,000
0
W
Thoth
1,321
120
0
878
1,952
586
0
856
1,040
36,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,470
Gold Earned
30,769
200
Minions Killed
315
0
Camps Cleared
0
891,255
Distance Traveled
930,035
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,151
515
59
6
0
182,661
2
W
Xbalanque
6,030
603
61
6
0
171,903
3
L
Izanami
4,212
421
42
4
0
137,585
0
W
He Bo
6,266
627
71
7
0
188,271
4
L
Cthulhu
4,261
426
15
2
0
170,864
2
W
Shiva
6,047
605
70
7
0
191,511
3
W
Ymir
6,348
635
38
4
0
190,146
2
L
Bakasura
5,340
534
63
6
0
202,250
0
L
Bacchus
4,506
451
21
2
0
197,895
1
W
Thoth
6,078
608
75
8
0
188,204
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role