Player Matchup

Nu Wa
Nu Wa
Lorde Snake
Nu Wa
Level 81
God Stats
1W - 1L
1,696 SR
Queue Stats
61W - 60L
1,373 Elo+
Solo
Chaac
Chaac
Santgallo4444
Chaac
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 53L
1,168 Elo+
Party 2
Vamana
Vamana
ZetillaDeNarnia
Vamana
Level 102
God Stats
3W - 3L
1,724 SR
Queue Stats
179W - 200L
1,424 Elo+
Party 2
Shiva
Shiva
guidolfo1357
Shiva
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
581W - 649L
1,416 Elo+
Party 2
Sol
Sol
polsa_fto
Sol
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 38L
1,308 Elo+
Party 2
Team Averages
Level 79
1,584 SR
1,338 Elo+

VS

Team Averages
Level 114
1,543 SR
1,637 Elo+
Ares
Ares
DeltaReturns
Ares
Level 2
God Stats
4W - 0L
1,500 SR
Queue Stats
152W - 48L
1,709 Elo+
Party 1
Shiva
Shiva
KoalaXII
Shiva
Level 156
God Stats
8W - 1L
1,868 SR
Queue Stats
238W - 116L
1,739 Elo+
Party 1
Mulan
Mulan
PoisonLeFay
Mulan
Level 96
God Stats
13W - 14L
1,349 SR
Queue Stats
225W - 259L
1,354 Elo+
Solo
Ah Puch
Ah Puch
Riejh
Ah Puch
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
81W - 67L
1,701 Elo+
Party 1
Chiron
Chiron
Shanø
Chiron
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
255W - 157L
1,684 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 3
5,097
510
2,870
6,552
1,422
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 5 / 0
4,605
461
1,761
6,766
3,499
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 2 / 4
6,061
606
3,847
8,233
2,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 3 / 4
6,100
610
5,898
8,300
4,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
5 / 3 / 1
6,164
616
4,847
4,674
1,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 3
6,004
600
4,046
6,838
3,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
KoalaXII
Shiva
12
5 / 2 / 2
6,901
690
7,280
6,549
6,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 2 / 4
5,887
589
4,194
6,833
3,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ah Puch
Riejh
Ah Puch
12
5 / 2 / 3
6,932
693
6,406
6,254
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Shanø
Chiron
11
5 / 1 / 0
6,473
647
4,058
5,830
1,432
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
9
Kills
20
20
Deaths
10
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
W
Shiva
KoalaXII
Shiva
5
2
2
3
L
0
7
3
0.21
W
3
2
4
2.5
W
Ah Puch
Riejh
Ah Puch
5
2
3
3.25
L
0
5
0
0
W
Chiron
Shanø
Chiron
5
1
0
5
L
1
2
4
1.5
L
3
3
4
1.67
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,223
Damage
25,984
34,525
Taken
32,304
13,128
Mitigated
17,026
6,900
Healing
9,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,046
285
0
748
6,838
3,504
0
1,733
4,962
8,966
5,447
W
Shiva
KoalaXII
Shiva
7,280
1,051
40
2,013
6,549
6,263
156
683
5,834
0
37,847
L
2,870
1,392
0
435
6,552
1,422
0
3,799
2,720
16,683
0
W
4,194
942
0
2,298
6,833
3,142
0
1,702
5,069
0
19,940
W
Ah Puch
Riejh
Ah Puch
6,406
202
0
2,457
6,254
2,685
0
878
5,315
42,642
0
L
1,761
406
0
917
6,766
3,499
48
0
6,563
0
13,454
W
Chiron
Shanø
Chiron
4,058
1,802
137
2,171
5,830
1,432
1,084
2,208
3,466
0
37,388
L
3,847
1,762
0
2,525
8,233
2,600
0
2,040
6,066
0
27,840
L
5,898
818
390
1,561
8,300
4,175
352
2,974
5,326
0
20,922
L
4,847
1,664
0
1,072
4,674
1,432
882
1,211
3,463
23,031
2,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,027
Gold Earned
32,197
209
Minions Killed
295
0
Camps Cleared
0
1,036,362
Distance Traveled
1,078,496
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,004
600
16
2
0
225,776
4
W
Shiva
6,901
690
78
8
0
217,112
0
L
Nu Wa
5,097
510
40
4
0
174,626
2
W
Mulan
5,887
589
35
4
0
224,440
0
W
Ah Puch
6,932
693
80
8
0
200,950
0
L
Chaac
4,605
461
28
3
0
216,605
0
W
Chiron
6,473
647
86
9
0
210,218
1
L
Vamana
6,061
606
60
6
0
230,470
1
L
Shiva
6,100
610
26
3
0
206,325
1
L
Sol
6,164
616
55
6
0
208,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role