Player Matchup

He Bo
He Bo
Platinum IV
 
He Bo
Platinum IV
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Platinum II
 
Sylvanus
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond IV
Ignís
Apollo
Diamond IV
Level 148
God Stats
13W - 9L
1,517 SR
Queue Stats
362W - 352L
2,207 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
ShadowPossession
Nu Wa
Diamond IV
Level 140
God Stats
21W - 16L
1,705 SR
Queue Stats
75W - 53L
2,229 MMR
Solo
Awilix
Awilix
Diamond III
f6itsrajeesh
Awilix
Diamond III
Level 127
God Stats
0W - 2L
1,342 SR
Queue Stats
62W - 56L
2,319 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,513 SR
1,951 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 132
1,653 SR
1,788 MMR
Hachiman
Hachiman
Diamond IV
 
Hachiman
Diamond IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Diamond II
 
Bellona
Diamond II
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Diamond IV
 
Serqet
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
BeamerBoу
Tsukuyomi
Diamond IV
Level 96
God Stats
4W - 0L
1,940 SR
Queue Stats
47W - 27L
2,244 MMR
Party 1
Agni
Agni
Diamond IV
fomula7e
Agni
Diamond IV
Level 150
God Stats
9W - 5L
1,827 SR
Queue Stats
101W - 91L
2,194 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
2 / 4 / 4
6,211
565
6,012
8,582
6,741
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
 
Sylvanus
8
1 / 4 / 3
5,424
493
1,976
11,780
7,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Ignís
Apollo
10
1 / 2 / 1
6,234
567
3,183
6,997
1,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 3 / 2
6,228
566
4,877
6,163
2,121
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
11
5 / 4 / 4
6,587
599
4,387
9,038
2,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ArtioKaliOdinSol

VS

Bans
GebThothAmaterasuBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
2 / 1 / 2
7,757
705
5,549
6,659
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
 
Bellona
12
3 / 5 / 8
7,119
647
7,286
11,192
8,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serqet
 
Serqet
9
1 / 3 / 4
5,986
544
3,652
8,512
5,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
BeamerBoу
Tsukuyomi
14
7 / 2 / 5
8,048
732
7,727
7,388
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
13
4 / 1 / 4
7,352
668
8,015
4,702
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
40
12
Kills
17
17
Deaths
12
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
4
4
1
L
Sylvanus
 
Sylvanus
1
4
3
0.63
W
Hachiman
 
Hachiman
2
1
2
3
W
Bellona
 
Bellona
3
5
8
1.4
W
Serqet
 
Serqet
1
3
4
1
W
Tsukuyomi
BeamerBoу
Tsukuyomi
7
2
5
4.75
L
Apollo
Ignís
Apollo
1
2
1
0.75
L
3
3
2
1.33
L
Awilix
5
4
4
1.75
W
Agni
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,435
Damage
32,229
42,560
Taken
38,453
20,637
Mitigated
18,644
13,259
Healing
12,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,012
411
0
2,684
8,582
6,741
0
33
8,533
27,309
0
L
Sylvanus
 
Sylvanus
1,976
569
957
3,374
11,780
7,286
0
2,914
8,626
15,263
0
W
Hachiman
 
Hachiman
5,549
2,508
0
4,254
6,659
1,725
0
496
6,163
0
55,383
W
Bellona
 
Bellona
7,286
2,907
0
3,548
11,192
8,269
102
5,244
5,948
0
31,565
W
Serqet
 
Serqet
3,652
427
0
1,356
8,512
5,011
0
3,172
5,340
0
14,586
W
Tsukuyomi
BeamerBoу
Tsukuyomi
7,727
2,766
0
2,222
7,388
2,249
30
2,865
4,523
0
47,981
L
Apollo
Ignís
Apollo
3,183
1,696
0
2,836
6,997
1,846
315
696
6,277
0
38,420
L
4,877
1,188
0
1,156
6,163
2,121
0
2,044
3,945
36,553
0
L
Awilix
4,387
1,302
0
2,252
9,038
2,643
0
1,882
6,786
0
29,588
W
Agni
8,015
1,191
0
926
4,702
1,390
320
1,088
3,614
48,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,684
Gold Earned
36,262
325
Minions Killed
396
0
Camps Cleared
0
1,120,877
Distance Traveled
1,217,337
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,211
565
67
6
0
219,579
6
L
Sylvanus
5,424
493
22
2
0
202,901
5
W
Hachiman
7,757
705
121
11
0
219,624
5
W
Bellona
7,119
647
65
6
0
247,699
2
W
Serqet
5,986
544
23
2
0
244,406
5
W
Tsukuyomi
8,048
732
85
8
0
281,742
1
L
Apollo
6,234
567
100
9
0
216,001
7
L
Nu Wa
6,228
566
87
8
0
216,931
4
L
Awilix
6,587
599
49
4
0
265,465
0
W
Agni
7,352
668
102
9
0
223,866
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role