Player Matchup

Hera
Hera
Death1962
Hera
Level 25
God Stats
1W - 0L
1,752 SR
Queue Stats
18W - 14L
1,868 Elo+
Party 1
Ares
Ares
Dyauspitr
Ares
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 51L
1,513 Elo+
Party 3
Ah Puch
Ah Puch
TheHumbleNoOne
Ah Puch
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,631 Elo+
Party 3
Terra
Terra
ZingierLettuce3
Terra
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,568 Elo+
Party 3
Vamana
Vamana
shrubbypluto21
Vamana
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 84L
1,751 Elo+
Party 1
Team Averages
Level 113
1,550 SR
1,666 Elo+

VS

Team Averages
Level 71
1,497 SR
1,477 Elo+
Odin
Odin
Crazyeyedd
Odin
Level 148
God Stats
4W - 7L
1,471 SR
Queue Stats
777W - 707L
1,544 Elo+
Party 2
Merlin
Merlin
Farrski
Merlin
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,433 Elo+
Solo
Anhur
Anhur
Krazyace30
Anhur
Level 112
God Stats
3W - 4L
1,312 SR
Queue Stats
466W - 386L
1,582 Elo+
Party 2
Loki
Loki
Robert Abid
Loki
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,241 Elo+
Solo
Sylvanus
Sylvanus
Scoobiesnack
Sylvanus
Level 57
God Stats
2W - 3L
1,703 SR
Queue Stats
279W - 221L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
19
17 / 2 / 11
11,201
1,018
19,197
9,481
4,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
15
4 / 1 / 22
9,269
843
7,811
10,397
7,972
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 6 / 16
8,809
801
12,464
10,172
4,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 1 / 24
10,237
931
5,847
13,017
15,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
4 / 3 / 23
9,607
873
10,524
16,139
20,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 10
8,735
794
7,569
13,968
13,907
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Merlin
Farrski
Merlin
14
1 / 7 / 7
8,180
744
10,887
9,889
3,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
14
3 / 7 / 5
8,326
757
8,748
11,536
4,351
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 6 / 5
9,717
883
6,658
9,862
3,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
Scoobiesnack
Sylvanus
14
3 / 7 / 7
8,522
775
9,843
16,123
17,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
47
33
Kills
13
13
Deaths
33
96
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
6
10
1
W
Hera
17
2
11
11.25
W
Ares
4
1
22
15
L
Merlin
Farrski
Merlin
1
7
7
0.64
L
Anhur
3
7
5
0.79
L
5
6
5
1.25
L
Sylvanus
Scoobiesnack
Sylvanus
3
7
7
0.93
W
3
6
16
1.83
W
5
1
24
17
W
4
3
23
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,843
Damage
43,705
59,206
Taken
61,378
53,289
Mitigated
42,272
25,296
Healing
15,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,569
1,498
953
2,321
13,968
13,907
120
8,916
4,078
0
15,325
W
Hera
19,197
4,006
1,475
1,093
9,481
4,190
2,315
3,481
5,800
33,661
0
W
Ares
7,811
724
1,710
2,282
10,397
7,972
865
4,462
5,829
10,220
0
L
Merlin
Farrski
Merlin
10,887
847
370
308
9,889
3,040
0
7,621
1,786
26,254
0
L
Anhur
8,748
2,955
338
993
11,536
4,351
0
7,840
3,107
0
19,705
L
6,658
872
111
2,011
9,862
3,803
0
7,589
1,933
0
15,244
L
Sylvanus
Scoobiesnack
Sylvanus
9,843
1,559
4,176
4,063
16,123
17,171
0
12,183
2,991
12,570
0
W
12,464
1,037
581
1,254
10,172
4,973
474
2,702
7,218
23,975
0
W
5,847
1,068
6,022
4,168
13,017
15,467
902
4,690
8,104
11,753
0
W
10,524
2,944
2,174
4,537
16,139
20,687
702
5,395
10,254
4,750
19,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,123
Gold Earned
43,480
116
Minions Killed
109
0
Camps Cleared
0
1,080,267
Distance Traveled
940,678
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,735
794
12
1
0
198,961
0
W
Hera
11,201
1,018
36
3
0
212,988
1
W
Ares
9,269
843
12
1
0
244,425
6
L
Merlin
8,180
744
41
4
0
177,840
3
L
Anhur
8,326
757
17
2
0
184,329
0
L
Loki
9,717
883
18
2
0
206,562
0
L
Sylvanus
8,522
775
21
2
0
172,986
0
W
Ah Puch
8,809
801
33
3
0
193,018
0
W
Terra
10,237
931
13
1
0
226,051
0
W
Vamana
9,607
873
22
2
0
203,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role