Player Matchup

Ganesha
Ganesha
Gold II
Bad2388
Ganesha
Gold II
Level 144
God Stats
8W - 6L
1,644 SR
Queue Stats
83W - 80L
1,565 MMR
Party 1
Anhur
Anhur
Gold II
Jurrrrd
Anhur
Gold II
Level 147
God Stats
1W - 2L
1,634 SR
Queue Stats
84W - 81L
1,565 MMR
Party 1
Ra
Ra
Gold III
Sthweaty
Ra
Gold III
Level 108
God Stats
3W - 4L
1,472 SR
Queue Stats
70W - 75L
1,576 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
SwaggaSensei
Gilgamesh
Gold III
Level 124
God Stats
1W - 2L
1,315 SR
Queue Stats
124W - 140L
1,553 MMR
Solo
Nemesis
Nemesis
Gold II
zaya2727
Nemesis
Gold II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 173L
1,556 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,513 SR
1,563 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,597 SR
1,566 MMR
Kuzenbo
Kuzenbo
Gold I
Evolved-x-Shadow
Kuzenbo
Gold I
Level 160
God Stats
5W - 2L
1,500 SR
Queue Stats
390W - 368L
1,691 MMR
Party 3
Susano
Susano
Gold IV
RTG_EsCaNoR_
Susano
Gold IV
Level 106
God Stats
5W - 5L
1,411 SR
Queue Stats
248W - 249L
1,488 MMR
Party 2
Thor
Thor
Gold II
SeRaPhG
Thor
Gold II
Level 115
God Stats
3W - 6L
1,785 SR
Queue Stats
475W - 475L
1,618 MMR
Party 2
Izanami
Izanami
Gold II
XxUKS-SaiyaNxX
Izanami
Gold II
Level 159
God Stats
6W - 1L
1,776 SR
Queue Stats
299W - 298L
1,459 MMR
Party 3
Merlin
Merlin
Gold II
ivagustincabj17
Merlin
Gold II
Level 139
God Stats
4W - 7L
1,511 SR
Queue Stats
244W - 253L
1,573 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Bad2388
Ganesha
17
0 / 4 / 13
11,379
438
8,085
21,847
17,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
Jurrrrd
Anhur
20
9 / 6 / 2
14,896
573
14,180
20,837
4,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
3 / 7 / 7
12,328
474
12,939
16,521
4,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
SwaggaSensei
Gilgamesh
19
3 / 6 / 6
12,097
465
12,599
26,750
19,514
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
zaya2727
Nemesis
20
5 / 9 / 8
12,800
492
15,792
28,218
10,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
GebThothKaliAthena

VS

Bans
BastetCliodhnaLokiAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 15
13,589
523
9,133
21,469
31,822
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Susano
20
3 / 3 / 16
14,170
545
13,054
19,441
6,679
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
SeRaPhG
Thor
20
8 / 5 / 11
15,767
606
17,482
23,730
22,063
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
5 / 6 / 6
16,610
639
13,552
16,136
4,451
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
13 / 4 / 12
16,253
625
33,800
13,831
4,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
92
20
Kills
32
32
Deaths
20
36
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Bad2388
Ganesha
0
4
13
1.63
W
3
2
15
5.25
L
Anhur
Jurrrrd
Anhur
9
6
2
1.67
W
Susano
3
3
16
3.67
W
Thor
SeRaPhG
Thor
8
5
11
2.7
L
3
7
7
0.93
L
Gilgamesh
SwaggaSensei
Gilgamesh
3
6
6
1
W
5
6
6
1.33
W
13
4
12
4.75
L
Nemesis
zaya2727
Nemesis
5
9
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,595
Damage
87,021
114,173
Taken
94,607
57,319
Mitigated
69,995
23,798
Healing
12,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Bad2388
Ganesha
8,085
583
718
3,165
21,847
17,930
0
9,531
12,316
45,886
6,668
W
9,133
3,302
0
2,877
21,469
31,822
338
4,111
17,358
31,299
0
L
Anhur
Jurrrrd
Anhur
14,180
5,041
0
7,035
20,837
4,983
1,134
7,102
13,735
0
118,347
W
Susano
13,054
2,799
0
1,781
19,441
6,679
1,248
5,207
14,234
0
119,272
W
Thor
SeRaPhG
Thor
17,482
3,964
0
0
23,730
22,063
0
6,952
16,778
0
103,881
L
12,939
838
2,056
3,793
16,521
4,658
0
8,324
8,197
94,546
0
L
Gilgamesh
SwaggaSensei
Gilgamesh
12,599
2,232
313
2,824
26,750
19,514
176
9,451
17,299
8,257
65,991
W
13,552
8,032
0
6,323
16,136
4,451
5,712
1,036
15,100
0
165,738
W
33,800
834
0
1,067
13,831
4,980
1,155
5,174
8,657
146,695
0
L
Nemesis
zaya2727
Nemesis
15,792
5,888
0
3,894
28,218
10,234
410
8,525
19,693
0
92,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,500
Gold Earned
76,389
712
Minions Killed
837
0
Camps Cleared
0
2,420,590
Distance Traveled
2,584,617
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,379
438
28
1
0
492,736
5
W
Kuzenbo
13,589
523
24
1
0
536,103
3
L
Anhur
14,896
573
216
8
0
440,411
2
W
Susano
14,170
545
153
6
0
614,689
0
W
Thor
15,767
606
206
8
0
476,472
1
L
Ra
12,328
474
178
7
0
504,013
4
L
Gilgamesh
12,097
465
149
6
0
461,610
3
W
Izanami
16,610
639
256
10
0
467,907
7
W
Merlin
16,253
625
198
8
0
489,446
6
L
Nemesis
12,800
492
141
5
0
521,820
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role