Player Matchup

Sol
Sol
FatherKahn
Sol
Level 103
God Stats
6W - 2L
1,736 SR
Queue Stats
47W - 56L
1,566 Elo+
Party 1
Chaac
Chaac
JamieTaco
Chaac
Level 3
God Stats
9W - 9L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Party 1
Artio
Artio
Nicolo73
Artio
Level 102
God Stats
3W - 1L
1,500 SR
Queue Stats
94W - 70L
1,684 Elo+
Party 1
Team Averages
Level 69
1,579 SR
1,583 Elo+

VS

Team Averages
Level 67
1,501 SR
1,436 Elo+
Shiva
Shiva
Drake1575
Shiva
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 59L
1,372 Elo+
Party 2
Merlin
Merlin
Rayang14
Merlin
Level 126
God Stats
6W - 7L
1,533 SR
Queue Stats
255W - 268L
1,532 Elo+
Solo
Pele
Pele
lilfranklin
Pele
Level 27
God Stats
13W - 19L
1,469 SR
Queue Stats
74W - 102L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 4
15,808
790
29,175
19,760
5,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
JamieTaco
Chaac
17
0 / 5 / 11
12,229
611
6,149
19,102
11,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
Nicolo73
Artio
18
4 / 4 / 9
13,584
679
12,521
23,958
31,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Drake1575
Shiva
16
0 / 5 / 7
11,469
573
6,173
20,115
8,143
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Rayang14
Merlin
19
8 / 3 / 3
13,907
695
31,912
15,342
5,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
3 / 5 / 5
12,338
617
12,352
16,811
5,060
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
13
Kills
11
11
Deaths
13
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Shiva
Drake1575
Shiva
0
5
7
0.7
W
9
2
4
5.5
W
Chaac
JamieTaco
Chaac
0
5
11
1.1
W
Artio
Nicolo73
Artio
4
4
9
2.13
L
Merlin
Rayang14
Merlin
8
3
3
3.17
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,845
Damage
50,437
62,820
Taken
52,268
48,136
Mitigated
18,461
24,431
Healing
12,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Drake1575
Shiva
6,173
1,728
1,743
2,237
20,115
8,143
45
15,642
3,610
186
19,224
W
29,175
9,242
0
10,561
19,760
5,413
3,394
11,360
8,400
114,771
0
W
Chaac
JamieTaco
Chaac
6,149
433
0
3,751
19,102
11,546
0
11,069
8,033
0
21,448
W
Artio
Nicolo73
Artio
12,521
691
1,774
8,345
23,958
31,177
128
10,160
13,798
30,452
0
L
Merlin
Rayang14
Merlin
31,912
1,236
239
4,084
15,342
5,258
0
11,607
3,257
96,435
0
L
12,352
1,821
635
3,571
16,811
5,060
0
13,755
2,616
0
44,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,621
Gold Earned
37,714
228
Minions Killed
238
8
Camps Cleared
9
1,117,233
Distance Traveled
1,069,365
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
11,469
573
33
2
1
356,332
2
W
Sol
15,808
790
159
8
6
373,752
4
W
Chaac
12,229
611
26
1
1
359,450
0
W
Artio
13,584
679
43
2
1
384,031
2
L
Merlin
13,907
695
140
7
5
351,461
6
L
Pele
12,338
617
65
3
3
361,572
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role