Player Matchup

Tsukuyomi
Tsukuyomi
AlphaSpeeder
Tsukuyomi
Level 89
God Stats
1W - 4L
1,500 SR
Queue Stats
270W - 296L
1,513 Elo+
Party 1
Ao Kuang
Ao Kuang
TearingDreams
Ao Kuang
Level 102
God Stats
12W - 17L
1,268 SR
Queue Stats
278W - 296L
1,513 Elo+
Party 1
Achilles
Achilles
TheWavyGravy42
Achilles
Level 153
God Stats
0W - 1L
1,801 SR
Queue Stats
260W - 297L
1,529 Elo+
Party 1
Bellona
Bellona
XxRavenKingxX
Bellona
Level 124
God Stats
5W - 10L
1,648 SR
Queue Stats
12W - 21L
1,515 Elo+
Party 1
Zeus
Zeus
bigtwinky
Zeus
Level 156
God Stats
1W - 1L
1,285 SR
Queue Stats
384W - 412L
1,497 Elo+
Solo
Team Averages
Level 125
1,500 SR
1,513 Elo+

VS

Team Averages
Level 126
1,427 SR
1,525 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CovidIsAHoax
Neith
Level 67
God Stats
2W - 2L
1,467 SR
Queue Stats
69W - 52L
1,554 Elo+
Solo
Ganesha
Ganesha
JJJumpoff
Ganesha
Level 117
God Stats
1W - 4L
1,248 SR
Queue Stats
362W - 330L
1,510 Elo+
Solo
Shiva
Shiva
KUR0G1T5UN3
Shiva
Level 157
God Stats
7W - 9L
1,420 SR
Queue Stats
254W - 275L
1,514 Elo+
Solo
Da Ji
Da Ji
LennYT
Da Ji
Level 128
God Stats
12W - 14L
1,501 SR
Queue Stats
226W - 220L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AlphaSpeeder
Tsukuyomi
13
3 / 2 / 1
7,608
634
8,223
9,142
5,155
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ao Kuang
TearingDreams
Ao Kuang
10
0 / 4 / 1
5,628
469
2,707
9,368
2,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
9
0 / 1 / 0
5,740
478
2,125
10,365
5,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
12
4 / 4 / 1
7,266
606
6,743
9,571
4,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Zeus
11
1 / 5 / 0
6,639
553
5,251
7,420
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 1 / 1
7,986
666
4,997
6,388
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
7 / 2 / 1
7,563
630
8,189
7,061
1,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ganesha
JJJumpoff
Ganesha
11
0 / 0 / 8
6,777
565
4,671
6,358
4,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 3 / 1
6,401
533
2,796
8,996
6,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Da Ji
LennYT
Da Ji
12
5 / 2 / 5
7,497
625
7,872
9,937
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
8
Kills
16
16
Deaths
8
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
1
3.5
L
Tsukuyomi
AlphaSpeeder
Tsukuyomi
3
2
1
1.75
W
7
2
1
3.75
W
Ganesha
JJJumpoff
Ganesha
0
0
8
4
W
1
3
1
0.5
W
Da Ji
LennYT
Da Ji
5
2
5
3.75
L
Ao Kuang
TearingDreams
Ao Kuang
0
4
1
0.13
L
Achilles
0
1
0
0
L
Bellona
4
4
1
1.13
L
Zeus
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,049
Damage
28,525
45,866
Taken
38,740
19,069
Mitigated
18,436
11,026
Healing
13,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,997
284
0
2,412
6,388
1,777
0
2,033
4,141
61,121
0
L
Tsukuyomi
AlphaSpeeder
Tsukuyomi
8,223
1,936
0
2,605
9,142
5,155
159
63
8,747
0
48,164
W
8,189
3,854
0
2,878
7,061
1,983
0
1,567
5,494
0
50,198
W
Ganesha
JJJumpoff
Ganesha
4,671
550
190
1,896
6,358
4,497
0
2,745
3,515
20,047
0
W
2,796
63
207
2,211
8,996
6,830
0
0
8,996
0
32,578
W
Da Ji
LennYT
Da Ji
7,872
1,720
0
3,455
9,937
3,349
0
1,000
8,793
0
38,333
L
Ao Kuang
TearingDreams
Ao Kuang
2,707
757
259
3,188
9,368
2,033
0
1,198
8,170
25,339
3,761
L
Achilles
2,125
569
1,109
2,179
10,365
5,362
0
3,017
7,252
0
18,219
L
Bellona
6,743
2,505
0
420
9,571
4,710
0
2,219
6,894
0
41,219
L
Zeus
5,251
399
0
1,266
7,420
1,809
0
2,829
4,421
41,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,881
Gold Earned
36,224
357
Minions Killed
385
0
Camps Cleared
0
1,183,379
Distance Traveled
1,254,226
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,986
666
121
10
0
262,988
4
L
Tsukuyomi
7,608
634
99
8
0
260,956
7
W
Neith
7,563
630
111
9
0
210,650
3
W
Ganesha
6,777
565
23
2
0
256,696
4
W
Shiva
6,401
533
54
5
0
244,972
7
W
Da Ji
7,497
625
76
6
0
278,920
2
L
Ao Kuang
5,628
469
46
4
0
229,736
1
L
Achilles
5,740
478
34
3
0
257,453
2
L
Bellona
7,266
606
78
7
0
243,724
4
L
Zeus
6,639
553
100
8
0
191,510
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role