Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Bighicks10
Sol
Level 146
God Stats
4W - 10L
1,711 SR
Queue Stats
418W - 405L
1,543 Elo+
Solo
Ymir
Ymir
OPLycan
Ymir
Level 157
God Stats
0W - 1L
1,543 SR
Queue Stats
145W - 125L
1,656 Elo+
Solo
Xbalanque
Xbalanque
ReaperLoki 666
Xbalanque
Level 104
God Stats
2W - 7L
1,478 SR
Queue Stats
404W - 417L
1,642 Elo+
Solo
Hera
Hera
TheShadow116
Hera
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 24L
1,874 Elo+
Party 1
Team Averages
Level 140
1,547 SR
1,643 Elo+

VS

Team Averages
Level 148
1,496 SR
1,537 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
BeGateinIt
The Morrigan
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
213W - 200L
1,587 Elo+
Party 2
Izanami
Izanami
FormerPeak32
Izanami
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 40L
1,497 Elo+
Solo
Achilles
Achilles
Mrtred
Achilles
Level 147
God Stats
5W - 5L
1,715 SR
Queue Stats
299W - 288L
1,535 Elo+
Solo
Hercules
Hercules
SuavyMente
Hercules
Level 157
God Stats
2W - 2L
1,263 SR
Queue Stats
69W - 57L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
2 / 4 / 7
8,479
707
7,067
17,783
15,813
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 3 / 11
9,052
754
11,129
10,902
4,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
OPLycan
Ymir
15
4 / 5 / 9
9,288
774
8,271
15,725
17,808
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xbalanque
ReaperLoki 666
Xbalanque
17
5 / 4 / 10
9,957
830
18,511
9,156
4,319
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 3 / 8
8,734
728
15,119
10,514
4,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
4 / 2 / 13
9,820
818
9,219
11,465
5,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
BeGateinIt
The Morrigan
16
3 / 3 / 13
9,511
793
10,349
10,212
4,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
FormerPeak32
Izanami
16
4 / 3 / 12
9,929
827
16,189
11,962
5,335
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Mrtred
Achilles
16
5 / 5 / 13
9,827
819
9,166
16,253
17,684
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Hercules
SuavyMente
Hercules
16
3 / 3 / 14
9,358
780
9,973
24,413
21,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
84
16
Kills
19
19
Deaths
16
45
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
4
7
1.38
W
Ra
 
Ra
4
2
13
5.25
W
The Morrigan
BeGateinIt
The Morrigan
3
3
13
3.17
L
2
3
11
2.5
W
Izanami
FormerPeak32
Izanami
4
3
12
3.33
W
Achilles
Mrtred
Achilles
5
5
13
2.3
L
Ymir
OPLycan
Ymir
4
5
9
1.7
L
Xbalanque
ReaperLoki 666
Xbalanque
5
4
10
2.5
W
Hercules
SuavyMente
Hercules
3
3
14
3.33
L
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,097
Damage
54,896
64,080
Taken
74,305
46,690
Mitigated
54,485
27,282
Healing
35,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,067
513
6,035
5,725
17,783
15,813
62
4,263
13,283
14,457
0
W
Ra
 
Ra
9,219
181
7,588
4,825
11,465
5,720
798
7,446
3,835
31,674
0
W
The Morrigan
BeGateinIt
The Morrigan
10,349
867
678
1,275
10,212
4,402
1,200
5,088
5,058
25,068
1,326
L
11,129
3,175
1,035
3,143
10,902
4,467
860
5,443
5,343
31,016
0
W
Izanami
FormerPeak32
Izanami
16,189
9,559
1,163
3,613
11,962
5,335
2,894
9,070
2,836
0
31,537
W
Achilles
Mrtred
Achilles
9,166
1,359
1,600
2,674
16,253
17,684
555
8,068
7,787
0
17,091
L
Ymir
OPLycan
Ymir
8,271
197
673
1,503
15,725
17,808
0
4,556
10,985
17,981
0
L
Xbalanque
ReaperLoki 666
Xbalanque
18,511
4,673
1,749
1,146
9,156
4,319
1,662
1,954
7,057
0
33,215
W
Hercules
SuavyMente
Hercules
9,973
1,272
1,881
10,560
24,413
21,344
325
10,870
13,203
0
13,640
L
15,119
2,564
3,700
2,573
10,514
4,283
463
3,131
7,196
28,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,510
Gold Earned
48,445
135
Minions Killed
141
0
Camps Cleared
0
1,056,451
Distance Traveled
1,086,671
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,479
707
15
1
0
203,610
0
W
Ra
9,820
818
47
4
0
245,715
0
W
The Morrigan
9,511
793
28
2
0
233,997
1
L
Sol
9,052
754
39
3
0
215,133
1
W
Izanami
9,929
827
40
3
0
196,475
2
W
Achilles
9,827
819
14
1
0
195,019
4
L
Ymir
9,288
774
8
1
0
202,556
1
L
Xbalanque
9,957
830
35
3
0
220,922
0
W
Hercules
9,358
780
12
1
0
215,465
0
L
Hera
8,734
728
38
3
0
214,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role