Player Matchup

Zeus
Zeus
GaymerRyan_
Zeus
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,535 Elo+
Party 1
Atlas
Atlas
Josh2473
Atlas
Level 93
God Stats
11W - 6L
1,675 SR
Queue Stats
280W - 272L
1,522 Elo+
Solo
Shiva
Shiva
MrBassolutely
Shiva
Level 133
God Stats
7W - 10L
1,500 SR
Queue Stats
1,049W - 1,065L
1,595 Elo+
Solo
Hercules
Hercules
Schwarzes_Loch_0
Hercules
Level 142
God Stats
15W - 19L
1,461 SR
Queue Stats
297W - 297L
1,471 Elo+
Solo
Medusa
Medusa
katevanny13
Medusa
Level 144
God Stats
8W - 8L
1,561 SR
Queue Stats
22W - 26L
1,526 Elo+
Party 1
Team Averages
Level 134
1,540 SR
1,530 Elo+

VS

Team Averages
Level 98
1,514 SR
1,539 Elo+
Morgan Le Fay
Morgan Le Fay
BalthXone
Morgan Le Fay
Level 121
God Stats
9W - 7L
1,266 SR
Queue Stats
326W - 299L
1,549 Elo+
Solo
Shiva
Shiva
KILLER KING ROD
Shiva
Level 95
God Stats
11W - 5L
1,500 SR
Queue Stats
127W - 127L
1,580 Elo+
Solo
Kuzenbo
Kuzenbo
TightBussyGrip
Kuzenbo
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 177L
1,502 Elo+
Solo
Ne Zha
Ne Zha
captainbezoar
Ne Zha
Level 124
God Stats
7W - 10L
1,641 SR
Queue Stats
73W - 82L
1,485 Elo+
Solo
Sol
Sol
jrthebest1213
Sol
Level 66
God Stats
3W - 1L
1,660 SR
Queue Stats
164W - 158L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 3
8,300
488
9,722
11,258
3,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
Josh2473
Atlas
13
1 / 0 / 5
7,734
455
7,182
11,994
10,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 1 / 4
8,907
524
7,525
11,679
6,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
1 / 5 / 1
8,354
491
6,791
20,399
14,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
14
3 / 6 / 2
8,282
487
7,166
13,680
4,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BalthXone
Morgan Le Fay
15
2 / 2 / 3
9,033
531
8,468
8,425
3,515
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 1 / 2
10,217
601
17,153
14,535
14,188
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
3 / 3 / 5
8,310
489
6,275
14,604
12,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 3 / 2
9,632
567
7,953
11,718
4,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
4 / 2 / 3
9,374
551
11,261
9,296
2,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
34
10
Kills
19
19
Deaths
11
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BalthXone
Morgan Le Fay
2
2
3
1.75
L
2
7
3
0.5
L
Atlas
Josh2473
Atlas
1
0
5
3.5
W
6
1
2
7
L
3
1
4
5
L
1
5
1
0.3
W
3
3
5
1.83
W
4
3
2
1.67
W
4
2
3
2.75
L
Medusa
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,386
Damage
51,110
69,010
Taken
58,578
40,318
Mitigated
37,709
22,008
Healing
18,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BalthXone
Morgan Le Fay
8,468
534
15
2,151
8,425
3,515
100
2,504
5,915
63,523
0
L
9,722
1,205
0
1,726
11,258
3,784
0
4,412
6,846
58,425
0
L
Atlas
Josh2473
Atlas
7,182
2,563
568
3,919
11,994
10,500
34
5,936
6,058
21,388
0
W
17,153
1,820
269
6,808
14,535
14,188
86
2,793
11,207
0
74,743
L
7,525
1,185
185
4,029
11,679
6,505
0
3,359
8,320
0
58,937
L
6,791
1,906
0
8,409
20,399
14,717
87
3,828
16,571
6,420
46,847
W
6,275
2,460
380
2,947
14,604
12,922
0
5,580
8,793
20,621
0
W
7,953
2,660
0
2,122
11,718
4,456
0
2,785
8,756
0
80,676
W
11,261
3,608
0
4,180
9,296
2,628
1,966
4,419
4,487
62,593
0
L
Medusa
7,166
2,945
0
3,172
13,680
4,812
324
8,469
5,211
0
63,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,577
Gold Earned
46,566
489
Minions Killed
513
0
Camps Cleared
0
1,655,519
Distance Traveled
1,716,031
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,033
531
120
7
0
314,866
6
L
Zeus
8,300
488
111
7
0
282,574
0
L
Atlas
7,734
455
36
2
0
354,903
4
W
Shiva
10,217
601
136
8
0
358,368
5
L
Shiva
8,907
524
108
6
0
380,455
2
L
Hercules
8,354
491
116
7
0
349,677
3
W
Kuzenbo
8,310
489
26
2
0
326,532
0
W
Ne Zha
9,632
567
114
7
0
400,370
3
W
Sol
9,374
551
117
7
0
315,895
4
L
Medusa
8,282
487
118
7
0
287,910
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role