Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
LarssonBhoi
Artio
Level 156
God Stats
2W - 0L
1,295 SR
Queue Stats
33W - 32L
1,631 Elo+
Party 3
Charybdis
Charybdis
Mornis
Charybdis
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 121L
1,717 Elo+
Party 3
Hera
Hera
Shakakaw
Hera
Level 160
God Stats
8W - 2L
1,500 SR
Queue Stats
108W - 36L
1,614 Elo+
Party 1
Shiva
Shiva
WhipMeGrandad
Shiva
Level 159
God Stats
18W - 4L
2,059 SR
Queue Stats
363W - 274L
1,722 Elo+
Party 3
Team Averages
Level 136
1,571 SR
1,637 Elo+

VS

Team Averages
Level 146
1,537 SR
1,633 Elo+
Poseidon
Poseidon
In4n0
Poseidon
Level 148
God Stats
4W - 8L
1,498 SR
Queue Stats
311W - 276L
1,632 Elo+
Party 2
Horus
Horus
L8M87
Horus
Level 160
God Stats
2W - 2L
1,704 SR
Queue Stats
147W - 137L
1,553 Elo+
Solo
Eset
Eset
MCSGhost
Eset
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 119L
1,581 Elo+
Party 2
Chronos
Chronos
TAKEAWAYOSTRICH
Chronos
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 87L
1,682 Elo+
Party 2
Osiris
Osiris
nevemno
Osiris
Level 149
God Stats
12W - 12L
1,484 SR
Queue Stats
400W - 332L
1,718 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
5 / 0 / 4
7,145
650
7,774
7,946
3,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 4 / 2
5,688
517
2,552
10,648
5,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Mornis
Charybdis
12
2 / 2 / 1
6,857
623
4,262
7,249
1,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hera
13
3 / 0 / 4
7,371
670
6,966
3,245
866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 2 / 0
7,006
637
9,588
9,015
4,926
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
In4n0
Poseidon
10
2 / 3 / 0
5,796
527
1,692
7,605
1,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
L8M87
Horus
11
1 / 2 / 1
6,388
581
4,552
11,367
7,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Eset
9
0 / 4 / 0
5,510
501
3,527
6,448
1,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 2
6,852
623
5,140
6,898
1,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Osiris
nevemno
Osiris
9
2 / 1 / 4
5,951
541
6,431
11,250
5,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
13
Kills
8
8
Deaths
13
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
5
0
4
7
L
Poseidon
In4n0
Poseidon
2
3
0
0.67
L
Horus
L8M87
Horus
1
2
1
0.75
W
1
4
2
0.5
L
Eset
0
4
0
0
W
Charybdis
Mornis
Charybdis
2
2
1
1.25
W
Hera
3
0
4
5
L
3
3
2
1.33
W
2
2
0
1
L
Osiris
nevemno
Osiris
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,142
Damage
21,342
38,103
Taken
43,568
16,213
Mitigated
17,610
12,971
Healing
14,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
7,774
3,950
0
2,121
7,946
3,104
0
3,001
4,770
0
43,534
L
Poseidon
In4n0
Poseidon
1,692
410
0
2,173
7,605
1,585
0
1,742
5,863
31,362
0
L
Horus
L8M87
Horus
4,552
2,234
0
6,043
11,367
7,315
0
0
11,367
0
34,714
W
2,552
465
469
2,561
10,648
5,424
0
3,768
6,880
13,300
1,949
L
Eset
3,527
93
0
770
6,448
1,740
0
2,226
4,222
34,650
0
W
Charybdis
Mornis
Charybdis
4,262
2,675
0
4,013
7,249
1,893
384
2,413
4,836
0
44,480
W
Hera
6,966
1,306
0
249
3,245
866
829
843
2,104
49,572
0
L
5,140
3,328
0
1,877
6,898
1,669
0
1,460
5,438
43,909
0
W
9,588
2,165
0
3,558
9,015
4,926
0
334
8,681
0
46,622
L
Osiris
nevemno
Osiris
6,431
2,610
0
3,518
11,250
5,301
0
3,886
7,364
0
21,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,067
Gold Earned
30,497
405
Minions Killed
335
0
Camps Cleared
0
1,231,702
Distance Traveled
1,143,588
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,145
650
72
7
0
280,722
4
L
Poseidon
5,796
527
69
6
0
249,279
1
L
Horus
6,388
581
79
7
0
221,416
5
W
Artio
5,688
517
19
2
0
238,151
3
L
Eset
5,510
501
76
7
0
209,362
6
W
Charybdis
6,857
623
107
10
0
213,454
3
W
Hera
7,371
670
117
11
0
248,464
6
L
Chronos
6,852
623
83
8
0
217,516
4
W
Shiva
7,006
637
90
8
0
250,911
3
L
Osiris
5,951
541
28
3
0
246,015
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role