Player Matchup

Discordia
Discordia
 
Discordia
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
CountOnBuck
Shiva
Level 106
God Stats
3W - 3L
1,873 SR
Queue Stats
63W - 87L
1,420 Elo+
Solo
Artemis
Artemis
IzzzyTheDino
Artemis
Level 106
God Stats
10W - 6L
1,572 SR
Queue Stats
416W - 443L
1,479 Elo+
Party 1
Fenrir
Fenrir
Ov Cerberus
Fenrir
Level 25
God Stats
11W - 14L
1,201 SR
Queue Stats
98W - 134L
1,222 Elo+
Party 1
Ganesha
Ganesha
Tpickle8186
Ganesha
Level 37
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 25L
1,443 Elo+
Party 1
Team Averages
Level 76
1,529 SR
1,413 Elo+

VS

Team Averages
Level 48
1,481 SR
1,415 Elo+
Mulan
Mulan
Juliwitcher
Mulan
Level 29
God Stats
1W - 3L
1,742 SR
Queue Stats
3W - 7L
1,627 Elo+
Party 2
Skadi
Skadi
PPFOREHEAD
Skadi
Level 65
God Stats
0W - 2L
1,373 SR
Queue Stats
175W - 218L
1,404 Elo+
Party 3
Nemesis
Nemesis
X_-TOKYO_X
Nemesis
Level 73
God Stats
2W - 4L
1,281 SR
Queue Stats
237W - 302L
1,485 Elo+
Party 2
Ymir
Ymir
ishfluencer
Ymir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,192 Elo+
Solo
Ra
Ra
xXBaeBlaydeXx
Ra
Level 25
God Stats
6W - 10L
1,508 SR
Queue Stats
83W - 125L
1,366 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
1 / 0 / 2
5,427
543
3,864
3,890
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 3
6,636
664
3,139
2,606
1,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
IzzzyTheDino
Artemis
11
10 / 0 / 2
6,583
658
6,401
5,402
1,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
10
5 / 2 / 0
5,857
586
3,322
5,831
1,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
Tpickle8186
Ganesha
10
0 / 0 / 8
5,406
541
1,379
4,465
2,132
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,737
474
1,287
5,158
2,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
9
0 / 5 / 0
5,005
501
1,409
5,238
623
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nemesis
X_-TOKYO_X
Nemesis
8
1 / 5 / 0
5,026
503
2,343
7,293
1,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

2
0 / 2 / 0
3,648
365
269
2,720
661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 1
5,808
581
2,960
5,805
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
18
Kills
2
2
Deaths
18
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
0
2
2
W
2
0
3
3.5
W
Artemis
IzzzyTheDino
Artemis
10
0
2
11
L
0
2
0
0
W
Fenrir
5
2
0
2.5
L
Skadi
0
5
0
0
W
Ganesha
Tpickle8186
Ganesha
0
0
8
4
L
Nemesis
X_-TOKYO_X
Nemesis
1
5
0
0.2
L
0
2
0
0
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,105
Damage
8,268
22,194
Taken
26,214
7,931
Mitigated
7,100
7,922
Healing
5,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
3,864
39
0
1,520
3,890
1,029
0
1,516
2,238
27,153
0
W
3,139
854
50
787
2,606
1,367
58
0
2,557
0
28,783
W
Artemis
IzzzyTheDino
Artemis
6,401
4,597
0
2,533
5,402
1,520
445
531
4,825
0
36,907
L
1,287
121
0
841
5,158
2,980
0
0
5,158
1,444
17,107
W
Fenrir
3,322
1,061
0
2,189
5,831
1,883
0
623
5,055
0
26,004
L
Skadi
1,409
554
0
691
5,238
623
0
504
4,734
0
21,301
W
Ganesha
Tpickle8186
Ganesha
1,379
180
73
770
4,465
2,132
307
303
4,156
15,261
0
L
Nemesis
X_-TOKYO_X
Nemesis
2,343
856
0
2,036
7,293
1,565
0
1,222
5,939
0
25,678
L
269
129
0
96
2,720
661
0
685
2,035
1,649
379
L
2,960
254
15
1,517
5,805
1,271
262
2,374
3,105
30,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,909
Gold Earned
24,224
273
Minions Killed
229
0
Camps Cleared
0
974,219
Distance Traveled
848,092
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
5,427
543
58
6
0
188,766
3
W
Shiva
6,636
664
67
7
0
181,968
2
W
Artemis
6,583
658
79
8
0
181,810
0
L
Mulan
4,737
474
50
5
0
203,547
0
W
Fenrir
5,857
586
57
6
0
224,507
0
L
Skadi
5,005
501
52
5
0
174,528
2
W
Ganesha
5,406
541
12
1
0
197,168
1
L
Nemesis
5,026
503
62
6
0
186,411
0
L
Ymir
3,648
365
3
0
0
74,588
2
L
Ra
5,808
581
62
6
0
209,018
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role