Player Matchup

Medusa
Medusa
DrooIface
Medusa
Level 109
God Stats
2W - 1L
1,670 SR
Queue Stats
130W - 85L
1,707 Elo+
Party 2
Sol
Sol
Ducheen
Sol
Level 106
God Stats
7W - 8L
1,674 SR
Queue Stats
62W - 39L
1,679 Elo+
Party 2
Shiva
Shiva
HotlineDink123
Shiva
Level 118
God Stats
8W - 6L
1,704 SR
Queue Stats
113W - 77L
1,654 Elo+
Party 2
Team Averages
Level 111
1,683 SR
1,680 Elo+

VS

Team Averages
Level 25
1,498 SR
1,330 Elo+
Ah Puch
Ah Puch
BlueberryJerryy
Ah Puch
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,423 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DopeyBiscuit
Tsukuyomi
Level 42
God Stats
18W - 15L
1,495 SR
Queue Stats
71W - 86L
1,444 Elo+
Party 1
Atlas
Atlas
TheGreenUncle
Atlas
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,124 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DrooIface
Medusa
14
8 / 0 / 4
8,957
896
7,513
6,405
2,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
13
3 / 1 / 9
7,841
784
5,771
4,684
1,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 6
7,006
701
5,837
6,971
5,687
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,404
640
6,691
4,998
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tsukuyomi
DopeyBiscuit
Tsukuyomi
10
1 / 5 / 1
6,188
619
3,948
8,643
3,036
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 4 / 1
6,637
664
3,303
8,694
5,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
13
Kills
2
2
Deaths
13
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Tsukuyomi
DopeyBiscuit
Tsukuyomi
1
5
1
0.3
W
Medusa
DrooIface
Medusa
8
0
4
10
W
Sol
3
1
9
7.5
W
2
1
6
5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,121
Damage
13,942
18,060
Taken
22,335
9,797
Mitigated
9,994
6,687
Healing
2,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,691
131
0
379
4,998
1,430
0
865
4,133
21,441
0
L
Tsukuyomi
DopeyBiscuit
Tsukuyomi
3,948
687
60
510
8,643
3,036
0
2,545
6,098
0
16,476
W
Medusa
DrooIface
Medusa
7,513
2,372
0
2,581
6,405
2,468
75
3,569
2,574
0
42,492
W
Sol
5,771
1,497
0
2,020
4,684
1,642
938
2,966
1,464
24,239
2,084
W
5,837
1,012
125
1,961
6,971
5,687
244
3,113
3,574
0
12,475
L
3,303
1,074
173
1,470
8,694
5,528
0
2,150
6,544
10,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,804
Gold Earned
19,229
154
Minions Killed
89
7
Camps Cleared
3
528,963
Distance Traveled
516,437
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,404
640
40
4
1
173,720
1
L
Tsukuyomi
6,188
619
41
4
2
182,056
2
W
Medusa
8,957
896
97
10
5
187,286
3
W
Sol
7,841
784
44
4
1
175,566
2
W
Shiva
7,006
701
13
1
1
166,111
1
L
Atlas
6,637
664
8
1
0
160,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role