Player Matchup

Izanami
Izanami
Bsezni
Izanami
Level 28
God Stats
3W - 3L
1,434 SR
Queue Stats
13W - 14L
1,467 Elo+
Party 1
Ares
Ares
Ludbar
Ares
Level 108
God Stats
18W - 12L
1,673 SR
Queue Stats
291W - 285L
1,597 Elo+
Party 1
Hades
Hades
MelyannaTheMaia
Hades
Level 76
God Stats
2W - 1L
1,238 SR
Queue Stats
49W - 63L
1,358 Elo+
Party 1
Bellona
Bellona
WholesaleMemes
Bellona
Level 3
God Stats
1W - 0L
1,409 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Loki
Loki
gazzorpazzorp
Loki
Level 88
God Stats
3W - 4L
1,407 SR
Queue Stats
186W - 183L
1,467 Elo+
Party 1
Team Averages
Level 61
1,432 SR
1,478 Elo+

VS

Team Averages
Level 78
1,613 SR
1,412 Elo+
King Arthur
King Arthur
 
King Arthur
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Crucial Jon
Fenrir
Level 46
God Stats
18W - 19L
1,708 SR
Queue Stats
48W - 58L
1,321 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NeikGrim2
Morgan Le Fay
Level 43
God Stats
1W - 2L
1,695 SR
Queue Stats
3W - 8L
1,358 Elo+
Party 3
Danzaburou
Danzaburou
NeonCozmoInk
Danzaburou
Level 121
God Stats
13W - 11L
1,503 SR
Queue Stats
109W - 125L
1,375 Elo+
Party 3
Ares
Ares
mike2406
Ares
Level 156
God Stats
15W - 7L
1,659 SR
Queue Stats
183W - 188L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bsezni
Izanami
19
3 / 5 / 3
12,539
597
7,788
14,967
5,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
Ludbar
Ares
17
6 / 3 / 4
11,884
566
12,924
18,208
21,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 6 / 4
10,985
523
14,322
17,572
8,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
1 / 4 / 0
10,342
492
8,266
13,812
11,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

17
2 / 4 / 5
11,058
527
8,902
15,578
5,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
20
8 / 2 / 3
12,124
577
19,331
21,737
19,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
17
5 / 7 / 5
10,436
497
9,467
20,147
7,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
NeikGrim2
Morgan Le Fay
8
1 / 4 / 1
7,226
344
2,162
5,508
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
NeonCozmoInk
Danzaburou
16
7 / 1 / 2
10,903
519
12,735
10,063
3,214
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ares
15
1 / 2 / 7
9,239
440
9,929
17,801
20,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
40
16
Kills
22
22
Deaths
16
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
8
2
3
4.75
W
Izanami
Bsezni
Izanami
3
5
3
0.9
L
Fenrir
5
7
5
1.07
W
Ares
Ludbar
Ares
6
3
4
2.67
W
4
6
4
1
L
Morgan Le Fay
NeikGrim2
Morgan Le Fay
1
4
1
0.38
L
Danzaburou
NeonCozmoInk
Danzaburou
7
1
2
8
W
1
4
0
0.25
W
2
4
5
1.13
L
Ares
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,202
Damage
53,624
80,137
Taken
75,256
52,004
Mitigated
51,805
19,624
Healing
16,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
19,331
2,164
0
8,882
21,737
19,209
458
4,965
16,657
0
88,249
W
Izanami
Bsezni
Izanami
7,788
5,716
0
4,681
14,967
5,363
4,307
870
13,749
0
107,115
L
Fenrir
9,467
1,303
0
2,246
20,147
7,643
0
7,978
11,997
0
62,464
W
Ares
Ludbar
Ares
12,924
612
0
2,349
18,208
21,220
42
4,000
14,056
38,629
0
W
14,322
1,767
657
4,472
17,572
8,573
241
4,933
12,341
67,083
0
L
Morgan Le Fay
NeikGrim2
Morgan Le Fay
2,162
477
0
982
5,508
1,369
222
3,443
1,853
18,388
0
L
Danzaburou
NeonCozmoInk
Danzaburou
12,735
4,414
0
3,489
10,063
3,214
431
2,568
7,451
0
71,208
W
8,266
3,150
0
2,603
13,812
11,443
75
310
12,843
0
53,972
W
8,902
1,561
0
4,862
15,578
5,405
25
1,728
13,371
0
73,448
L
Ares
9,929
170
0
569
17,801
20,370
147
7,487
10,052
36,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,808
Gold Earned
49,928
561
Minions Killed
474
0
Camps Cleared
0
1,964,820
Distance Traveled
1,750,911
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,124
577
169
8
0
417,071
4
W
Izanami
12,539
597
175
8
0
371,982
3
L
Fenrir
10,436
497
90
4
0
443,939
11
W
Ares
11,884
566
39
2
0
410,664
5
W
Hades
10,985
523
114
5
0
375,667
0
L
Morgan Le Fay
7,226
344
47
2
0
135,028
0
L
Danzaburou
10,903
519
121
6
0
334,042
1
W
Bellona
10,342
492
111
5
0
398,939
0
W
Loki
11,058
527
122
6
0
407,568
0
L
Ares
9,239
440
47
2
0
420,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role