Player Matchup

Thoth
Thoth
 
Thoth
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Shiva
Shiva
Atomicguns101
Shiva
Level 156
God Stats
5W - 4L
1,669 SR
Queue Stats
231W - 132L
1,627 Elo+
Party 1
Ymir
Ymir
SmiteSuspendedMe
Ymir
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 23L
1,793 Elo+
Party 1
Olorun
Olorun
TocaDeMuerte
Olorun
Level 159
God Stats
17W - 2L
1,799 SR
Queue Stats
116W - 76L
1,634 Elo+
Party 1
Team Averages
Level 90
1,594 SR
1,611 Elo+

VS

Team Averages
Level 83
1,432 SR
1,621 Elo+
Shiva
Shiva
BuffTowerDamage
Shiva
Level 88
God Stats
4W - 4L
1,456 SR
Queue Stats
45W - 42L
1,618 Elo+
Party 2
Nike
Nike
DSGiant
Nike
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,879 Elo+
Party 2
Kali
Kali
KawaiiAnimeQueen
Kali
Level 120
God Stats
0W - 2L
1,286 SR
Queue Stats
77W - 63L
1,629 Elo+
Party 2
Izanami
Izanami
Thooran
Izanami
Level 104
God Stats
19W - 13L
1,418 SR
Queue Stats
63W - 59L
1,558 Elo+
Party 2
Vulcan
Vulcan
alejandroguapoxd
Vulcan
Level 79
God Stats
2W - 6L
1,500 SR
Queue Stats
75W - 97L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
6 / 1 / 1
5,922
740
3,909
2,219
554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
 
Erlang Shen
10
2 / 1 / 0
5,322
665
3,075
5,928
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 2 / 3
5,036
630
1,777
5,373
1,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 0 / 4
5,049
631
3,460
4,277
1,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
10
3 / 1 / 1
5,762
720
3,933
4,466
1,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
4,885
611
1,900
5,240
1,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nike
DSGiant
Nike
7
0 / 2 / 1
4,269
534
3,057
4,557
1,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
2 / 2 / 1
4,940
618
2,332
6,239
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Thooran
Izanami
8
1 / 4 / 2
4,798
600
4,471
5,686
1,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
1 / 5 / 0
4,242
530
1,605
4,286
1,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
15
Kills
5
5
Deaths
15
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
6
1
1
6.5
W
Erlang Shen
 
Erlang Shen
2
1
0
2
W
1
2
3
1.25
L
1
2
2
1
L
Nike
DSGiant
Nike
0
2
1
0.25
L
2
2
1
1.25
W
3
0
4
5
L
Izanami
Thooran
Izanami
1
4
2
0.5
W
Olorun
3
1
1
3.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,154
Damage
13,365
22,263
Taken
26,008
7,041
Mitigated
8,326
8,692
Healing
8,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
3,909
158
0
480
2,219
554
0
825
1,394
32,744
0
W
Erlang Shen
 
Erlang Shen
3,075
1,263
0
2,986
5,928
1,901
0
0
5,664
0
23,603
W
1,777
406
0
1,869
5,373
1,912
0
62
5,311
0
12,817
L
1,900
488
96
1,721
5,240
1,929
0
1,094
4,146
0
13,262
L
Nike
DSGiant
Nike
3,057
616
0
1,722
4,557
1,806
149
0
4,557
0
16,152
L
2,332
1,275
0
3,276
6,239
1,891
0
2,480
3,759
0
21,292
W
3,460
1,114
0
1,245
4,277
1,360
0
718
3,559
22,422
0
L
Izanami
Thooran
Izanami
4,471
3,252
0
1,236
5,686
1,469
251
3,553
2,133
0
30,906
W
Olorun
3,933
1,988
168
1,944
4,466
1,314
0
0
4,466
29,471
4,851
L
1,605
580
0
440
4,286
1,231
0
3,542
744
15,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,091
Gold Earned
23,134
262
Minions Killed
217
0
Camps Cleared
0
838,364
Distance Traveled
745,359
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
5,922
740
74
9
0
180,142
1
W
Erlang Shen
5,322
665
59
7
0
165,987
1
W
Shiva
5,036
630
16
2
0
174,623
1
L
Shiva
4,885
611
33
4
0
177,444
4
L
Nike
4,269
534
32
4
0
141,793
2
L
Kali
4,940
618
52
7
0
170,205
3
W
Ymir
5,049
631
42
5
0
172,009
3
L
Izanami
4,798
600
75
9
0
131,888
2
W
Olorun
5,762
720
71
9
0
145,603
3
L
Vulcan
4,242
530
25
3
0
124,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role