Player Matchup

Scylla
Scylla
 
Scylla
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
DragonSaviour
Zhong Kui
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 85L
1,334 Elo+
Party 2
Loki
Loki
TheBigDuurnt
Loki
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 56L
1,350 Elo+
Party 2
Kuzenbo
Kuzenbo
werdketnoip1222
Kuzenbo
Level 116
God Stats
2W - 2L
1,137 SR
Queue Stats
99W - 106L
1,524 Elo+
Party 3
Eset
Eset
x BudIight x
Eset
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,256 Elo+
Party 3
Team Averages
Level 92
1,427 SR
1,393 Elo+

VS

Team Averages
Level 107
1,559 SR
1,368 Elo+
Artio
Artio
AFRESHCUPCAKE
Artio
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,256 Elo+
Party 1
Izanami
Izanami
Kaswirl
Izanami
Level 101
God Stats
1W - 1L
1,671 SR
Queue Stats
7W - 3L
1,368 Elo+
Party 1
Hou Yi
Hou Yi
RooNe737
Hou Yi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,484 Elo+
Party 1
Loki
Loki
ThisisMeerkat
Loki
Level 128
God Stats
1W - 0L
1,624 SR
Queue Stats
14W - 11L
1,460 Elo+
Party 1
Sol
Sol
baltiloco2
Sol
Level 156
God Stats
10W - 11L
1,500 SR
Queue Stats
319W - 334L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
4 / 4 / 6
8,970
897
6,055
10,590
3,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
DragonSaviour
Zhong Kui
13
1 / 6 / 8
7,469
747
10,174
10,651
8,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

14
5 / 7 / 4
8,749
875
8,882
9,770
6,926
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 5 / 8
8,185
819
5,955
13,865
15,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 4 / 8
8,792
879
5,937
7,990
5,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 14
9,065
907
3,749
10,885
13,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Kaswirl
Izanami
17
7 / 2 / 17
10,078
1,008
16,256
8,691
3,456
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hou Yi
RooNe737
Hou Yi
14
6 / 4 / 13
9,132
913
7,146
10,354
4,065
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
2 / 2 / 21
9,792
979
6,974
13,536
9,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
5 / 2 / 17
9,605
961
11,731
6,197
2,335
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
108
13
Kills
26
26
Deaths
13
34
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
4
6
1.75
W
6
3
14
4.33
L
Zhong Kui
DragonSaviour
Zhong Kui
1
6
8
0.83
W
Izanami
Kaswirl
Izanami
7
2
17
7.75
W
Hou Yi
RooNe737
Hou Yi
6
4
13
3.13
L
5
7
4
1
W
2
2
21
6.25
W
5
2
17
6.75
L
1
5
8
1
L
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,003
Damage
45,856
52,866
Taken
49,663
40,034
Mitigated
32,814
11,837
Healing
19,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
6,055
378
865
2,615
10,590
3,794
728
4,023
6,526
20,434
0
W
3,749
1,010
1,578
1,430
10,885
13,579
704
5,177
5,614
6,471
0
L
Zhong Kui
DragonSaviour
Zhong Kui
10,174
357
1,900
2,114
10,651
8,282
434
3,425
7,067
17,733
0
W
Izanami
Kaswirl
Izanami
16,256
10,251
1,248
1,575
8,691
3,456
1,783
5,918
2,655
0
37,387
W
Hou Yi
RooNe737
Hou Yi
7,146
2,631
1,688
1,357
10,354
4,065
644
5,620
4,672
0
15,862
L
8,882
424
680
617
9,770
6,926
339
2,312
7,353
0
16,297
W
6,974
1,264
3,547
4,165
13,536
9,379
334
7,066
6,376
0
17,714
W
11,731
1,993
741
1,958
6,197
2,335
3,272
3,964
2,225
24,545
0
L
5,955
1,815
257
1,703
13,865
15,949
0
3,101
10,572
10,386
0
L
5,937
678
345
741
7,990
5,083
468
2,122
5,868
12,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,165
Gold Earned
47,672
79
Minions Killed
112
0
Camps Cleared
0
874,690
Distance Traveled
961,978
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,970
897
26
3
0
175,791
0
W
Artio
9,065
907
6
1
0
151,515
2
L
Zhong Kui
7,469
747
12
1
0
189,059
0
W
Izanami
10,078
1,008
54
5
0
180,574
2
W
Hou Yi
9,132
913
10
1
0
193,123
0
L
Loki
8,749
875
13
1
0
184,316
0
W
Loki
9,792
979
21
2
0
242,692
0
W
Sol
9,605
961
21
2
0
194,074
1
L
Kuzenbo
8,185
819
7
1
0
146,123
0
L
Eset
8,792
879
21
2
0
179,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role