Player Matchup

Shiva
Shiva
 
Shiva
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Juliocesarei
Ymir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 89L
1,500 Elo+
Party 3
Poseidon
Poseidon
R4faelOli
Poseidon
Level 41
God Stats
14W - 12L
1,142 SR
Queue Stats
580W - 597L
1,394 Elo+
Party 1
Neith
Neith
pessanhaaa
Neith
Level 127
God Stats
3W - 0L
1,744 SR
Queue Stats
33W - 48L
1,443 Elo+
Party 3
Team Averages
Level 105
1,477 SR
1,467 Elo+

VS

Team Averages
Level 69
1,507 SR
1,408 Elo+
Chang'e
Chang'e
Grex324
Chang'e
Level 85
God Stats
11W - 12L
1,527 SR
Queue Stats
240W - 260L
1,487 Elo+
Solo
Danzaburou
Danzaburou
SND Brendao
Danzaburou
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 39L
1,363 Elo+
Party 2
Pele
Pele
SND Levn
Pele
Level 72
God Stats
1W - 3L
1,177 SR
Queue Stats
21W - 35L
1,352 Elo+
Party 2
Set
Set
SND Tonyy6106
Set
Level 83
God Stats
6W - 8L
1,564 SR
Queue Stats
229W - 243L
1,418 Elo+
Party 2
Gilgamesh
Gilgamesh
djkidu72
Gilgamesh
Level 24
God Stats
2W - 2L
1,764 SR
Queue Stats
8W - 19L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
6 / 0 / 4
6,867
687
4,684
4,948
1,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
 
Fenrir
12
7 / 0 / 3
6,816
682
7,074
5,488
4,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 0 / 1
5,821
582
1,752
3,805
2,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
R4faelOli
Poseidon
12
1 / 0 / 0
6,392
639
629
2,031
550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
10
2 / 0 / 4
5,714
571
2,858
2,579
820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Grex324
Chang'e
9
0 / 3 / 0
4,924
492
2,115
4,904
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
SND Brendao
Danzaburou
7
0 / 2 / 0
4,488
449
2,129
3,422
584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
7
0 / 5 / 0
4,366
437
1,267
6,934
1,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
0 / 5 / 0
4,729
473
1,720
7,339
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
djkidu72
Gilgamesh
7
0 / 2 / 0
4,773
477
950
5,242
1,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
17
Kills
0
0
Deaths
17
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
6
0
4
8
W
Fenrir
 
Fenrir
7
0
3
8.5
L
Chang'e
Grex324
Chang'e
0
3
0
0
W
1
0
1
1.5
W
Poseidon
R4faelOli
Poseidon
1
0
0
1
L
Danzaburou
SND Brendao
Danzaburou
0
2
0
0
L
Pele
0
5
0
0
L
0
5
0
0
L
Gilgamesh
djkidu72
Gilgamesh
0
2
0
0
W
Neith
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,997
Damage
8,181
18,851
Taken
27,841
10,950
Mitigated
8,102
8,902
Healing
6,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
4,684
743
47
2,629
4,948
1,913
0
1,144
3,804
0
41,502
W
Fenrir
 
Fenrir
7,074
1,275
143
2,600
5,488
4,927
0
0
5,488
0
29,835
L
Chang'e
Grex324
Chang'e
2,115
44
201
1,264
4,904
1,078
0
163
4,741
27,024
0
W
1,752
641
0
1,718
3,805
2,740
216
384
3,421
7,718
2,176
W
Poseidon
R4faelOli
Poseidon
629
106
0
832
2,031
550
690
171
1,860
38,134
0
L
Danzaburou
SND Brendao
Danzaburou
2,129
967
0
915
3,422
584
0
841
2,581
0
23,733
L
Pele
1,267
102
0
1,543
6,934
1,692
0
328
6,477
0
14,951
L
1,720
939
86
1,790
7,339
3,092
0
138
6,866
0
23,524
L
Gilgamesh
djkidu72
Gilgamesh
950
76
0
745
5,242
1,656
0
632
4,610
0
9,153
W
Neith
2,858
1,123
0
933
2,579
820
780
416
2,163
0
28,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,610
Gold Earned
23,280
320
Minions Killed
214
0
Camps Cleared
0
1,077,585
Distance Traveled
936,155
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,867
687
87
9
0
255,127
1
W
Fenrir
6,816
682
58
6
0
226,537
3
L
Chang'e
4,924
492
57
6
0
186,743
4
W
Ymir
5,821
582
22
2
0
199,702
2
W
Poseidon
6,392
639
86
9
0
222,947
4
L
Danzaburou
4,488
449
41
4
0
189,268
3
L
Pele
4,366
437
42
4
0
177,464
0
L
Set
4,729
473
45
5
0
188,207
0
L
Gilgamesh
4,773
477
29
3
0
194,473
0
W
Neith
5,714
571
67
7
0
173,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role