Player Matchup

Bakasura
Bakasura
DemonicAchilles
Bakasura
Level 158
God Stats
3W - 0L
1,288 SR
Queue Stats
15W - 6L
1,574 Elo+
Party 1
Ah Puch
Ah Puch
SGL 3312
Ah Puch
Level 160
God Stats
18W - 10L
1,454 SR
Queue Stats
313W - 274L
1,576 Elo+
Party 1
Skadi
Skadi
SettedOne96
Skadi
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Skorpion_C4
Ymir
Level 86
God Stats
20W - 11L
1,655 SR
Queue Stats
83W - 96L
1,411 Elo+
Party 2
Shiva
Shiva
Son_ofSparda-1
Shiva
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
279W - 306L
1,414 Elo+
Party 2
Team Averages
Level 122
1,479 SR
1,495 Elo+

VS

Team Averages
Level 94
1,507 SR
1,424 Elo+
Zeus
Zeus
BadonkaShizzle
Zeus
Level 87
God Stats
2W - 2L
1,710 SR
Queue Stats
167W - 189L
1,413 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BalthXone
Morgan Le Fay
Level 121
God Stats
9W - 7L
1,500 SR
Queue Stats
326W - 299L
1,575 Elo+
Solo
Shiva
Shiva
KotaRey1408
Shiva
Level 97
God Stats
1W - 4L
1,242 SR
Queue Stats
51W - 51L
1,397 Elo+
Party 3
Cu Chulainn
Cu Chulainn
OROCHI_GOOD
Cu Chulainn
Level 95
God Stats
3W - 3L
1,584 SR
Queue Stats
44W - 41L
1,455 Elo+
Solo
Apollo
Apollo
fondlemyJawas
Apollo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,280 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
5 / 2 / 1
6,583
598
2,576
9,065
7,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
SGL 3312
Ah Puch
11
0 / 1 / 4
6,457
587
6,048
4,462
1,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 3 / 1
6,812
619
3,142
4,586
1,123
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
2 / 2 / 3
6,023
548
2,649
7,462
2,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

10
2 / 3 / 3
6,377
580
4,101
8,519
5,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 3
6,287
572
5,008
5,553
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
BalthXone
Morgan Le Fay
9
5 / 3 / 4
6,319
574
5,510
7,030
3,385
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 1 / 5
5,409
492
4,884
7,470
2,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cu Chulainn
OROCHI_GOOD
Cu Chulainn
9
3 / 4 / 1
5,442
495
3,108
7,813
3,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 1 / 3
6,140
558
1,230
3,459
851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
11
Kills
11
11
Deaths
11
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
2
3
2.25
L
Morgan Le Fay
BalthXone
Morgan Le Fay
5
3
4
2.33
W
Bakasura
5
2
1
2.75
L
0
1
5
2.5
L
Cu Chulainn
OROCHI_GOOD
Cu Chulainn
3
4
1
0.88
W
Ah Puch
SGL 3312
Ah Puch
0
1
4
2
W
2
3
1
0.83
W
2
2
3
1.75
W
2
3
3
1.17
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,516
Damage
19,740
34,094
Taken
31,325
17,783
Mitigated
11,494
12,286
Healing
6,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,008
1,002
0
1,269
5,553
1,579
0
2,471
2,701
24,310
0
L
Morgan Le Fay
BalthXone
Morgan Le Fay
5,510
618
150
1,389
7,030
3,385
0
2,451
4,450
22,928
0
W
Bakasura
2,576
1,258
63
4,053
9,065
7,358
39
2,323
6,533
0
15,747
L
4,884
1,249
245
1,623
7,470
2,543
0
2,330
4,935
0
32,568
L
Cu Chulainn
OROCHI_GOOD
Cu Chulainn
3,108
721
0
1,576
7,813
3,136
0
692
6,990
0
19,986
W
Ah Puch
SGL 3312
Ah Puch
6,048
134
0
1,430
4,462
1,334
0
1,567
2,715
37,032
0
W
3,142
963
0
672
4,586
1,123
1,777
868
3,692
0
38,759
W
2,649
327
187
3,074
7,462
2,710
0
2,361
5,079
22,864
0
W
4,101
1,063
0
2,807
8,519
5,258
446
3,007
5,270
0
24,832
L
1,230
1,083
0
625
3,459
851
0
299
3,056
0
35,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,252
Gold Earned
29,597
310
Minions Killed
271
0
Camps Cleared
0
1,074,114
Distance Traveled
1,032,176
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,287
572
64
6
0
182,427
3
L
Morgan Le Fay
6,319
574
32
3
0
212,953
5
W
Bakasura
6,583
598
37
3
0
219,284
3
L
Shiva
5,409
492
65
6
0
238,661
0
L
Cu Chulainn
5,442
495
36
3
0
187,770
1
W
Ah Puch
6,457
587
84
8
0
207,901
4
W
Skadi
6,812
619
75
7
0
224,190
0
W
Ymir
6,023
548
53
5
0
209,064
0
W
Shiva
6,377
580
61
6
0
213,675
0
L
Apollo
6,140
558
74
7
0
210,365
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role