Player Matchup

Atlas
Atlas
Centenar
Atlas
Level 101
God Stats
1W - 1L
1,576 SR
Queue Stats
1W - 3L
1,744 Elo+
Party 1
Olorun
Olorun
Charpaw
Olorun
Level 142
God Stats
1W - 1L
1,581 SR
Queue Stats
5W - 5L
1,744 Elo+
Party 1
Anubis
Anubis
Skuttlebutts
Anubis
Level 112
God Stats
1W - 1L
1,766 SR
Queue Stats
8W - 14L
1,744 Elo+
Party 1
Team Averages
Level 118
1,641 SR
1,744 Elo+

VS

Team Averages
Level 91
1,645 SR
1,526 Elo+
Nu Wa
Nu Wa
CoffeeeCup
Nu Wa
Level 122
God Stats
2W - 2L
1,488 SR
Queue Stats
227W - 207L
1,520 Elo+
Party 2
Ymir
Ymir
Silvanism
Ymir
Level 68
God Stats
6W - 4L
1,915 SR
Queue Stats
151W - 154L
1,542 Elo+
Party 2
Vamana
Vamana
TheNemesisF
Vamana
Level 83
God Stats
55W - 38L
1,531 SR
Queue Stats
86W - 64L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Centenar
Atlas
11
0 / 6 / 7
8,803
629
5,622
13,720
9,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Olorun
Charpaw
Olorun
14
5 / 7 / 2
10,029
716
13,979
12,396
2,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
14
3 / 5 / 5
9,348
668
11,651
10,124
3,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
11 / 2 / 6
11,391
814
13,574
10,095
3,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
13
2 / 2 / 9
9,831
702
7,496
12,761
13,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
15
5 / 4 / 12
10,284
735
10,408
19,135
18,622
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
8
Kills
18
18
Deaths
8
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Atlas
Centenar
Atlas
0
6
7
0.58
L
Olorun
Charpaw
Olorun
5
7
2
0.86
W
Nu Wa
11
2
6
7
W
Ymir
2
2
9
3.25
L
Anubis
3
5
5
1.1
W
Vamana
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,252
Damage
31,478
36,240
Taken
41,991
15,331
Mitigated
35,636
7,394
Healing
13,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Centenar
Atlas
5,622
2,215
0
1,226
13,720
9,017
54
7,502
6,218
18,531
0
L
Olorun
Charpaw
Olorun
13,979
6,506
392
3,077
12,396
2,987
928
8,480
3,916
40,751
5,641
W
Nu Wa
13,574
4,072
0
1,262
10,095
3,471
1,495
7,650
2,227
42,708
0
W
Ymir
7,496
733
202
1,655
12,761
13,543
144
9,175
3,075
22,197
0
L
Anubis
11,651
252
0
2,699
10,124
3,327
371
5,389
4,735
34,379
0
W
Vamana
10,408
5,341
754
9,166
19,135
18,622
1,006
11,447
7,188
0
28,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,180
Gold Earned
31,506
162
Minions Killed
115
6
Camps Cleared
5
660,317
Distance Traveled
716,357
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,803
629
25
2
1
238,897
4
L
Olorun
10,029
716
78
6
4
196,820
4
W
Nu Wa
11,391
814
68
5
4
232,512
1
W
Ymir
9,831
702
18
1
0
247,496
0
L
Anubis
9,348
668
59
4
1
224,600
1
W
Vamana
10,284
735
29
2
1
236,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role