Player Matchup

Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Bossbaby5353
Neith
Level 87
God Stats
5W - 5L
1,641 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Shiva
Shiva
Gilfson
Shiva
Level 122
God Stats
2W - 1L
1,601 SR
Queue Stats
34W - 15L
1,472 Elo+
Party 1
Janus
Janus
UWUalphaUWU
Janus
Level 88
God Stats
1W - 1L
1,331 SR
Queue Stats
40W - 17L
1,561 Elo+
Party 1
Thanatos
Thanatos
Vurixy
Thanatos
Level 22
God Stats
2W - 0L
1,846 SR
Queue Stats
15W - 7L
1,480 Elo+
Party 1
Team Averages
Level 96
1,584 SR
1,503 Elo+

VS

Team Averages
Level 116
1,379 SR
1,440 Elo+
Agni
Agni
 
Agni
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DemonicShadow645
Hercules
Level 85
God Stats
0W - 3L
1,256 SR
Queue Stats
169W - 195L
1,494 Elo+
Solo
King Arthur
King Arthur
Feddy op8569
King Arthur
Level 124
God Stats
3W - 7L
1,418 SR
Queue Stats
105W - 119L
1,360 Elo+
Solo
Bastet
Bastet
OxKNUCKLESxO
Bastet
Level 104
God Stats
1W - 4L
1,219 SR
Queue Stats
170W - 197L
1,453 Elo+
Solo
Neith
Neith
marckus123
Neith
Level 108
God Stats
7W - 9L
1,500 SR
Queue Stats
23W - 27L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
1 / 1 / 4
6,927
533
4,831
10,559
7,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
0 / 0 / 2
6,813
524
3,326
4,318
1,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
Gilfson
Shiva
15
5 / 1 / 0
8,708
670
9,159
9,356
5,242
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
7 / 1 / 0
8,793
676
6,380
4,522
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Vurixy
Thanatos
11
1 / 2 / 5
6,635
510
2,875
7,489
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
1 / 6 / 1
6,671
513
3,049
8,548
2,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 0
5,500
423
2,897
8,529
5,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Feddy op8569
King Arthur
12
0 / 3 / 0
6,417
494
3,308
11,070
5,878
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bastet
11
3 / 2 / 1
6,640
511
3,696
7,975
2,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Neith
10
0 / 1 / 2
5,943
457
5,950
5,250
1,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
14
Kills
4
5
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
1
4
3
L
Agni
 
Agni
1
6
1
0.25
W
0
0
2
1
L
0
2
0
0
L
King Arthur
Feddy op8569
King Arthur
0
3
0
0
W
Shiva
Gilfson
Shiva
5
1
0
5
L
Bastet
3
2
1
1.75
W
7
1
0
7
W
Thanatos
Vurixy
Thanatos
1
2
5
1.75
L
Neith
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,571
Damage
18,900
36,244
Taken
41,372
17,806
Mitigated
18,496
14,507
Healing
13,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,831
475
622
3,294
10,559
7,204
252
768
9,271
20,620
6,210
L
Agni
 
Agni
3,049
120
0
1,444
8,548
2,846
0
4,094
4,454
34,938
0
W
3,326
1,193
0
1,115
4,318
1,625
413
0
4,318
0
37,835
L
2,897
1,457
115
2,771
8,529
5,774
0
3,177
5,352
3,532
13,897
L
King Arthur
Feddy op8569
King Arthur
3,308
874
0
2,600
11,070
5,878
0
173
10,897
0
36,593
W
Shiva
Gilfson
Shiva
9,159
2,016
70
1,940
9,356
5,242
198
0
9,356
3,624
54,004
L
Bastet
3,696
464
0
3,519
7,975
2,437
0
1,454
6,521
0
31,292
W
6,380
353
0
1,171
4,522
1,458
440
1,534
2,852
52,515
0
W
Thanatos
Vurixy
Thanatos
2,875
564
0
6,295
7,489
2,277
42
1,009
6,438
0
24,865
L
Neith
5,950
2,436
0
2,591
5,250
1,561
0
1,936
3,314
0
42,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,876
Gold Earned
31,171
398
Minions Killed
320
0
Camps Cleared
0
1,397,395
Distance Traveled
1,297,243
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,927
533
41
3
0
260,805
4
L
Agni
6,671
513
78
6
0
244,167
0
W
Neith
6,813
524
92
7
0
247,450
0
L
Hercules
5,500
423
35
3
0
252,671
2
L
King Arthur
6,417
494
80
6
0
231,137
1
W
Shiva
8,708
670
114
9
0
286,324
3
L
Bastet
6,640
511
60
5
0
325,015
5
W
Janus
8,793
676
105
8
0
299,386
5
W
Thanatos
6,635
510
46
4
0
303,430
0
L
Neith
5,943
457
67
5
0
244,253
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role