Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
XxNastyMcGritsxX
Skadi
Level 123
God Stats
3W - 2L
1,718 SR
Queue Stats
47W - 39L
1,515 Elo+
Solo
Shiva
Shiva
nastrodamis
Shiva
Level 101
God Stats
4W - 0L
1,500 SR
Queue Stats
89W - 67L
1,705 Elo+
Solo
Team Averages
Level 109
1,573 SR
1,573 Elo+

VS

Team Averages
Level 68
1,469 SR
1,444 Elo+
Shiva
Shiva
HedorahSmogMon
Shiva
Level 39
God Stats
0W - 3L
1,366 SR
Queue Stats
20W - 34L
1,352 Elo+
Party 1
Anhur
Anhur
SANTAANA
Anhur
Level 150
God Stats
1W - 2L
1,503 SR
Queue Stats
65W - 59L
1,589 Elo+
Solo
Nox
Nox
Thunderdrako
Nox
Level 16
God Stats
2W - 4L
1,538 SR
Queue Stats
7W - 13L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
4 / 3 / 10
9,712
809
12,468
9,633
2,739
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 4 / 11
9,330
778
9,904
8,204
1,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
9 / 2 / 5
10,050
838
14,329
15,639
6,984
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 5
8,204
684
9,241
16,576
11,554
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Anhur
SANTAANA
Anhur
13
5 / 6 / 0
9,015
751
9,664
13,477
5,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 7 / 3
8,170
681
8,003
12,370
3,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
16
Kills
8
9
Deaths
16
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
3
10
3
L
0
3
5
0.83
L
Anhur
SANTAANA
Anhur
5
6
0
0.83
L
3
7
3
0.64
W
3
4
11
2.13
W
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,701
Damage
26,908
33,476
Taken
42,423
11,590
Mitigated
20,521
7,378
Healing
7,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
12,468
3,882
0
1,827
9,633
2,739
1,255
3,035
6,418
39,674
0
L
9,241
1,321
980
2,598
16,576
11,554
0
4,927
11,649
0
19,721
L
Anhur
SANTAANA
Anhur
9,664
4,622
0
2,490
13,477
5,336
0
3,004
10,473
0
35,804
L
8,003
641
494
1,084
12,370
3,631
0
4,873
7,497
21,682
0
W
9,904
3,501
0
427
8,204
1,867
411
1,667
6,342
0
24,840
W
14,329
2,171
570
4,554
15,639
6,984
427
3,431
12,046
0
31,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,092
Gold Earned
25,389
131
Minions Killed
121
4
Camps Cleared
5
700,760
Distance Traveled
635,119
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,712
809
53
4
2
235,894
1
L
Shiva
8,204
684
14
1
0
246,330
5
L
Anhur
9,015
751
62
5
5
195,383
3
L
Nox
8,170
681
45
4
0
193,406
3
W
Skadi
9,330
778
48
4
1
213,920
0
W
Shiva
10,050
838
30
3
1
250,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role