Player Matchup

Odin
Odin
DosBlacNMild
Odin
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
353W - 395L
1,360 Elo+
Solo
Chronos
Chronos
M0GU3L18
Chronos
Level 84
God Stats
11W - 8L
1,540 SR
Queue Stats
286W - 324L
1,335 Elo+
Solo
Neith
Neith
SirGusanito
Neith
Level 110
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 13L
1,466 Elo+
Solo
Hercules
Hercules
TutKen_BSC
Hercules
Level 81
God Stats
9W - 9L
1,310 SR
Queue Stats
61W - 58L
1,371 Elo+
Solo
Fenrir
Fenrir
Uh_Oh_420
Fenrir
Level 48
God Stats
2W - 1L
1,581 SR
Queue Stats
4W - 5L
1,309 Elo+
Solo
Team Averages
Level 88
1,486 SR
1,368 Elo+

VS

Team Averages
Level 51
1,507 SR
1,195 Elo+
Bacchus
Bacchus
Luiskill4276
Bacchus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 24L
963 Elo+
Party 1
Sun Wukong
Sun Wukong
Shmoney214
Sun Wukong
Level 57
God Stats
0W - 3L
1,058 SR
Queue Stats
8W - 31L
949 Elo+
Party 1
Shiva
Shiva
The_Renly
Shiva
Level 60
God Stats
14W - 8L
1,500 SR
Queue Stats
115W - 108L
1,416 Elo+
Solo
Neith
Neith
dominate1000
Neith
Level 66
God Stats
2W - 4L
1,614 SR
Queue Stats
254W - 271L
1,331 Elo+
Party 2
Hera
Hera
lilmommy07
Hera
Level 62
God Stats
4W - 4L
1,863 SR
Queue Stats
95W - 133L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
5,510
501
3,046
6,770
3,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
M0GU3L18
Chronos
11
2 / 3 / 1
6,707
610
5,460
5,902
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
4 / 1 / 1
5,782
526
5,536
3,264
1,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
TutKen_BSC
Hercules
9
2 / 0 / 0
5,520
502
1,727
2,744
1,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Uh_Oh_420
Fenrir
9
2 / 2 / 1
5,804
528
1,591
6,339
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Luiskill4276
Bacchus
6
0 / 4 / 1
4,302
391
387
6,742
6,118
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Shmoney214
Sun Wukong
7
0 / 2 / 0
4,735
430
1,011
4,438
1,957
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
The_Renly
Shiva
10
4 / 1 / 1
6,069
552
3,269
7,303
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 1 / 1
4,988
453
4,159
4,467
1,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 2 / 3
5,541
504
3,500
5,696
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
10
Kills
8
8
Deaths
10
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
L
Bacchus
Luiskill4276
Bacchus
0
4
1
0.13
W
Chronos
M0GU3L18
Chronos
2
3
1
0.83
L
Sun Wukong
Shmoney214
Sun Wukong
0
2
0
0
W
4
1
1
4.5
L
Shiva
The_Renly
Shiva
4
1
1
4.5
W
Hercules
TutKen_BSC
Hercules
2
0
0
2
W
Fenrir
Uh_Oh_420
Fenrir
2
2
1
1.25
L
1
1
1
1.5
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,360
Damage
12,326
25,019
Taken
28,646
10,380
Mitigated
14,465
7,797
Healing
6,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,046
557
188
1,962
6,770
3,827
167
280
6,490
39
20,850
L
Bacchus
Luiskill4276
Bacchus
387
286
0
0
6,742
6,118
0
575
6,126
5,876
0
W
Chronos
M0GU3L18
Chronos
5,460
934
0
1,182
5,902
1,692
906
2,456
3,082
39,198
0
L
Sun Wukong
Shmoney214
Sun Wukong
1,011
242
0
763
4,438
1,957
453
0
4,276
0
14,779
W
5,536
2,744
0
1,017
3,264
1,102
715
332
2,892
0
29,234
L
Shiva
The_Renly
Shiva
3,269
253
0
2,399
7,303
3,177
0
388
6,849
0
29,559
W
Hercules
TutKen_BSC
Hercules
1,727
201
0
1,164
2,744
1,761
171
0
2,744
0
20,023
W
Fenrir
Uh_Oh_420
Fenrir
1,591
544
0
2,284
6,339
1,998
0
349
5,924
0
19,220
L
4,159
1,769
0
992
4,467
1,424
0
250
4,185
0
26,217
L
3,500
627
130
2,050
5,696
1,789
0
3,887
1,517
13,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,323
Gold Earned
25,635
275
Minions Killed
168
0
Camps Cleared
0
926,520
Distance Traveled
979,202
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,510
501
37
3
0
207,360
5
L
Bacchus
4,302
391
11
1
0
159,592
1
W
Chronos
6,707
610
82
7
0
211,818
1
L
Sun Wukong
4,735
430
31
3
0
193,584
0
W
Neith
5,782
526
54
5
0
163,618
2
L
Shiva
6,069
552
62
6
0
232,761
0
W
Hercules
5,520
502
56
5
0
143,545
1
W
Fenrir
5,804
528
46
4
0
200,179
0
L
Neith
4,988
453
45
4
0
191,975
2
L
Hera
5,541
504
19
2
0
201,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role