Player Matchup

Cabrakan
Cabrakan
Admmlk
Cabrakan
Level 75
God Stats
10W - 6L
1,810 SR
Queue Stats
116W - 83L
1,590 Elo+
Party 1
Chronos
Chronos
DaTaShoT
Chronos
Level 63
God Stats
1W - 1L
1,707 SR
Queue Stats
51W - 43L
1,551 Elo+
Solo
Bakasura
Bakasura
K3nKaNifFF
Bakasura
Level 86
God Stats
12W - 6L
1,476 SR
Queue Stats
208W - 161L
1,557 Elo+
Party 1
Cerberus
Cerberus
Kneptomb
Cerberus
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 142L
1,491 Elo+
Solo
Medusa
Medusa
SlitherySnekks
Medusa
Level 108
God Stats
41W - 28L
1,692 SR
Queue Stats
290W - 224L
1,589 Elo+
Party 1
Team Averages
Level 91
1,637 SR
1,556 Elo+

VS

Team Averages
Level 110
1,550 SR
1,568 Elo+
Bakasura
Bakasura
Azrael900
Bakasura
Level 122
God Stats
10W - 10L
1,707 SR
Queue Stats
209W - 217L
1,563 Elo+
Solo
Shiva
Shiva
CrimsonNightWIng
Shiva
Level 125
God Stats
5W - 3L
1,500 SR
Queue Stats
185W - 176L
1,555 Elo+
Solo
Nu Wa
Nu Wa
Midwolf98
Nu Wa
Level 128
God Stats
4W - 2L
1,500 SR
Queue Stats
321W - 327L
1,530 Elo+
Solo
Thor
Thor
Wexxy
Thor
Level 107
God Stats
4W - 2L
1,290 SR
Queue Stats
108W - 89L
1,607 Elo+
Solo
Izanami
Izanami
WunGuy
Izanami
Level 67
God Stats
9W - 4L
1,752 SR
Queue Stats
411W - 394L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Admmlk
Cabrakan
13
2 / 6 / 0
8,282
460
3,765
14,085
10,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
DaTaShoT
Chronos
14
0 / 2 / 2
8,939
497
6,061
13,952
3,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
K3nKaNifFF
Bakasura
15
1 / 5 / 4
8,899
494
11,605
17,753
6,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Kneptomb
Cerberus
16
5 / 3 / 1
9,822
546
8,230
18,170
13,567
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 5 / 0
10,060
559
5,938
12,981
2,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Azrael900
Bakasura
17
7 / 2 / 4
10,442
580
10,263
14,019
6,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 5 / 4
9,039
502
9,312
17,926
14,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
Midwolf98
Nu Wa
17
1 / 1 / 10
10,369
576
12,859
7,680
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
Wexxy
Thor
14
4 / 0 / 8
9,337
519
8,413
10,430
8,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
WunGuy
Izanami
17
8 / 1 / 3
10,542
586
11,604
10,817
3,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
9
Kills
21
21
Deaths
9
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Admmlk
Cabrakan
2
6
0
0.33
W
Bakasura
Azrael900
Bakasura
7
2
4
4.5
W
1
5
4
0.6
L
Chronos
DaTaShoT
Chronos
0
2
2
0.5
L
Bakasura
K3nKaNifFF
Bakasura
1
5
4
0.6
L
Cerberus
Kneptomb
Cerberus
5
3
1
1.83
W
Nu Wa
Midwolf98
Nu Wa
1
1
10
6
L
1
5
0
0.2
W
Thor
Wexxy
Thor
4
0
8
8
W
Izanami
WunGuy
Izanami
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,599
Damage
52,451
76,941
Taken
60,872
36,925
Mitigated
35,462
19,204
Healing
25,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Admmlk
Cabrakan
3,765
450
0
2,247
14,085
10,486
128
1,927
9,682
26,043
0
W
Bakasura
Azrael900
Bakasura
10,263
7,419
0
7,345
14,019
6,443
0
4,198
8,475
0
61,528
W
9,312
1,749
811
6,543
17,926
14,435
28
7,149
10,135
2,844
46,837
L
Chronos
DaTaShoT
Chronos
6,061
1,719
1,201
2,730
13,952
3,946
220
5,323
7,734
60,741
0
L
Bakasura
K3nKaNifFF
Bakasura
11,605
8,178
0
3,210
17,753
6,100
366
1,660
15,424
0
68,962
L
Cerberus
Kneptomb
Cerberus
8,230
799
0
6,874
18,170
13,567
200
1,903
14,587
66,395
0
W
Nu Wa
Midwolf98
Nu Wa
12,859
2,933
81
2,078
7,680
2,223
103
4,063
3,457
85,856
0
L
5,938
2,150
116
2,826
12,981
2,826
552
1,427
11,380
0
71,652
W
Thor
Wexxy
Thor
8,413
1,223
289
1,766
10,430
8,614
24
2,095
7,930
0
40,231
W
Izanami
WunGuy
Izanami
11,604
7,983
0
6,104
10,817
3,747
1,067
551
9,632
0
89,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,002
Gold Earned
49,729
615
Minions Killed
590
0
Camps Cleared
0
1,746,870
Distance Traveled
1,838,006
17
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,282
460
36
2
0
339,665
8
W
Bakasura
10,442
580
136
8
0
436,341
9
W
Shiva
9,039
502
97
5
0
341,771
3
L
Chronos
8,939
497
115
6
0
332,580
1
L
Bakasura
8,899
494
126
7
0
389,977
1
L
Cerberus
9,822
546
189
11
0
328,245
3
W
Nu Wa
10,369
576
162
9
0
345,787
8
L
Medusa
10,060
559
149
8
0
356,403
4
W
Thor
9,337
519
54
3
0
378,584
3
W
Izanami
10,542
586
141
8
0
335,523
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role