Player Matchup

Da Ji
Da Ji
DeDaws0n
Da Ji
Level 90
God Stats
2W - 1L
1,196 SR
Queue Stats
108W - 100L
1,481 Elo+
Solo
Hou Yi
Hou Yi
DisYaMamadukes
Hou Yi
Level 69
God Stats
14W - 15L
1,567 SR
Queue Stats
64W - 59L
1,509 Elo+
Solo
Hades
Hades
HUGH CHAZDIK144
Hades
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 94L
1,519 Elo+
Solo
Tyr
Tyr
XA4V
Tyr
Level 67
God Stats
2W - 5L
1,202 SR
Queue Stats
30W - 38L
1,484 Elo+
Solo
Mercury
Mercury
thebrosideon
Mercury
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
222W - 214L
1,505 Elo+
Solo
Team Averages
Level 90
1,393 SR
1,500 Elo+

VS

Team Averages
Level 109
1,519 SR
1,428 Elo+
Nu Wa
Nu Wa
AntisocialMall
Nu Wa
Level 160
God Stats
7W - 8L
1,626 SR
Queue Stats
382W - 397L
1,475 Elo+
Party 1
Kali
Kali
BLEU-Viola
Kali
Level 127
God Stats
37W - 35L
1,412 SR
Queue Stats
203W - 225L
1,456 Elo+
Party 1
Neith
Neith
Deck2431
Neith
Level 67
God Stats
7W - 7L
1,637 SR
Queue Stats
129W - 132L
1,466 Elo+
Solo
Bacchus
Bacchus
PsychoD1994
Bacchus
Level 86
God Stats
51W - 56L
1,418 SR
Queue Stats
151W - 167L
1,445 Elo+
Party 1
Shiva
Shiva
TheRealDownz
Shiva
Level 106
God Stats
3W - 5L
1,500 SR
Queue Stats
288W - 332L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DeDaws0n
Da Ji
12
3 / 2 / 10
7,913
565
6,140
9,573
7,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 3 / 1
7,657
547
5,914
10,354
3,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
5 / 4 / 7
8,208
586
5,892
10,827
5,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
XA4V
Tyr
14
4 / 3 / 3
8,310
594
8,256
12,016
8,405
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
thebrosideon
Mercury
14
5 / 2 / 7
8,315
594
5,727
9,895
3,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 1
8,082
577
9,620
8,383
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 2 / 0
5,285
378
1,370
3,379
1,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Neith
Deck2431
Neith
13
2 / 4 / 1
7,291
521
5,389
8,523
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
PsychoD1994
Bacchus
7
1 / 5 / 1
5,656
404
3,152
8,190
7,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
6 / 4 / 0
8,623
616
11,277
15,426
9,120
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
20
Kills
14
14
Deaths
20
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
5
5
1
1.1
L
0
2
0
0
W
Da Ji
DeDaws0n
Da Ji
3
2
10
4
L
Neith
Deck2431
Neith
2
4
1
0.63
W
3
3
1
1.17
W
5
4
7
2.13
L
Bacchus
PsychoD1994
Bacchus
1
5
1
0.3
L
6
4
0
1.5
W
Tyr
XA4V
Tyr
4
3
3
1.83
W
Mercury
thebrosideon
Mercury
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,929
Damage
30,808
52,665
Taken
43,901
28,686
Mitigated
23,250
16,874
Healing
10,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,620
3,574
0
2,225
8,383
2,449
830
2,416
5,967
44,940
0
L
1,370
414
0
901
3,379
1,645
0
229
3,150
0
15,985
W
Da Ji
DeDaws0n
Da Ji
6,140
1,020
393
3,332
9,573
7,970
337
2,468
7,105
0
26,361
L
Neith
Deck2431
Neith
5,389
1,852
0
3,090
8,523
2,220
0
506
8,017
0
41,700
W
5,914
3,747
0
4,038
10,354
3,081
510
3,540
6,814
0
49,192
W
5,892
1,144
881
4,237
10,827
5,976
821
4,323
6,504
35,389
0
L
Bacchus
PsychoD1994
Bacchus
3,152
609
0
1,708
8,190
7,816
0
918
7,272
11,681
0
L
11,277
2,563
0
2,968
15,426
9,120
271
1,823
13,603
1,678
47,624
W
Tyr
XA4V
Tyr
8,256
2,031
0
3,993
12,016
8,405
128
1,219
10,797
0
37,199
W
Mercury
thebrosideon
Mercury
5,727
2,206
0
0
9,895
3,254
1,534
1,840
8,055
0
50,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,403
Gold Earned
34,937
358
Minions Killed
284
0
Camps Cleared
0
1,277,301
Distance Traveled
1,066,946
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,082
577
69
5
0
209,101
0
L
Kali
5,285
378
35
3
0
139,057
0
W
Da Ji
7,913
565
43
3
0
263,465
4
L
Neith
7,291
521
72
5
0
243,089
3
W
Hou Yi
7,657
547
86
6
0
211,491
2
W
Hades
8,208
586
55
4
0
236,172
3
L
Bacchus
5,656
404
12
1
0
219,162
1
L
Shiva
8,623
616
96
7
0
256,537
1
W
Tyr
8,310
594
82
6
0
256,100
1
W
Mercury
8,315
594
92
7
0
310,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role