Player Matchup

Olorun
Olorun
Baxter Auburn
Olorun
Level 107
God Stats
1W - 1L
1,180 SR
Queue Stats
115W - 83L
1,662 Elo+
Party 1
Ravana
Ravana
MilitantFir3168
Ravana
Level 122
God Stats
1W - 1L
1,299 SR
Queue Stats
279W - 274L
1,518 Elo+
Party 3
Osiris
Osiris
ShadowArmy5090
Osiris
Level 125
God Stats
2W - 0L
1,328 SR
Queue Stats
112W - 91L
1,533 Elo+
Party 1
Apollo
Apollo
altaitaira
Apollo
Level 149
God Stats
6W - 7L
1,653 SR
Queue Stats
656W - 666L
1,520 Elo+
Solo
Merlin
Merlin
beeskneezitem9
Merlin
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
222W - 222L
1,497 Elo+
Party 3
Team Averages
Level 133
1,392 SR
1,546 Elo+

VS

Team Averages
Level 93
1,510 SR
1,385 Elo+
Janus
Janus
Dracopyre
Janus
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,302 Elo+
Party 2
Vulcan
Vulcan
LESGOBRANDON175
Vulcan
Level 127
God Stats
4W - 4L
1,503 SR
Queue Stats
142W - 131L
1,487 Elo+
Solo
Tyr
Tyr
Odizac
Tyr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,302 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Salsamoney
Morgan Le Fay
Level 122
God Stats
3W - 7L
1,549 SR
Queue Stats
296W - 269L
1,529 Elo+
Solo
Baron Samedi
Baron Samedi
StopDropKiller
Baron Samedi
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 14
12,594
840
14,354
20,890
9,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
8 / 7 / 13
11,412
761
6,896
18,131
8,658
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

18
4 / 7 / 18
11,960
797
12,364
24,565
34,770
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Apollo
altaitaira
Apollo
20
7 / 4 / 16
12,744
850
13,311
14,096
5,760
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

20
11 / 5 / 16
12,938
863
30,783
15,817
6,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dracopyre
Janus
19
4 / 9 / 15
12,243
816
15,535
14,259
4,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
3 / 6 / 14
11,589
773
18,510
11,262
3,945
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyr
Odizac
Tyr
20
8 / 5 / 13
12,053
804
7,163
24,373
16,928
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morgan Le Fay
Salsamoney
Morgan Le Fay
19
7 / 9 / 12
12,078
805
20,815
15,451
5,933
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
StopDropKiller
Baron Samedi
17
3 / 8 / 18
11,096
740
12,395
18,672
7,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
97
37
Kills
25
27
Deaths
37
77
Assists
72
Player
Kills
Deaths
Assists
KDA
W
7
4
14
3.5
L
Janus
Dracopyre
Janus
4
9
15
1.28
L
3
6
14
1.67
W
8
7
13
2.07
L
Tyr
Odizac
Tyr
8
5
13
2.9
L
Morgan Le Fay
Salsamoney
Morgan Le Fay
7
9
12
1.44
W
4
7
18
1.86
L
Baron Samedi
StopDropKiller
Baron Samedi
3
8
18
1.5
W
Apollo
altaitaira
Apollo
7
4
16
3.75
W
11
5
16
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,708
Damage
74,418
93,499
Taken
84,017
65,121
Mitigated
38,982
32,054
Healing
23,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,354
5,492
5,675
9,238
20,890
9,830
2,338
15,767
5,123
50,772
0
L
Janus
Dracopyre
Janus
15,535
492
503
623
14,259
4,678
305
5,977
8,282
37,488
0
L
18,510
5,240
1,190
1,655
11,262
3,945
1,012
6,513
4,749
31,522
0
W
6,896
1,234
1,125
3,421
18,131
8,658
156
14,867
3,264
0
11,572
L
Tyr
Odizac
Tyr
7,163
1,628
18
6,237
24,373
16,928
675
13,002
11,371
0
15,101
L
Morgan Le Fay
Salsamoney
Morgan Le Fay
20,815
1,710
919
1,722
15,451
5,933
748
7,282
8,169
31,344
0
W
12,364
2,875
862
2,125
24,565
34,770
219
16,797
7,768
0
18,468
L
Baron Samedi
StopDropKiller
Baron Samedi
12,395
238
5,544
5,260
18,672
7,498
447
12,363
6,309
26,862
0
W
Apollo
altaitaira
Apollo
13,311
9,077
2,248
2,898
14,096
5,760
2,040
8,957
5,139
0
34,429
W
30,783
281
1,299
3,163
15,817
6,103
791
10,867
4,950
48,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,648
Gold Earned
59,059
174
Minions Killed
160
0
Camps Cleared
0
1,362,745
Distance Traveled
1,363,701
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,594
840
74
5
0
269,119
2
L
Janus
12,243
816
67
4
0
246,591
1
L
Vulcan
11,589
773
28
2
0
290,752
4
W
Ravana
11,412
761
9
1
0
284,229
0
L
Tyr
12,053
804
13
1
0
295,308
0
L
Morgan Le Fay
12,078
805
25
2
0
253,015
0
W
Osiris
11,960
797
8
1
0
267,310
0
L
Baron Samedi
11,096
740
27
2
0
278,035
2
W
Apollo
12,744
850
38
3
0
259,605
0
W
Merlin
12,938
863
45
3
0
282,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role