Player Matchup

Da Ji
Da Ji
DarkWoler
Da Ji
Level 160
God Stats
4W - 2L
1,584 SR
Queue Stats
68W - 60L
1,646 Elo+
Party 2
Scylla
Scylla
Knockoutt24
Scylla
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 165L
1,648 Elo+
Solo
Atlas
Atlas
MagicOfTheDead
Atlas
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,577 Elo+
Party 2
Medusa
Medusa
aBoltofHavoc
Medusa
Level 146
God Stats
1W - 4L
1,770 SR
Queue Stats
213W - 201L
1,787 Elo+
Solo
Shiva
Shiva
mìltank
Shiva
Level 156
God Stats
8W - 10L
1,616 SR
Queue Stats
435W - 418L
1,582 Elo+
Solo
Team Averages
Level 126
1,594 SR
1,648 Elo+

VS

Team Averages
Level 140
1,464 SR
1,565 Elo+
Izanami
Izanami
Arkus Val
Izanami
Level 160
God Stats
9W - 9L
1,491 SR
Queue Stats
299W - 266L
1,557 Elo+
Party 1
Cabrakan
Cabrakan
OmniKing Leo
Cabrakan
Level 159
God Stats
6W - 5L
1,192 SR
Queue Stats
237W - 226L
1,497 Elo+
Party 1
Shiva
Shiva
WorthlessHooman
Shiva
Level 144
God Stats
6W - 6L
1,368 SR
Queue Stats
385W - 321L
1,633 Elo+
Solo
Geb
Geb
chirish1999
Geb
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 41L
1,564 Elo+
Solo
Olorun
Olorun
firebud
Olorun
Level 160
God Stats
11W - 6L
1,767 SR
Queue Stats
668W - 626L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DarkWoler
Da Ji
15
8 / 2 / 3
8,819
630
9,148
9,980
3,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
14
4 / 1 / 6
8,567
612
10,532
8,032
2,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
5 / 0 / 7
7,873
562
6,523
8,995
6,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
15
2 / 1 / 5
8,715
623
6,744
10,823
3,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
mìltank
Shiva
15
2 / 2 / 1
8,982
642
7,939
10,090
5,731
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arkus Val
Izanami
12
2 / 4 / 1
7,157
511
4,674
9,014
2,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cabrakan
OmniKing Leo
Cabrakan
9
0 / 6 / 2
6,054
432
3,254
12,525
10,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 3 / 2
7,009
501
8,261
11,926
10,424
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 3 / 2
7,179
513
5,724
11,581
4,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Olorun
firebud
Olorun
11
1 / 5 / 0
6,487
463
7,386
10,087
2,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
21
Kills
6
6
Deaths
21
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
Arkus Val
Izanami
2
4
1
0.63
W
Da Ji
DarkWoler
Da Ji
8
2
3
4.75
W
Scylla
4
1
6
7
W
5
0
7
8.5
L
Cabrakan
OmniKing Leo
Cabrakan
0
6
2
0.17
L
1
3
2
0.67
W
Medusa
2
1
5
4.5
L
2
3
2
1
L
Olorun
firebud
Olorun
1
5
0
0.2
W
Shiva
mìltank
Shiva
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,886
Damage
29,299
47,920
Taken
55,133
21,389
Mitigated
28,889
13,899
Healing
13,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Arkus Val
Izanami
4,674
3,097
0
2,107
9,014
2,012
138
4,519
4,495
0
51,948
W
Da Ji
DarkWoler
Da Ji
9,148
2,803
0
416
9,980
3,549
0
1,554
8,426
0
68,587
W
Scylla
10,532
1,334
0
2,963
8,032
2,231
0
3,759
4,273
60,941
0
W
6,523
2,259
186
2,566
8,995
6,138
327
4,986
4,009
16,674
4,858
L
Cabrakan
OmniKing Leo
Cabrakan
3,254
537
0
1,147
12,525
10,053
0
5,115
7,410
14,724
0
L
8,261
2,585
116
4,218
11,926
10,424
0
704
11,222
0
44,696
W
Medusa
6,744
2,940
0
4,937
10,823
3,740
250
5,274
5,549
0
72,216
L
5,724
1,324
0
1,927
11,581
4,389
0
2,646
8,935
35,340
8,820
L
Olorun
firebud
Olorun
7,386
3,823
78
4,195
10,087
2,011
0
3,097
6,990
47,434
0
W
Shiva
mìltank
Shiva
7,939
2,416
0
2,831
10,090
5,731
0
321
9,769
0
62,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,956
Gold Earned
33,886
505
Minions Killed
392
0
Camps Cleared
0
1,372,352
Distance Traveled
1,345,649
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,157
511
122
9
0
252,767
6
W
Da Ji
8,819
630
117
8
0
281,094
3
W
Scylla
8,567
612
101
7
0
266,584
5
W
Atlas
7,873
562
29
2
0
281,695
5
L
Cabrakan
6,054
432
24
2
0
231,223
1
L
Shiva
7,009
501
98
7
0
282,461
2
W
Medusa
8,715
623
139
10
0
260,897
3
L
Geb
7,179
513
69
5
0
311,309
5
L
Olorun
6,487
463
79
6
0
267,889
4
W
Shiva
8,982
642
119
9
0
282,082
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role