Player Matchup

Izanami
Izanami
DaTaShoT
Izanami
Level 63
God Stats
34W - 24L
1,608 SR
Queue Stats
51W - 43L
1,539 Elo+
Solo
Shiva
Shiva
Drub77
Shiva
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
289W - 270L
1,586 Elo+
Party 1
Mercury
Mercury
JSharpe
Mercury
Level 89
God Stats
20W - 13L
1,735 SR
Queue Stats
281W - 266L
1,577 Elo+
Party 1
Ares
Ares
OMGitsNate
Ares
Level 141
God Stats
2W - 4L
1,316 SR
Queue Stats
28W - 34L
1,534 Elo+
Party 1
Nu Wa
Nu Wa
samwise9400
Nu Wa
Level 120
God Stats
60W - 42L
1,809 SR
Queue Stats
316W - 296L
1,641 Elo+
Party 1
Team Averages
Level 107
1,594 SR
1,575 Elo+

VS

Team Averages
Level 129
1,548 SR
1,560 Elo+
Shiva
Shiva
CxmmxnxstHxppx
Shiva
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 28L
1,628 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ForSureRightOnDL
Tsukuyomi
Level 87
God Stats
34W - 26L
1,650 SR
Queue Stats
355W - 334L
1,595 Elo+
Solo
Ra
Ra
LordFungi
Ra
Level 111
God Stats
18W - 25L
1,596 SR
Queue Stats
247W - 247L
1,474 Elo+
Solo
Artemis
Artemis
Sirwin5
Artemis
Level 143
God Stats
9W - 11L
1,494 SR
Queue Stats
310W - 332L
1,522 Elo+
Solo
Geb
Geb
aakivo
Geb
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
165W - 147L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DaTaShoT
Izanami
16
3 / 5 / 2
9,642
507
7,856
12,365
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Shiva
Drub77
Shiva
17
5 / 2 / 4
11,037
581
10,558
14,100
9,886
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
JSharpe
Mercury
18
3 / 3 / 4
10,662
561
6,124
13,087
4,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 5 / 2
8,664
456
2,827
17,103
13,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
0 / 2 / 6
10,238
539
11,183
7,175
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
6,880
362
391
4,397
947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
18
2 / 5 / 3
10,864
572
9,729
16,102
9,011
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
4 / 3 / 4
10,697
563
7,952
11,754
5,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Sirwin5
Artemis
17
6 / 3 / 2
10,454
550
13,486
11,095
2,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
aakivo
Geb
15
4 / 1 / 6
10,322
543
6,777
14,338
15,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
31
12
Kills
16
17
Deaths
12
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Izanami
DaTaShoT
Izanami
3
5
2
0.8
W
Shiva
Drub77
Shiva
5
2
4
3.5
L
Tsukuyomi
2
5
3
0.7
W
Mercury
JSharpe
Mercury
3
3
4
1.67
L
4
3
4
2
W
1
5
2
0.4
L
Artemis
Sirwin5
Artemis
6
3
2
2.33
L
Geb
aakivo
Geb
4
1
6
7
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,548
Damage
38,335
63,830
Taken
57,686
33,362
Mitigated
34,096
14,092
Healing
14,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
391
86
0
500
4,397
947
0
1,913
2,484
0
18,495
W
Izanami
DaTaShoT
Izanami
7,856
3,706
0
3,215
12,365
2,845
686
1,959
10,406
0
71,952
W
Shiva
Drub77
Shiva
10,558
1,695
0
6,100
14,100
9,886
0
2,562
11,465
0
59,022
L
Tsukuyomi
9,729
2,073
0
2,078
16,102
9,011
287
2,804
13,298
0
90,068
W
Mercury
JSharpe
Mercury
6,124
3,208
0
584
13,087
4,474
0
2,670
10,301
0
90,924
L
7,952
454
1,344
4,425
11,754
5,326
0
2,969
8,785
86,575
0
W
2,827
35
0
2,882
17,103
13,709
188
3,960
13,077
28,590
0
L
Artemis
Sirwin5
Artemis
13,486
5,402
0
4,018
11,095
2,983
1,328
2,674
8,421
0
74,567
L
Geb
aakivo
Geb
6,777
666
0
1,994
14,338
15,829
0
3,650
10,688
37,396
6,044
W
11,183
1,438
0
1,311
7,175
2,448
314
2,750
4,425
80,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,243
Gold Earned
49,217
603
Minions Killed
563
0
Camps Cleared
0
1,784,727
Distance Traveled
1,647,444
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,880
362
51
3
0
150,461
1
W
Izanami
9,642
507
130
7
0
320,289
2
W
Shiva
11,037
581
124
7
0
347,825
4
L
Tsukuyomi
10,864
572
150
8
0
360,658
5
W
Mercury
10,662
561
152
8
0
433,492
5
L
Ra
10,697
563
176
9
0
400,190
4
W
Ares
8,664
456
42
2
0
335,121
1
L
Artemis
10,454
550
124
7
0
347,451
2
L
Geb
10,322
543
62
3
0
388,684
6
W
Nu Wa
10,238
539
155
8
0
348,000
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role