Player Matchup

Sol
Sol
Silver II
Crzy donkey777
Sol
Silver II
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Bronze III
Playboii Vonnie
Achilles
Bronze III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,485 MMR
Party 1
Rama
Rama
Silver II
littlebird2006
Rama
Silver II
Level 122
God Stats
1W - 0L
1,815 SR
Queue Stats
22W - 18L
1,298 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,605 SR
1,428 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,479 SR
1,422 MMR
Neith
Neith
Silver IV
CAMPCITYCHICK
Neith
Silver IV
Level 129
God Stats
19W - 21L
1,387 SR
Queue Stats
97W - 121L
1,375 MMR
Solo
Discordia
Discordia
Gold V
SDG006
Discordia
Gold V
Level 125
God Stats
4W - 1L
1,500 SR
Queue Stats
157W - 182L
1,428 MMR
Solo
Ymir
Ymir
Bronze III
summumbeast21
Ymir
Bronze III
Level 108
God Stats
0W - 3L
1,551 SR
Queue Stats
1W - 4L
1,461 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 2 / 3
10,762
897
14,480
13,914
5,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
14
3 / 5 / 11
9,212
768
9,491
15,064
15,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 1 / 11
9,060
755
11,717
9,020
3,297
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
FenrirBastetGebBaron SamediAh Muzen Cab

VS

Bans
MedusaOdinAtlasGilgameshDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 1
8,475
706
10,410
10,844
3,867
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
SDG006
Discordia
12
3 / 5 / 2
8,538
712
8,093
9,059
3,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

11
1 / 7 / 6
8,485
707
5,160
18,043
18,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
17
Kills
8
8
Deaths
17
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
W
11
2
3
6.25
W
Achilles
3
5
11
1.7
L
Discordia
SDG006
Discordia
3
5
2
0.8
W
3
1
11
8.5
L
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,688
Damage
23,663
37,998
Taken
37,946
24,323
Mitigated
25,642
14,316
Healing
5,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,410
2,965
0
1,105
10,844
3,867
539
2,529
7,939
0
28,549
W
14,480
7,089
0
7,802
13,914
5,316
2,596
5,408
8,506
53,419
0
W
Achilles
9,491
1,612
0
2,807
15,064
15,710
50
4,542
9,757
0
20,981
L
Discordia
SDG006
Discordia
8,093
401
0
1,561
9,059
3,214
0
3,348
5,611
26,166
0
W
11,717
10,010
0
3,707
9,020
3,297
535
4,000
5,020
0
37,399
L
5,160
694
235
2,418
18,043
18,561
0
8,617
9,123
13,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,034
Gold Earned
25,498
154
Minions Killed
118
9
Camps Cleared
2
639,778
Distance Traveled
614,667
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,475
706
48
4
0
207,746
5
W
Sol
10,762
897
78
7
0
207,040
1
W
Achilles
9,212
768
19
2
4
211,704
0
L
Discordia
8,538
712
43
4
1
220,592
1
W
Rama
9,060
755
57
5
5
221,034
4
L
Ymir
8,485
707
27
2
1
186,329
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role