Player Matchup

Olorun
Olorun
 
Olorun
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
ArosTheGreat
Ao Kuang
Level 23
God Stats
1W - 6L
1,254 SR
Queue Stats
2W - 11L
1,224 Elo+
Party 1
Shiva
Shiva
BubbleSquid01
Shiva
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,166 Elo+
Party 1
Merlin
Merlin
LibertyBiberty
Merlin
Level 85
God Stats
14W - 20L
1,251 SR
Queue Stats
32W - 34L
1,160 Elo+
Party 1
Bellona
Bellona
Sheldotheshrimpo
Bellona
Level 6
God Stats
0W - 4L
1,500 SR
Queue Stats
9W - 10L
1,163 Elo+
Party 1
Team Averages
Level 34
1,401 SR
1,243 Elo+

VS

Team Averages
Level 74
1,706 SR
1,475 Elo+
Hercules
Hercules
 
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BayBLoaf
Ymir
Level 14
God Stats
1W - 1L
1,799 SR
Queue Stats
2W - 3L
1,444 Elo+
Party 2
Mercury
Mercury
ImmaReeRee
Mercury
Level 96
God Stats
14W - 1L
1,933 SR
Queue Stats
326W - 277L
1,470 Elo+
Party 2
Ullr
Ullr
nando520
Ullr
Level 122
God Stats
21W - 22L
1,573 SR
Queue Stats
398W - 343L
1,548 Elo+
Party 2
Olorun
Olorun
theironwolfgamer
Olorun
Level 28
God Stats
5W - 2L
1,725 SR
Queue Stats
16W - 18L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
1 / 7 / 3
7,134
396
5,758
14,485
5,730
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ao Kuang
ArosTheGreat
Ao Kuang
12
3 / 10 / 1
7,582
421
5,093
16,578
5,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 4 / 2
7,505
417
6,995
18,693
17,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 7 / 4
7,844
436
11,183
10,399
3,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 6 / 0
7,189
399
3,604
12,320
10,686
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
11 / 0 / 2
11,334
630
14,966
14,669
12,622
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
14
2 / 0 / 5
9,532
530
2,636
12,132
11,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
ImmaReeRee
Mercury
16
6 / 4 / 11
10,515
584
13,086
13,355
4,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ullr
14
4 / 3 / 9
9,302
517
11,531
10,208
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
11 / 2 / 5
11,044
614
9,786
14,061
5,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
8
Kills
34
34
Deaths
9
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
7
3
0.36
W
Hercules
 
Hercules
11
0
2
12
L
Ao Kuang
ArosTheGreat
Ao Kuang
3
10
1
0.35
W
Ymir
2
0
5
4.5
L
3
4
2
1
W
Mercury
ImmaReeRee
Mercury
6
4
11
2.88
L
1
7
4
0.43
L
0
6
0
0
W
Ullr
4
3
9
2.83
W
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,633
Damage
52,005
72,475
Taken
64,425
42,736
Mitigated
37,883
15,442
Healing
26,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
5,758
1,979
510
4,665
14,485
5,730
0
1,036
13,449
34,074
0
W
Hercules
 
Hercules
14,966
4,017
0
5,175
14,669
12,622
1,437
5,445
9,130
0
70,295
L
Ao Kuang
ArosTheGreat
Ao Kuang
5,093
2,276
0
2,133
16,578
5,351
0
3,737
12,841
37,614
0
W
Ymir
2,636
588
2,629
2,996
12,132
11,368
206
3,024
8,986
30,003
0
L
6,995
867
362
4,818
18,693
17,539
109
4,811
13,882
0
31,034
W
Mercury
ImmaReeRee
Mercury
13,086
4,738
0
2,397
13,355
4,742
457
5,313
7,740
0
72,140
L
11,183
386
0
1,873
10,399
3,430
32
2,593
7,806
49,817
0
L
3,604
1,348
0
1,081
12,320
10,686
322
149
12,171
10,480
18,403
W
Ullr
11,531
4,928
0
2,529
10,208
3,407
224
3,329
6,779
0
57,220
W
9,786
4,733
572
10,328
14,061
5,744
3,573
5,492
8,249
74,837
4,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,254
Gold Earned
51,727
303
Minions Killed
483
0
Camps Cleared
0
1,588,964
Distance Traveled
1,832,721
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,134
396
46
3
0
293,718
2
W
Hercules
11,334
630
130
7
0
356,756
6
L
Ao Kuang
7,582
421
71
4
0
323,317
2
W
Ymir
9,532
530
50
3
0
354,251
2
L
Shiva
7,505
417
44
2
0
358,209
5
W
Mercury
10,515
584
103
6
0
444,323
2
L
Merlin
7,844
436
80
4
0
318,425
4
L
Bellona
7,189
399
62
3
0
295,295
0
W
Ullr
9,302
517
82
5
0
314,268
1
W
Olorun
11,044
614
118
7
0
363,123
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role