Player Matchup

Shiva
Shiva
Stfclewis
Shiva
Level 83
God Stats
1W - 1L
1,942 SR
Queue Stats
3W - 4L
1,716 Elo+
Party 1
Geb
Geb
Tomy34316
Geb
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,716 Elo+
Party 1
Baron Samedi
Baron Samedi
shadow_assasin_c
Baron Samedi
Level 125
God Stats
0W - 1L
1,738 SR
Queue Stats
2W - 2L
1,716 Elo+
Party 1
Team Averages
Level 108
1,727 SR
1,716 Elo+

VS

Team Averages
Level 56
1,453 SR
1,439 Elo+
Ganesha
Ganesha
J4L7W
Ganesha
Level 90
God Stats
4W - 6L
1,698 SR
Queue Stats
20W - 18L
1,837 Elo+
Solo
Discordia
Discordia
KStriikes
Discordia
Level 47
God Stats
9W - 26L
1,332 SR
Queue Stats
19W - 46L
1,249 Elo+
Party 2
Odin
Odin
YuKoN_oPHiDiaN
Odin
Level 30
God Stats
16W - 36L
1,329 SR
Queue Stats
16W - 39L
1,230 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Stfclewis
Shiva
13
2 / 5 / 2
9,445
630
10,577
19,527
10,738
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 4 / 5
9,328
622
7,821
17,472
13,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
shadow_assasin_c
Baron Samedi
15
3 / 3 / 3
10,144
676
18,517
17,126
5,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
J4L7W
Ganesha
16
0 / 1 / 12
10,660
711
13,238
22,903
27,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Discordia
KStriikes
Discordia
17
7 / 1 / 5
11,156
744
21,224
8,011
3,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 4 / 6
10,391
693
6,625
13,449
13,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
6
Kills
12
12
Deaths
6
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ganesha
J4L7W
Ganesha
0
1
12
6
W
Discordia
KStriikes
Discordia
7
1
5
9.5
L
Shiva
Stfclewis
Shiva
2
5
2
0.6
L
1
4
5
0.88
W
5
4
6
2
L
Baron Samedi
shadow_assasin_c
Baron Samedi
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,915
Damage
41,087
54,125
Taken
44,363
29,556
Mitigated
44,300
24,244
Healing
7,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
J4L7W
Ganesha
13,238
668
0
5,298
22,903
27,220
342
11,621
10,429
41,142
0
W
Discordia
KStriikes
Discordia
21,224
719
0
1,861
8,011
3,121
924
5,698
2,230
53,220
0
L
Shiva
Stfclewis
Shiva
10,577
1,204
2,261
4,572
19,527
10,738
182
12,586
6,618
0
33,039
L
7,821
1,312
0
2,862
17,472
13,705
224
11,383
5,806
14,385
0
W
6,625
359
0
546
13,449
13,959
373
8,511
4,548
0
16,285
L
Baron Samedi
shadow_assasin_c
Baron Samedi
18,517
1,725
6,146
8,403
17,126
5,113
893
10,943
5,908
54,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,917
Gold Earned
32,207
155
Minions Killed
138
3
Camps Cleared
8
809,276
Distance Traveled
838,513
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,660
711
3
0
0
296,192
5
W
Discordia
11,156
744
94
6
6
257,875
0
L
Shiva
9,445
630
57
4
3
282,890
2
L
Geb
9,328
622
19
1
0
277,790
2
W
Odin
10,391
693
41
3
2
284,446
1
L
Baron Samedi
10,144
676
79
5
0
248,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role