Player Matchup

Atlas
Atlas
IamJoeLeader
Atlas
Level 86
God Stats
9W - 12L
1,591 SR
Queue Stats
157W - 167L
1,499 Elo+
Solo
Izanami
Izanami
OUTLAW_THE_DON
Izanami
Level 96
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 109L
1,436 Elo+
Solo
Fenrir
Fenrir
articwolf247
Fenrir
Level 89
God Stats
3W - 10L
1,337 SR
Queue Stats
175W - 157L
1,489 Elo+
Solo
Nu Wa
Nu Wa
blackirish45
Nu Wa
Level 123
God Stats
6W - 8L
1,518 SR
Queue Stats
50W - 46L
1,526 Elo+
Solo
King Arthur
King Arthur
drakeborne
King Arthur
Level 80
God Stats
6W - 7L
1,619 SR
Queue Stats
66W - 76L
1,484 Elo+
Solo
Team Averages
Level 95
1,513 SR
1,487 Elo+

VS

Team Averages
Level 111
1,594 SR
1,516 Elo+
Kuzenbo
Kuzenbo
A1BackStabber513
Kuzenbo
Level 160
God Stats
15W - 10L
1,511 SR
Queue Stats
175W - 144L
1,524 Elo+
Solo
Danzaburou
Danzaburou
Codename_Jinx
Danzaburou
Level 87
God Stats
13W - 8L
1,687 SR
Queue Stats
104W - 111L
1,434 Elo+
Solo
Hercules
Hercules
GrannySlaver
Hercules
Level 96
God Stats
1W - 0L
1,680 SR
Queue Stats
75W - 79L
1,636 Elo+
Solo
Shiva
Shiva
OwNin_yOu44
Shiva
Level 109
God Stats
20W - 20L
1,534 SR
Queue Stats
826W - 805L
1,483 Elo+
Solo
Vulcan
Vulcan
WinchestrBell
Vulcan
Level 101
God Stats
127W - 150L
1,555 SR
Queue Stats
701W - 712L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 2
5,124
512
3,778
8,626
6,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 5 / 1
5,295
530
2,325
6,883
1,011
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
9
1 / 4 / 3
5,400
540
3,588
9,518
2,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
2 / 0 / 2
6,087
609
5,294
4,514
1,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
drakeborne
King Arthur
9
0 / 3 / 0
5,403
540
2,638
7,651
3,717
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 3
6,930
693
3,863
6,134
3,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Codename_Jinx
Danzaburou
11
8 / 1 / 3
7,202
720
9,461
7,479
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
GrannySlaver
Hercules
9
0 / 2 / 10
5,834
583
1,817
9,170
5,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 0 / 2
6,462
646
4,535
7,915
4,370
Cudgel

Cudgel

+10
Physical Power
+50
Health

11
2 / 1 / 5
6,416
642
5,695
3,064
990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
4
Kills
15
15
Deaths
4
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
Danzaburou
Codename_Jinx
Danzaburou
8
1
3
9.5
W
Hercules
GrannySlaver
Hercules
0
2
10
2.5
L
1
3
2
0.67
L
0
5
1
0.1
W
1
0
2
2
W
2
1
5
4.5
L
Fenrir
1
4
3
0.63
L
2
0
2
3
L
King Arthur
drakeborne
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,623
Damage
25,371
37,192
Taken
33,762
14,820
Mitigated
15,598
6,393
Healing
10,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,863
1,364
0
529
6,134
3,320
265
918
5,093
41,088
5,030
W
Danzaburou
Codename_Jinx
Danzaburou
9,461
3,418
298
2,578
7,479
1,900
1,190
2,960
4,407
0
34,194
W
Hercules
GrannySlaver
Hercules
1,817
453
477
2,767
9,170
5,018
0
3,025
5,971
0
12,180
L
3,778
1,426
0
685
8,626
6,200
0
2,196
6,430
14,907
0
L
2,325
1,451
0
617
6,883
1,011
0
630
6,253
0
28,264
W
4,535
575
289
2,468
7,915
4,370
0
589
7,230
0
37,043
W
5,695
3,018
116
499
3,064
990
230
877
1,989
42,269
0
L
Fenrir
3,588
1,319
0
2,074
9,518
2,676
0
2,960
6,558
0
29,332
L
5,294
1,140
0
1,327
4,514
1,216
0
1,935
2,579
29,663
0
L
King Arthur
drakeborne
King Arthur
2,638
685
0
1,690
7,651
3,717
0
1,593
6,058
0
27,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,309
Gold Earned
32,844
265
Minions Killed
346
0
Camps Cleared
0
999,368
Distance Traveled
1,094,038
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,930
693
101
10
0
233,949
3
W
Danzaburou
7,202
720
60
6
0
218,893
3
W
Hercules
5,834
583
27
3
0
200,101
2
L
Atlas
5,124
512
23
2
0
187,791
0
L
Izanami
5,295
530
68
7
0
190,191
0
W
Shiva
6,462
646
83
8
0
215,286
2
W
Vulcan
6,416
642
75
8
0
225,809
2
L
Fenrir
5,400
540
49
5
0
219,781
2
L
Nu Wa
6,087
609
59
6
0
186,841
4
L
King Arthur
5,403
540
66
7
0
214,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role