Player Matchup

Ymir
Ymir
Bubbagump3
Ymir
Level 19
God Stats
1W - 1L
1,469 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Agni
Agni
GinjaNinja99
Agni
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 137L
1,425 Elo+
Party 2
Mulan
Mulan
Sfaxxxy
Mulan
Level 17
God Stats
1W - 2L
1,764 SR
Queue Stats
2W - 4L
1,271 Elo+
Party 2
Medusa
Medusa
Strmz
Medusa
Level 35
God Stats
7W - 21L
1,530 SR
Queue Stats
197W - 325L
1,386 Elo+
Party 2
Thanatos
Thanatos
Wojiwoj
Thanatos
Level 67
God Stats
4W - 4L
1,647 SR
Queue Stats
88W - 93L
1,376 Elo+
Party 2
Team Averages
Level 46
1,582 SR
1,392 Elo+

VS

Team Averages
Level 96
1,661 SR
1,588 Elo+
Shiva
Shiva
DesiJatt5911
Shiva
Level 88
God Stats
2W - 5L
1,612 SR
Queue Stats
23W - 28L
1,466 Elo+
Party 3
Horus
Horus
ForlornWatchdog
Horus
Level 125
God Stats
42W - 24L
1,660 SR
Queue Stats
355W - 287L
1,652 Elo+
Party 1
Izanami
Izanami
Krimzon Hadez
Izanami
Level 100
God Stats
1W - 2L
1,451 SR
Queue Stats
27W - 29L
1,517 Elo+
Party 3
Ah Puch
Ah Puch
NLDCSilent
Ah Puch
Level 125
God Stats
10W - 3L
1,829 SR
Queue Stats
360W - 283L
1,636 Elo+
Party 1
Ao Kuang
Ao Kuang
semifred059
Ao Kuang
Level 44
God Stats
26W - 9L
1,751 SR
Queue Stats
152W - 103L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
7,419
353
3,124
18,772
14,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 10 / 5
9,722
463
15,853
15,305
4,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
Sfaxxxy
Mulan
14
0 / 7 / 2
8,945
426
9,883
16,295
11,581
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
Strmz
Medusa
16
3 / 5 / 1
10,088
480
9,932
13,387
4,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
Wojiwoj
Thanatos
15
4 / 6 / 5
9,691
461
13,567
17,813
7,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 5
12,053
574
8,380
14,492
13,468
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
3 / 3 / 20
11,588
552
7,862
22,086
29,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
20
4 / 2 / 4
12,420
591
10,536
13,847
5,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
NLDCSilent
Ah Puch
19
9 / 3 / 7
12,361
589
20,225
12,310
5,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
semifred059
Ao Kuang
18
12 / 2 / 3
11,695
557
16,070
24,031
8,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
71
10
Kills
32
32
Deaths
10
16
Assists
39
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
4
0
5
6.5
W
3
3
20
4.33
L
3
10
5
0.55
W
Izanami
4
2
4
3
W
Ah Puch
NLDCSilent
Ah Puch
9
3
7
4.17
L
Mulan
Sfaxxxy
Mulan
0
7
2
0.14
L
Medusa
Strmz
Medusa
3
5
1
0.7
L
Thanatos
Wojiwoj
Thanatos
4
6
5
1.08
W
Ao Kuang
semifred059
Ao Kuang
12
2
3
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,359
Damage
63,073
81,572
Taken
86,766
41,606
Mitigated
62,817
18,582
Healing
31,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,124
415
0
1,133
18,772
14,500
174
7,259
11,326
23,177
0
W
8,380
1,468
508
2,754
14,492
13,468
481
1,347
13,119
0
68,566
W
7,862
2,517
2,540
6,777
22,086
29,887
469
4,891
14,939
0
27,575
L
15,853
174
0
2,275
15,305
4,391
0
7,136
7,889
58,425
0
W
Izanami
10,536
6,925
0
3,156
13,847
5,269
1,043
3,192
10,541
0
117,936
W
Ah Puch
NLDCSilent
Ah Puch
20,225
1,113
0
5,033
12,310
5,371
1,550
2,849
9,001
88,110
0
L
Mulan
Sfaxxxy
Mulan
9,883
514
0
2,589
16,295
11,581
0
6,098
10,109
724
51,000
L
Medusa
Strmz
Medusa
9,932
5,213
0
2,614
13,387
4,019
1,028
5,800
7,451
0
64,496
L
Thanatos
Wojiwoj
Thanatos
13,567
3,345
0
9,971
17,813
7,115
0
9,129
8,502
0
58,864
W
Ao Kuang
semifred059
Ao Kuang
16,070
3,678
0
11,194
24,031
8,822
2,228
6,318
17,489
73,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,865
Gold Earned
60,117
450
Minions Killed
622
0
Camps Cleared
0
1,806,227
Distance Traveled
2,019,013
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,419
353
37
2
0
392,931
6
W
Shiva
12,053
574
126
6
0
375,714
0
W
Horus
11,588
552
26
1
0
426,246
7
L
Agni
9,722
463
91
4
0
341,852
3
W
Izanami
12,420
591
222
11
0
408,849
6
W
Ah Puch
12,361
589
152
7
0
377,743
2
L
Mulan
8,945
426
109
5
0
315,665
8
L
Medusa
10,088
480
120
6
0
369,399
4
L
Thanatos
9,691
461
93
4
0
386,380
3
W
Ao Kuang
11,695
557
96
5
0
430,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role