Player Matchup

Bacchus
Bacchus
BRBgottaKiLL
Bacchus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 78L
1,575 Elo+
Solo
Neith
Neith
Henri044
Neith
Level 27
God Stats
51W - 45L
1,590 SR
Queue Stats
52W - 47L
1,573 Elo+
Party 1
Sol
Sol
IMP4CTDyN4MIT3
Sol
Level 109
God Stats
5W - 5L
1,505 SR
Queue Stats
387W - 416L
1,509 Elo+
Solo
Erlang Shen
Erlang Shen
SloppyLemon
Erlang Shen
Level 134
God Stats
7W - 7L
1,407 SR
Queue Stats
282W - 294L
1,527 Elo+
Solo
Medusa
Medusa
WIGLLE
Medusa
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 53L
1,581 Elo+
Party 1
Team Averages
Level 111
1,500 SR
1,553 Elo+

VS

Team Averages
Level 94
1,665 SR
1,540 Elo+
Nu Wa
Nu Wa
Daniel_izuku
Nu Wa
Level 85
God Stats
2W - 2L
1,760 SR
Queue Stats
43W - 42L
1,594 Elo+
Solo
Freya
Freya
DarkVapeLord
Freya
Level 29
God Stats
1W - 2L
1,690 SR
Queue Stats
3W - 3L
1,396 Elo+
Solo
Anhur
Anhur
Lack_Of_Skills__
Anhur
Level 155
God Stats
1W - 1L
1,875 SR
Queue Stats
117W - 117L
1,487 Elo+
Solo
Chaac
Chaac
Sylvaen7
Chaac
Level 66
God Stats
4W - 2L
1,270 SR
Queue Stats
501W - 507L
1,549 Elo+
Solo
Bastet
Bastet
the-boss_tommy37
Bastet
Level 134
God Stats
8W - 7L
1,728 SR
Queue Stats
113W - 110L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BRBgottaKiLL
Bacchus
18
4 / 2 / 12
11,817
788
9,619
13,536
16,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Henri044
Neith
18
9 / 2 / 8
11,990
799
14,479
12,800
4,692
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

20
6 / 1 / 8
13,172
878
13,224
12,624
3,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
SloppyLemon
Erlang Shen
18
3 / 4 / 12
11,550
770
11,560
18,078
13,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
WIGLLE
Medusa
20
8 / 2 / 6
12,640
843
17,176
13,993
5,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 5
9,281
619
7,478
9,476
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
5 / 8 / 5
11,566
771
17,982
16,801
7,436
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
2 / 4 / 4
11,742
783
8,277
13,767
5,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Sylvaen7
Chaac
17
2 / 7 / 3
10,483
699
10,828
19,090
21,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
1 / 6 / 4
10,069
671
11,268
16,970
5,813
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
32
30
Kills
11
11
Deaths
30
46
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BRBgottaKiLL
Bacchus
4
2
12
5
L
1
5
5
0.7
L
5
8
5
0.94
W
Neith
Henri044
Neith
9
2
8
6.5
W
6
1
8
10
L
2
4
4
1
W
Erlang Shen
SloppyLemon
Erlang Shen
3
4
12
2.25
L
Chaac
Sylvaen7
Chaac
2
7
3
0.5
W
Medusa
WIGLLE
Medusa
8
2
6
5.5
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,058
Damage
55,833
71,031
Taken
76,104
43,647
Mitigated
41,948
24,220
Healing
14,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BRBgottaKiLL
Bacchus
9,619
495
0
1,573
13,536
16,031
238
4,748
7,683
27,325
0
L
7,478
1,054
0
529
9,476
2,391
632
2,425
7,051
15,082
0
L
17,982
6,080
0
5,461
16,801
7,436
0
4,505
12,296
42,407
3,132
W
Neith
Henri044
Neith
14,479
5,292
0
2,435
12,800
4,692
0
4,813
7,518
0
34,527
W
13,224
6,800
0
6,600
12,624
3,890
4,688
2,333
9,790
64,173
0
L
8,277
3,439
0
2,511
13,767
5,210
0
2,860
10,907
0
54,569
W
Erlang Shen
SloppyLemon
Erlang Shen
11,560
6,226
465
7,503
18,078
13,283
1,474
6,877
10,758
0
39,003
L
Chaac
Sylvaen7
Chaac
10,828
1,816
0
4,573
19,090
21,098
0
7,069
12,021
0
24,094
W
Medusa
WIGLLE
Medusa
17,176
8,138
0
5,644
13,993
5,751
1,945
4,025
9,748
0
59,908
L
11,268
1,246
0
1,581
16,970
5,813
0
5,984
10,986
0
33,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,169
Gold Earned
53,141
328
Minions Killed
268
0
Camps Cleared
0
1,557,609
Distance Traveled
1,267,496
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,817
788
30
2
0
332,278
9
L
Nu Wa
9,281
619
19
1
0
176,227
0
L
Freya
11,566
771
72
5
0
258,601
0
W
Neith
11,990
799
49
3
0
285,146
0
W
Sol
13,172
878
107
7
0
291,007
1
L
Anhur
11,742
783
97
6
0
255,081
2
W
Erlang Shen
11,550
770
50
3
0
331,619
1
L
Chaac
10,483
699
20
1
0
268,550
3
W
Medusa
12,640
843
92
6
0
317,559
5
L
Bastet
10,069
671
60
4
0
309,037
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role