Player Matchup

Sol
Sol
Aadwe
Sol
Level 45
God Stats
6W - 7L
1,335 SR
Queue Stats
78W - 93L
1,417 Elo+
Solo
Horus
Horus
Deathclaw1357
Horus
Level 43
God Stats
2W - 2L
1,814 SR
Queue Stats
60W - 50L
1,508 Elo+
Solo
Charybdis
Charybdis
ElTioMeliodafu
Charybdis
Level 31
God Stats
31W - 42L
1,259 SR
Queue Stats
141W - 152L
1,237 Elo+
Party 1
Shiva
Shiva
heterophobik
Shiva
Level 42
God Stats
8W - 1L
1,500 SR
Queue Stats
123W - 137L
1,420 Elo+
Solo
Scylla
Scylla
iSlipRighTiN
Scylla
Level 13
God Stats
5W - 1L
1,769 SR
Queue Stats
9W - 1L
1,784 Elo+
Party 1
Team Averages
Level 35
1,535 SR
1,473 Elo+

VS

Team Averages
Level 57
1,525 SR
1,456 Elo+
Nu Wa
Nu Wa
ClarissaAnn
Nu Wa
Level 145
God Stats
4W - 4L
1,562 SR
Queue Stats
32W - 30L
1,554 Elo+
Party 2
Shiva
Shiva
NfGL HADES3825
Shiva
Level 46
God Stats
0W - 2L
1,588 SR
Queue Stats
3W - 9L
1,318 Elo+
Solo
Neith
Neith
The N0B G0BLIN
Neith
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Atlas
Atlas
megaman_26
Atlas
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Da Ji
Da Ji
tanner1924
Da Ji
Level 30
God Stats
6W - 3L
1,475 SR
Queue Stats
161W - 180L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Aadwe
Sol
18
5 / 0 / 16
11,561
1,156
14,801
7,739
2,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 2 / 22
11,810
1,181
13,125
15,234
19,720
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
ElTioMeliodafu
Charybdis
19
10 / 5 / 20
12,939
1,294
23,129
13,892
5,838
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
3 / 2 / 17
11,386
1,139
10,252
12,574
13,921
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
18
13 / 1 / 15
13,495
1,350
25,283
9,216
3,896
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

248

VS

Team 2 Tickets

115

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 4
11,590
1,159
11,177
11,476
3,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 4 / 4
11,355
1,136
11,902
20,100
23,501
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 11 / 6
10,388
1,039
13,380
16,383
5,037
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
15
1 / 8 / 3
9,746
975
7,951
20,785
15,888
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
16
0 / 7 / 6
9,913
991
9,933
24,747
10,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
33
36
Kills
10
10
Deaths
36
90
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sol
Aadwe
Sol
5
0
16
13
L
4
6
4
1
W
5
2
22
8
W
Charybdis
ElTioMeliodafu
Charybdis
10
5
20
4
L
4
4
4
1.5
L
1
11
6
0.36
W
3
2
17
5.75
W
Scylla
13
1
15
20.5
L
Atlas
1
8
3
0.31
L
Da Ji
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,590
Damage
54,343
58,655
Taken
93,491
46,259
Mitigated
58,620
16,328
Healing
8,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Aadwe
Sol
14,801
5,969
151
3,590
7,739
2,884
0
3,285
4,306
50,084
0
L
11,177
3,345
126
382
11,476
3,539
0
5,151
6,325
37,237
0
W
13,125
4,937
2,112
3,750
15,234
19,720
0
4,624
10,366
4,060
19,953
W
Charybdis
ElTioMeliodafu
Charybdis
23,129
17,236
0
2,431
13,892
5,838
0
5,236
8,488
0
34,311
L
11,902
1,239
354
2,749
20,100
23,501
0
7,462
12,638
5,215
28,792
L
13,380
5,779
0
1,182
16,383
5,037
0
6,581
9,802
0
34,980
W
10,252
747
496
2,252
12,574
13,921
0
3,587
8,840
41
38,149
W
Scylla
25,283
1,798
0
1,546
9,216
3,896
0
2,945
6,077
45,661
0
L
Atlas
7,951
3,102
175
585
20,785
15,888
0
8,015
12,770
17,954
0
L
Da Ji
9,933
2,479
0
2,720
24,747
10,655
0
14,340
10,407
0
17,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,191
Gold Earned
52,992
223
Minions Killed
173
8
Camps Cleared
4
946,007
Distance Traveled
828,766
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,561
1,156
85
9
2
189,728
1
L
Nu Wa
11,590
1,159
62
6
1
159,331
0
W
Horus
11,810
1,181
13
1
0
201,168
1
W
Charybdis
12,939
1,294
23
2
2
168,949
0
L
Shiva
11,355
1,136
38
4
2
184,397
0
L
Neith
10,388
1,039
40
4
1
146,887
0
W
Shiva
11,386
1,139
61
6
2
180,852
1
W
Scylla
13,495
1,350
41
4
2
205,310
1
L
Atlas
9,746
975
18
2
0
151,171
0
L
Da Ji
9,913
991
15
2
0
186,980
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role