Player Matchup

Kumbhakarna
Kumbhakarna
Kirokill
Kumbhakarna
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,730 Elo+
Solo
Nu Wa
Nu Wa
MrFijiWiji01
Nu Wa
Level 156
God Stats
4W - 2L
1,680 SR
Queue Stats
203W - 174L
1,610 Elo+
Party 3
King Arthur
King Arthur
Rebuffedstorm4
King Arthur
Level 127
God Stats
1W - 0L
1,338 SR
Queue Stats
82W - 65L
1,540 Elo+
Party 3
Khepri
Khepri
RoyalSpudz
Khepri
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 16L
1,500 Elo+
Party 3
Ra
Ra
Violet Embers25
Ra
Level 143
God Stats
1W - 0L
1,439 SR
Queue Stats
46W - 27L
1,541 Elo+
Party 3
Team Averages
Level 130
1,491 SR
1,584 Elo+

VS

Team Averages
Level 100
1,408 SR
1,441 Elo+
Sobek
Sobek
 
Sobek
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Niokman
Kuzenbo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 35L
1,568 Elo+
Party 1
Tyr
Tyr
Rtrdo
Tyr
Level 108
God Stats
4W - 6L
1,278 SR
Queue Stats
703W - 723L
1,533 Elo+
Party 2
Chiron
Chiron
Xyts_Achille
Chiron
Level 105
God Stats
2W - 4L
1,264 SR
Queue Stats
127W - 125L
1,466 Elo+
Party 1
Terra
Terra
ne_zils
Terra
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,137 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Kirokill
Kumbhakarna
18
5 / 2 / 21
10,942
782
8,943
20,477
14,249
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 2 / 16
11,101
793
21,926
9,858
5,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
Rebuffedstorm4
King Arthur
17
6 / 3 / 17
10,508
751
20,839
14,842
19,414
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Khepri
RoyalSpudz
Khepri
16
3 / 3 / 22
10,610
758
8,554
16,132
25,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 2 / 16
11,067
791
24,069
11,043
6,045
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
1 / 9 / 10
8,841
632
8,967
24,233
34,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Niokman
Kuzenbo
14
0 / 6 / 11
9,348
668
8,731
19,143
30,176
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tyr
Rtrdo
Tyr
16
4 / 6 / 6
9,570
684
10,868
25,618
25,941
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chiron
18
5 / 4 / 5
10,575
755
21,112
12,323
5,054
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
ne_zils
Terra
15
2 / 4 / 7
8,791
628
5,867
15,649
11,023
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
51
29
Kills
12
12
Deaths
29
92
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
9
10
0.67
W
Kumbhakarna
Kirokill
Kumbhakarna
5
2
21
7.75
W
9
2
16
8.5
L
Kuzenbo
Niokman
Kuzenbo
0
6
11
0.92
W
King Arthur
Rebuffedstorm4
King Arthur
6
3
17
4.83
W
Khepri
RoyalSpudz
Khepri
3
3
22
4.67
L
Tyr
Rtrdo
Tyr
4
6
6
1.17
W
6
2
16
7
L
Chiron
5
4
5
1.88
L
Terra
ne_zils
Terra
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,331
Damage
55,545
72,352
Taken
96,966
70,408
Mitigated
106,986
23,180
Healing
36,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
8,967
404
708
5,035
24,233
34,792
297
14,729
8,616
22,182
0
W
Kumbhakarna
Kirokill
Kumbhakarna
8,943
1,168
673
6,600
20,477
14,249
267
6,618
13,859
22,290
0
W
21,926
5,929
1,043
771
9,858
5,194
2,470
4,060
5,798
37,136
0
L
Kuzenbo
Niokman
Kuzenbo
8,731
2,614
794
1,638
19,143
30,176
26
11,676
6,937
17,471
0
W
King Arthur
Rebuffedstorm4
King Arthur
20,839
1,709
888
1,171
14,842
19,414
470
4,148
10,694
0
36,566
W
Khepri
RoyalSpudz
Khepri
8,554
1,261
1,634
1,855
16,132
25,506
403
4,675
11,457
15,077
0
L
Tyr
Rtrdo
Tyr
10,868
920
2,915
7,991
25,618
25,941
0
16,403
8,433
0
19,147
W
24,069
3,833
5,018
3,527
11,043
6,045
1,209
4,064
6,979
45,489
0
L
Chiron
21,112
4,786
2,899
2,731
12,323
5,054
1,344
6,820
5,218
0
48,165
L
Terra
ne_zils
Terra
5,867
720
6,625
4,968
15,649
11,023
333
10,790
4,270
16,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,228
Gold Earned
47,125
164
Minions Killed
124
0
Camps Cleared
0
1,257,029
Distance Traveled
1,185,749
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,841
632
18
1
0
222,558
0
W
Kumbhakarna
10,942
782
39
3
0
248,588
1
W
Nu Wa
11,101
793
38
3
0
226,193
0
L
Kuzenbo
9,348
668
23
2
0
242,081
0
W
King Arthur
10,508
751
24
2
0
268,455
0
W
Khepri
10,610
758
9
1
0
242,142
0
L
Tyr
9,570
684
11
1
0
246,973
0
W
Ra
11,067
791
54
4
0
271,651
0
L
Chiron
10,575
755
58
4
0
230,149
3
L
Terra
8,791
628
14
1
0
243,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role