Player Matchup

Loki
Loki
 
Loki
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Aginor177
Baron Samedi
Level 58
God Stats
27W - 12L
1,557 SR
Queue Stats
635W - 709L
1,331 Elo+
Solo
Artemis
Artemis
Evox1
Artemis
Level 102
God Stats
1W - 5L
1,500 SR
Queue Stats
409W - 436L
1,506 Elo+
Solo
Shiva
Shiva
Kingfish3of3
Shiva
Level 159
God Stats
24W - 29L
1,395 SR
Queue Stats
51W - 63L
1,327 Elo+
Solo
Fenrir
Fenrir
gingersithis
Fenrir
Level 88
God Stats
14W - 19L
1,358 SR
Queue Stats
197W - 209L
1,359 Elo+
Solo
Team Averages
Level 95
1,462 SR
1,405 Elo+

VS

Team Averages
Level 93
1,425 SR
1,448 Elo+
Heimdallr
Heimdallr
AsimovianBrovian
Heimdallr
Level 137
God Stats
3W - 4L
1,385 SR
Queue Stats
29W - 25L
1,486 Elo+
Solo
Cthulhu
Cthulhu
MandaChuvas
Cthulhu
Level 80
God Stats
3W - 4L
1,285 SR
Queue Stats
99W - 113L
1,479 Elo+
Solo
Nu Wa
Nu Wa
Montufar
Nu Wa
Level 61
God Stats
12W - 4L
1,455 SR
Queue Stats
103W - 109L
1,420 Elo+
Solo
Cliodhna
Cliodhna
Zahielitomix
Cliodhna
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,542 Elo+
Solo
Shiva
Shiva
x Lone wolf xo1
Shiva
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 16L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
1 / 3 / 5
10,166
462
5,471
16,017
4,256
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Aginor177
Baron Samedi
18
2 / 3 / 1
10,768
489
7,289
9,447
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Evox1
Artemis
13
1 / 13 / 0
8,530
388
4,114
16,193
4,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 0 / 1
10,587
481
3,780
12,419
9,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
17
6 / 7 / 2
10,508
478
12,405
22,869
6,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
19
5 / 1 / 5
12,110
550
8,450
13,162
5,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
MandaChuvas
Cthulhu
17
5 / 1 / 10
10,818
492
9,716
11,695
15,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
Montufar
Nu Wa
20
10 / 1 / 2
14,443
657
15,126
8,757
3,556
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
Zahielitomix
Cliodhna
16
2 / 5 / 2
9,810
446
9,076
17,155
6,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
4 / 4 / 4
11,551
525
8,687
15,757
10,313
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
12
Kills
26
26
Deaths
12
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
3
5
1.17
L
Baron Samedi
Aginor177
Baron Samedi
2
3
1
0.83
W
Heimdallr
5
1
5
7.5
L
Artemis
Evox1
Artemis
1
13
0
0.08
L
2
0
1
2.5
W
Cthulhu
MandaChuvas
Cthulhu
5
1
10
10
W
Nu Wa
Montufar
Nu Wa
10
1
2
11
W
Cliodhna
Zahielitomix
Cliodhna
2
5
2
0.6
L
Fenrir
6
7
2
1
W
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,059
Damage
51,055
76,945
Taken
66,526
27,550
Mitigated
41,320
16,675
Healing
20,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,471
1,070
0
4,801
16,017
4,256
420
2,943
13,074
0
53,966
L
Baron Samedi
Aginor177
Baron Samedi
7,289
509
0
2,253
9,447
3,275
0
4,630
4,817
72,313
0
W
Heimdallr
8,450
4,510
0
7,411
13,162
5,550
3,576
451
12,185
0
94,059
L
Artemis
Evox1
Artemis
4,114
937
0
0
16,193
4,055
0
4,929
11,264
0
46,405
L
3,780
241
697
3,170
12,419
9,201
0
4,174
8,245
0
52,111
W
Cthulhu
MandaChuvas
Cthulhu
9,716
494
676
2,103
11,695
15,133
30
1,629
10,066
47,175
2,578
W
Nu Wa
Montufar
Nu Wa
15,126
2,667
0
1,523
8,757
3,556
1,197
4,659
4,098
126,363
0
W
Cliodhna
Zahielitomix
Cliodhna
9,076
2,171
0
5,781
17,155
6,768
1,115
273
16,882
0
64,821
L
Fenrir
12,405
3,236
219
5,535
22,869
6,763
93
7,897
14,972
0
72,560
W
8,687
1,665
224
2,685
15,757
10,313
0
277
15,480
0
69,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,559
Gold Earned
58,732
541
Minions Killed
632
0
Camps Cleared
0
2,013,751
Distance Traveled
2,093,680
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,166
462
120
5
0
448,082
1
L
Baron Samedi
10,768
489
154
7
0
380,264
0
W
Heimdallr
12,110
550
148
7
0
431,867
7
L
Artemis
8,530
388
68
3
0
388,550
1
L
Shiva
10,587
481
91
4
0
398,620
3
W
Cthulhu
10,818
492
73
3
0
406,906
3
W
Nu Wa
14,443
657
203
9
0
392,973
2
W
Cliodhna
9,810
446
94
4
0
460,523
0
L
Fenrir
10,508
478
108
5
0
398,235
3
W
Shiva
11,551
525
114
5
0
401,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role