Player Matchup

Izanami
Izanami
 
Izanami
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
A_R_N_A_W
Geb
Level 125
God Stats
120W - 101L
1,428 SR
Queue Stats
804W - 789L
1,420 Elo+
Party 1
Ne Zha
Ne Zha
Juanka_Alerta070
Ne Zha
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 79L
1,390 Elo+
Party 3
Agni
Agni
MrPrepuBackAgain
Agni
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
108W - 105L
1,357 Elo+
Party 3
Shiva
Shiva
Nyntax
Shiva
Level 88
God Stats
6W - 6L
1,500 SR
Queue Stats
381W - 377L
1,427 Elo+
Solo
Team Averages
Level 105
1,486 SR
1,419 Elo+

VS

Team Averages
Level 103
1,497 SR
1,450 Elo+
Skadi
Skadi
ChtitGzuS
Skadi
Level 106
God Stats
8W - 14L
1,462 SR
Queue Stats
302W - 343L
1,406 Elo+
Party 2
Shiva
Shiva
Diclonus
Shiva
Level 87
God Stats
12W - 12L
1,709 SR
Queue Stats
282W - 300L
1,473 Elo+
Party 2
Merlin
Merlin
groovy_pete_
Merlin
Level 145
God Stats
10W - 16L
1,375 SR
Queue Stats
143W - 147L
1,461 Elo+
Solo
Neith
Neith
kot-walczacy
Neith
Level 89
God Stats
75W - 105L
1,489 SR
Queue Stats
518W - 564L
1,485 Elo+
Solo
Khepri
Khepri
lDarthPotatol
Khepri
Level 89
God Stats
6W - 8L
1,448 SR
Queue Stats
39W - 38L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
1 / 0 / 0
3,874
775
1,799
2,494
473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
1 / 0 / 1
3,799
760
1,601
3,880
1,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

7
1 / 0 / 1
3,880
776
628
3,552
831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 1 / 0
3,998
800
1,620
1,730
374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shiva
Nyntax
Shiva
8
3 / 0 / 0
4,266
853
2,313
3,503
2,697

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
ChtitGzuS
Skadi
5
0 / 1 / 0
3,152
630
2,494
2,068
639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shiva
Diclonus
Shiva
7
1 / 2 / 0
3,895
779
1,385
3,892
1,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
3
0 / 1 / 0
3,004
601
346
857
225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 3 / 0
3,537
707
1,922
3,226
738
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

6
0 / 1 / 0
3,489
698
1,091
2,846
1,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
7
Kills
1
1
Deaths
8
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
0
1
W
1
0
1
1.5
L
Skadi
ChtitGzuS
Skadi
0
1
0
0
L
Shiva
Diclonus
Shiva
1
2
0
0.5
W
1
0
1
1.5
W
1
1
0
1
W
Shiva
Nyntax
Shiva
3
0
0
3
L
Merlin
0
1
0
0
L
0
3
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,961
Damage
7,238
15,159
Taken
12,889
5,753
Mitigated
4,026
5,335
Healing
3,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,799
1,346
0
1,075
2,494
473
144
229
2,265
0
20,923
W
1,601
529
205
1,876
3,880
1,378
0
862
3,018
5,939
0
L
Skadi
ChtitGzuS
Skadi
2,494
1,223
0
466
2,068
639
0
847
1,221
0
14,264
L
Shiva
Diclonus
Shiva
1,385
326
0
1,192
3,892
1,407
0
1,124
2,768
0
13,297
W
628
229
0
643
3,552
831
0
246
3,306
0
14,477
W
1,620
418
0
502
1,730
374
662
100
1,630
18,637
0
W
Shiva
Nyntax
Shiva
2,313
219
0
1,034
3,503
2,697
0
0
3,503
0
14,699
L
Merlin
346
42
0
80
857
225
0
496
361
6,523
0
L
1,922
776
0
908
3,226
738
0
0
3,226
0
12,857
L
1,091
133
93
844
2,846
1,017
0
754
2,092
8,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,817
Gold Earned
17,077
153
Minions Killed
116
0
Camps Cleared
0
563,707
Distance Traveled
503,862
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,874
775
45
9
0
93,657
2
W
Geb
3,799
760
7
1
0
112,249
2
L
Skadi
3,152
630
20
4
0
101,027
0
L
Shiva
3,895
779
41
8
0
124,105
1
W
Ne Zha
3,880
776
31
6
0
129,832
0
W
Agni
3,998
800
44
9
0
103,604
1
W
Shiva
4,266
853
26
5
0
124,365
1
L
Merlin
3,004
601
13
3
0
41,931
1
L
Neith
3,537
707
28
6
0
116,506
1
L
Khepri
3,489
698
14
3
0
120,293
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role