Player Matchup

Neith
Neith
FFrxshoQueen
Neith
Level 7
God Stats
5W - 12L
1,152 SR
Queue Stats
5W - 12L
1,086 Elo+
Party 1
Janus
Janus
Kiritoh-Kun
Janus
Level 9
God Stats
2W - 2L
1,456 SR
Queue Stats
6W - 10L
1,269 Elo+
Party 1
Hercules
Hercules
Serc24
Hercules
Level 67
God Stats
28W - 40L
1,369 SR
Queue Stats
53W - 60L
1,342 Elo+
Party 1
Team Averages
Level 28
1,326 SR
1,232 Elo+

VS

Team Averages
Level 58
1,387 SR
1,462 Elo+
Cliodhna
Cliodhna
Cologne-Medic
Cliodhna
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,500 Elo+
Party 2
Awilix
Awilix
Daramoskow77
Awilix
Level 128
God Stats
20W - 19L
1,021 SR
Queue Stats
226W - 248L
1,445 Elo+
Solo
Ares
Ares
xLeviathan1107
Ares
Level 43
God Stats
5W - 4L
1,641 SR
Queue Stats
20W - 12L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 5
8,038
574
7,775
7,873
2,816
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 7 / 5
8,451
604
4,566
11,961
3,386
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
Serc24
Hercules
13
6 / 8 / 1
9,644
689
9,575
18,434
19,527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Cologne-Medic
Cliodhna
13
3 / 3 / 10
9,712
694
14,885
8,628
3,410
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Awilix
16
10 / 2 / 5
11,076
791
12,448
9,614
4,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 2 / 11
11,224
802
6,678
15,094
12,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
7
Kills
18
18
Deaths
7
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Cologne-Medic
Cliodhna
3
3
10
2.67
W
Awilix
10
2
5
6.25
L
0
3
5
0.83
L
1
7
5
0.5
L
Hercules
Serc24
Hercules
6
8
1
0.81
W
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,916
Damage
34,011
38,268
Taken
33,336
25,729
Mitigated
20,600
6,726
Healing
7,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Cologne-Medic
Cliodhna
14,885
1,611
0
2,089
8,628
3,410
702
2,161
6,467
0
35,749
W
Awilix
12,448
4,535
0
1,959
9,614
4,463
731
1,510
8,104
0
40,550
L
7,775
1,669
0
739
7,873
2,816
98
567
7,306
0
17,387
L
4,566
588
148
961
11,961
3,386
0
956
11,005
29,766
0
L
Hercules
Serc24
Hercules
9,575
2,492
170
4,708
18,434
19,527
0
5,324
13,110
2,837
16,798
W
6,678
429
0
3,760
15,094
12,727
963
2,973
12,121
22,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,133
Gold Earned
32,012
104
Minions Killed
131
3
Camps Cleared
7
684,725
Distance Traveled
760,841
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,712
694
48
3
1
264,456
0
W
Awilix
11,076
791
59
4
4
253,153
2
L
Neith
8,038
574
34
2
1
241,903
0
L
Janus
8,451
604
48
3
1
224,497
4
L
Hercules
9,644
689
22
2
1
218,325
4
W
Ares
11,224
802
24
2
2
243,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role