Player Matchup

Agni
Agni
 
Agni
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Hiijackk
Hachiman
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,510 Elo+
Solo
Cerberus
Cerberus
Puferpootato0815
Cerberus
Level 66
God Stats
0W - 1L
1,721 SR
Queue Stats
71W - 65L
1,502 Elo+
Solo
Team Averages
Level 66
1,574 SR
1,504 Elo+

VS

Team Averages
Level 62
1,615 SR
1,689 Elo+
Thoth
Thoth
 
Thoth
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
DeberiaEstudiar
Sylvanus
Level 29
God Stats
3W - 0L
1,845 SR
Queue Stats
56W - 9L
2,068 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
1 / 9 / 1
7,432
676
7,350
10,224
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Hiijackk
Hachiman
11
1 / 4 / 1
7,487
681
8,716
9,018
1,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 8 / 1
6,725
611
4,304
19,062
12,042
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
11 / 0 / 10
10,071
916
17,515
6,893
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
 
Fenrir
13
6 / 2 / 9
9,255
841
9,048
13,191
6,286
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
14
4 / 0 / 16
9,759
887
5,657
9,601
9,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
56
2
Kills
21
21
Deaths
2
3
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
9
1
0.17
W
Thoth
 
Thoth
11
0
10
16
W
Fenrir
 
Fenrir
6
2
9
5.25
W
Sylvanus
4
0
16
12
L
Hachiman
Hiijackk
Hachiman
1
4
1
0.38
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,370
Damage
32,220
38,304
Taken
29,685
15,213
Mitigated
18,648
5,506
Healing
14,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
7,350
100
0
420
10,224
1,637
0
6,617
3,607
22,133
0
W
Thoth
 
Thoth
17,515
1,002
0
1,093
6,893
2,593
1,222
1,720
5,173
55,879
0
W
Fenrir
 
Fenrir
9,048
2,817
156
2,636
13,191
6,286
1,044
6,906
6,285
0
30,028
W
Sylvanus
5,657
2,049
3,558
6,984
9,601
9,769
254
3,412
6,189
14,194
0
L
Hachiman
Hiijackk
Hachiman
8,716
3,497
0
703
9,018
1,534
0
7,244
1,774
0
27,550
L
4,304
739
0
4,383
19,062
12,042
0
9,463
9,599
13,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,644
Gold Earned
29,085
122
Minions Killed
129
3
Camps Cleared
8
539,030
Distance Traveled
663,900
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,432
676
36
3
1
180,908
3
W
Thoth
10,071
916
78
7
3
236,830
2
W
Fenrir
9,255
841
41
4
5
218,504
1
W
Sylvanus
9,759
887
10
1
0
208,566
3
L
Hachiman
7,487
681
53
5
2
180,835
1
L
Cerberus
6,725
611
33
3
0
177,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role