Player Matchup

Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver II
 
Nike
Silver II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver IV
BustaKapppa
Chronos
Silver IV
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
221W - 240L
982 MMR
Solo
Thanatos
Thanatos
Bronze III
NAthg82
Thanatos
Bronze III
Level 66
God Stats
5W - 6L
1,395 SR
Queue Stats
17W - 22L
1,411 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
mr7button
Zhong Kui
Silver II
Level 158
God Stats
9W - 8L
1,716 SR
Queue Stats
138W - 141L
1,224 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,522 SR
1,323 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,387 SR
1,144 MMR
Bakasura
Bakasura
Silver III
Dandalph
Bakasura
Silver III
Level 116
God Stats
23W - 16L
1,734 SR
Queue Stats
211W - 222L
1,261 MMR
Solo
Izanami
Izanami
Silver I
JustStrong
Izanami
Silver I
Level 126
God Stats
3W - 3L
1,256 SR
Queue Stats
498W - 509L
1,153 MMR
Solo
Yemoja
Yemoja
Silver III
NotHaymaker
Yemoja
Silver III
Level 138
God Stats
2W - 4L
1,385 SR
Queue Stats
64W - 83L
944 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
TheHeavenz
Erlang Shen
Bronze III
Level 66
God Stats
0W - 3L
1,335 SR
Queue Stats
4W - 15L
1,219 MMR
Solo
Persephone
Persephone
Silver II
Wizardean
Persephone
Silver II
Level 160
God Stats
73W - 84L
1,227 SR
Queue Stats
889W - 903L
1,144 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
1 / 0 / 0
4,312
719
1,323
3,749
1,322
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nike
 
Nike
5
0 / 2 / 1
3,373
562
2,767
4,264
2,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
BustaKapppa
Chronos
6
1 / 1 / 0
3,689
615
2,745
3,216
777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
NAthg82
Thanatos
7
1 / 0 / 2
4,039
673
1,685
3,865
869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
mr7button
Zhong Kui
8
0 / 1 / 1
4,123
687
1,890
3,571
2,175
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AchillesArtioCliodhna

VS

Bans
AgniBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dandalph
Bakasura
7
4 / 0 / 0
4,611
769
2,765
3,461
1,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
JustStrong
Izanami
6
0 / 0 / 2
3,643
607
3,546
3,981
858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
5
0 / 1 / 3
3,760
627
621
4,352
1,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
TheHeavenz
Erlang Shen
5
0 / 1 / 0
3,555
593
1,570
2,163
744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
Wizardean
Persephone
8
0 / 1 / 1
4,435
739
1,590
2,195
647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
3
Kills
4
4
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
0
1
W
Nike
 
Nike
0
2
1
0.25
W
Chronos
BustaKapppa
Chronos
1
1
0
1
L
Bakasura
Dandalph
Bakasura
4
0
0
4
L
Izanami
JustStrong
Izanami
0
0
2
1
W
Thanatos
NAthg82
Thanatos
1
0
2
2
L
Yemoja
0
1
3
1.5
L
Erlang Shen
TheHeavenz
Erlang Shen
0
1
0
0
L
Persephone
Wizardean
Persephone
0
1
1
0.5
W
Zhong Kui
mr7button
Zhong Kui
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,410
Damage
10,092
18,665
Taken
16,152
7,416
Mitigated
5,095
8,364
Healing
6,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,323
530
0
1,671
3,749
1,322
101
0
3,694
0
18,668
W
Nike
 
Nike
2,767
440
46
1,183
4,264
2,273
0
469
3,612
0
10,964
W
Chronos
BustaKapppa
Chronos
2,745
1,195
0
836
3,216
777
0
121
3,055
15,758
0
L
Bakasura
Dandalph
Bakasura
2,765
1,722
0
1,870
3,461
1,275
0
1,313
2,148
0
17,469
L
Izanami
JustStrong
Izanami
3,546
2,630
1
1,611
3,981
858
0
714
3,096
0
22,968
W
Thanatos
NAthg82
Thanatos
1,685
644
0
3,004
3,865
869
0
113
3,746
0
13,671
L
Yemoja
621
340
628
727
4,352
1,571
0
1,619
2,653
3,710
0
L
Erlang Shen
TheHeavenz
Erlang Shen
1,570
971
0
829
2,163
744
0
0
2,163
0
9,810
L
Persephone
Wizardean
Persephone
1,590
94
0
603
2,195
647
0
989
1,205
22,397
0
W
Zhong Kui
mr7button
Zhong Kui
1,890
108
0
1,624
3,571
2,175
0
1,378
1,879
22,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,536
Gold Earned
20,004
193
Minions Killed
182
0
Camps Cleared
0
597,722
Distance Traveled
594,979
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,312
719
57
10
0
108,371
2
W
Nike
3,373
562
17
3
0
135,966
2
W
Chronos
3,689
615
33
6
0
117,842
2
L
Bakasura
4,611
769
43
7
0
165,531
1
L
Izanami
3,643
607
45
8
0
114,072
0
W
Thanatos
4,039
673
40
7
0
131,210
1
L
Yemoja
3,760
627
11
2
0
120,865
2
L
Erlang Shen
3,555
593
29
5
0
71,573
1
L
Persephone
4,435
739
54
9
0
122,938
0
W
Zhong Kui
4,123
687
46
8
0
104,333
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role