Player Matchup

Hun Batz
Hun Batz
BR1VLZ
Hun Batz
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 45L
1,501 Elo+
Party 3
Sun Wukong
Sun Wukong
DOPPY-GOD
Sun Wukong
Level 120
God Stats
12W - 9L
1,698 SR
Queue Stats
214W - 241L
1,542 Elo+
Party 3
Fafnir
Fafnir
Viksmh15
Fafnir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 36L
1,290 Elo+
Party 1
Tiamat
Tiamat
robertson_maca
Tiamat
Level 48
God Stats
1W - 2L
1,782 SR
Queue Stats
27W - 45L
1,325 Elo+
Party 1
Cernunnos
Cernunnos
yonathfull
Cernunnos
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,271 Elo+
Party 3
Team Averages
Level 63
1,596 SR
1,386 Elo+

VS

Team Averages
Level 81
1,515 SR
1,513 Elo+
Medusa
Medusa
 
Medusa
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
AOYZET
Erlang Shen
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 126L
1,386 Elo+
Solo
Chaac
Chaac
HunteR_VinyBGI
Chaac
Level 121
God Stats
12W - 4L
1,743 SR
Queue Stats
153W - 127L
1,563 Elo+
Party 2
Atlas
Atlas
Pac-Maximo
Atlas
Level 26
God Stats
14W - 12L
1,558 SR
Queue Stats
60W - 62L
1,520 Elo+
Party 2
Vulcan
Vulcan
ySusanoo312
Vulcan
Level 121
God Stats
1W - 1L
1,273 SR
Queue Stats
154W - 130L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BR1VLZ
Hun Batz
12
1 / 2 / 0
6,821
487
1,946
6,490
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
DOPPY-GOD
Sun Wukong
14
0 / 1 / 0
8,017
573
5,784
12,628
6,245
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fafnir
Viksmh15
Fafnir
10
0 / 4 / 2
6,669
476
2,888
9,216
10,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 1
6,096
435
2,690
8,741
3,475
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
yonathfull
Cernunnos
9
2 / 4 / 0
6,040
431
6,573
8,606
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 1 / 3
7,214
515
4,423
5,443
1,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
AOYZET
Erlang Shen
12
0 / 0 / 0
6,909
494
5,047
9,524
6,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
8 / 0 / 6
8,563
612
9,317
13,416
7,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Atlas
11
2 / 1 / 7
7,217
516
3,951
9,574
6,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
14
2 / 1 / 9
8,539
610
9,751
5,434
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
15
15
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
3
4.5
W
Erlang Shen
AOYZET
Erlang Shen
0
0
0
0
L
Hun Batz
BR1VLZ
Hun Batz
1
2
0
0.5
L
Sun Wukong
DOPPY-GOD
Sun Wukong
0
1
0
0
W
8
0
6
11
W
Atlas
2
1
7
5.5
L
Fafnir
Viksmh15
Fafnir
0
4
2
0.25
L
0
4
1
0.13
W
Vulcan
2
1
9
6.5
L
Cernunnos
yonathfull
Cernunnos
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,881
Damage
32,489
45,681
Taken
43,391
25,247
Mitigated
24,047
14,934
Healing
20,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,423
2,238
0
3,064
5,443
1,800
860
423
5,020
0
43,085
W
Erlang Shen
AOYZET
Erlang Shen
5,047
2,359
0
4,651
9,524
6,390
458
0
9,524
0
38,945
L
Hun Batz
BR1VLZ
Hun Batz
1,946
415
0
2,581
6,490
2,287
0
1,747
4,575
0
37,949
L
Sun Wukong
DOPPY-GOD
Sun Wukong
5,784
1,264
0
5,707
12,628
6,245
0
971
11,559
0
57,300
W
9,317
3,128
0
9,073
13,416
7,414
164
1,575
11,841
0
51,689
W
Atlas
3,951
1,616
113
2,983
9,574
6,481
184
1,837
7,737
16,190
3,035
L
Fafnir
Viksmh15
Fafnir
2,888
849
0
992
9,216
10,253
0
3,543
5,597
9,492
0
L
2,690
202
0
2,636
8,741
3,475
0
3,207
5,408
30,997
0
W
Vulcan
9,751
3,122
0
728
5,434
1,962
496
1,743
3,691
60,722
0
L
Cernunnos
yonathfull
Cernunnos
6,573
2,615
0
3,018
8,606
2,987
0
3,427
5,119
0
32,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,643
Gold Earned
38,442
346
Minions Killed
396
0
Camps Cleared
0
1,287,070
Distance Traveled
1,413,232
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,214
515
77
6
0
256,381
6
W
Erlang Shen
6,909
494
93
7
0
295,979
2
L
Hun Batz
6,821
487
84
6
0
300,053
0
L
Sun Wukong
8,017
573
131
9
0
287,708
3
W
Chaac
8,563
612
90
6
0
307,327
2
W
Atlas
7,217
516
20
1
0
273,713
0
L
Fafnir
6,669
476
16
1
0
230,883
1
L
Tiamat
6,096
435
43
3
0
266,824
2
W
Vulcan
8,539
610
116
8
0
279,832
2
L
Cernunnos
6,040
431
72
5
0
201,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role