Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Nagging19
Fafnir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,275 Elo+
Party 2
Heimdallr
Heimdallr
RaSp St3D
Heimdallr
Level 8
God Stats
0W - 3L
1,356 SR
Queue Stats
9W - 12L
1,275 Elo+
Party 2
Team Averages
Level 66
1,452 SR
1,350 Elo+

VS

Team Averages
Level 45
1,328 SR
1,160 Elo+
Skadi
Skadi
dyslexic lll
Skadi
Level 47
God Stats
1W - 2L
1,338 SR
Queue Stats
66W - 133L
1,276 Elo+
Party 1
Shiva
Shiva
moneyGo_Crazy101
Shiva
Level 55
God Stats
5W - 9L
1,457 SR
Queue Stats
9W - 27L
1,187 Elo+
Party 1
Ah Puch
Ah Puch
the420sasquatch
Ah Puch
Level 33
God Stats
2W - 2L
1,189 SR
Queue Stats
4W - 27L
1,016 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
5 / 3 / 2
12,882
644
25,357
15,860
7,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
Nagging19
Fafnir
17
3 / 4 / 4
12,293
615
9,654
32,985
38,191
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
RaSp St3D
Heimdallr
14
0 / 8 / 1
10,320
516
4,919
20,114
6,475
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 7
12,614
631
19,495
17,284
5,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
6 / 2 / 8
13,612
681
16,758
19,807
14,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
6 / 2 / 7
13,653
683
20,776
11,974
3,888
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
8
Kills
15
15
Deaths
8
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
5
3
2
2
L
Fafnir
Nagging19
Fafnir
3
4
4
1.25
L
Heimdallr
RaSp St3D
Heimdallr
0
8
1
0.06
W
3
4
7
1.63
W
6
2
8
5
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,930
Damage
57,029
68,959
Taken
49,065
52,493
Mitigated
23,741
16,742
Healing
18,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
25,357
1,099
705
2,308
15,860
7,827
240
5,964
9,742
64,541
0
L
Fafnir
Nagging19
Fafnir
9,654
2,775
531
12,549
32,985
38,191
141
7,319
24,675
24,733
0
L
Heimdallr
RaSp St3D
Heimdallr
4,919
1,032
0
649
20,114
6,475
733
7,883
12,025
0
23,873
W
19,495
9,639
942
4,616
17,284
5,513
1,186
12,740
4,544
0
57,644
W
16,758
3,668
2,821
6,991
19,807
14,340
0
14,127
5,680
0
31,944
W
20,776
2,071
566
2,217
11,974
3,888
696
8,679
3,295
73,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,495
Gold Earned
39,879
174
Minions Killed
188
3
Camps Cleared
8
931,738
Distance Traveled
1,048,011
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,882
644
87
4
2
318,348
3
L
Fafnir
12,293
615
27
1
0
337,304
4
L
Heimdallr
10,320
516
60
3
1
276,086
0
W
Skadi
12,614
631
64
3
4
335,694
0
W
Shiva
13,612
681
24
1
1
396,568
4
W
Ah Puch
13,653
683
100
5
3
315,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role