Player Matchup

Jormungandr
Jormungandr
Br1ghtL1ghts
Jormungandr
Level 64
God Stats
1W - 3L
1,344 SR
Queue Stats
336W - 345L
1,510 Elo+
Solo
Izanami
Izanami
DaTaShoT
Izanami
Level 63
God Stats
34W - 24L
1,597 SR
Queue Stats
51W - 43L
1,539 Elo+
Solo
Shiva
Shiva
Zt9822
Shiva
Level 145
God Stats
9W - 10L
1,202 SR
Queue Stats
592W - 604L
1,516 Elo+
Solo
Anubis
Anubis
curtis39
Anubis
Level 83
God Stats
7W - 3L
1,815 SR
Queue Stats
54W - 62L
1,502 Elo+
Solo
Janus
Janus
julio27857
Janus
Level 122
God Stats
45W - 42L
1,563 SR
Queue Stats
130W - 137L
1,553 Elo+
Solo
Team Averages
Level 95
1,504 SR
1,524 Elo+

VS

Team Averages
Level 121
1,464 SR
1,563 Elo+
Bacchus
Bacchus
BanjosOhnishi
Bacchus
Level 146
God Stats
14W - 12L
1,195 SR
Queue Stats
1,003W - 1,016L
1,541 Elo+
Solo
Sol
Sol
Bullsquirt
Sol
Level 89
God Stats
9W - 1L
1,854 SR
Queue Stats
42W - 49L
1,719 Elo+
Solo
Artemis
Artemis
PeenAbdulJabbar
Artemis
Level 126
God Stats
0W - 1L
1,311 SR
Queue Stats
160W - 170L
1,493 Elo+
Solo
Nu Wa
Nu Wa
Pishacha
Nu Wa
Level 89
God Stats
8W - 15L
1,460 SR
Queue Stats
649W - 663L
1,523 Elo+
Solo
Awilix
Awilix
smile4deathblow
Awilix
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 87L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Br1ghtL1ghts
Jormungandr
13
5 / 4 / 7
8,805
518
6,994
17,058
16,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
DaTaShoT
Izanami
17
4 / 2 / 2
9,931
584
12,000
14,164
3,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
Zt9822
Shiva
16
7 / 6 / 3
10,166
598
11,165
15,838
14,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
curtis39
Anubis
17
9 / 3 / 4
10,609
624
9,818
10,668
5,038
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
16
6 / 3 / 8
10,009
589
10,251
12,243
3,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
1 / 4 / 7
8,098
476
7,104
13,570
11,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 9 / 3
8,566
504
9,064
15,541
4,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
4 / 4 / 1
8,657
509
11,782
13,989
3,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Pishacha
Nu Wa
13
2 / 7 / 1
8,137
479
6,819
10,143
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
9 / 7 / 2
9,937
585
12,725
13,674
4,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
32
31
Kills
18
18
Deaths
31
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
1
4
7
1.13
W
Jormungandr
Br1ghtL1ghts
Jormungandr
5
4
7
2.13
L
2
9
3
0.39
W
Izanami
DaTaShoT
Izanami
4
2
2
2.5
L
4
4
1
1.13
L
Nu Wa
Pishacha
Nu Wa
2
7
1
0.36
W
Shiva
Zt9822
Shiva
7
6
3
1.42
W
Anubis
curtis39
Anubis
9
3
4
3.67
W
Janus
6
3
8
3.33
L
9
7
2
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,228
Damage
47,494
69,971
Taken
66,917
43,369
Mitigated
26,380
19,416
Healing
12,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
7,104
873
0
1,511
13,570
11,668
0
6,949
6,621
28,781
0
W
Jormungandr
Br1ghtL1ghts
Jormungandr
6,994
2,320
405
2,375
17,058
16,174
106
7,302
9,756
25,371
0
L
9,064
3,739
0
5,011
15,541
4,520
0
4,299
10,739
48,930
0
W
Izanami
DaTaShoT
Izanami
12,000
7,895
0
4,507
14,164
3,704
564
2,846
11,318
0
82,462
L
11,782
5,742
0
5,548
13,989
3,453
0
3,265
10,683
0
58,596
L
Nu Wa
Pishacha
Nu Wa
6,819
1,053
0
541
10,143
2,482
0
8,170
1,973
42,249
0
W
Shiva
Zt9822
Shiva
11,165
2,713
658
4,477
15,838
14,684
336
6,761
9,077
2,347
47,366
W
Anubis
curtis39
Anubis
9,818
723
138
5,509
10,668
5,038
0
6,052
4,616
64,382
0
W
Janus
10,251
578
0
1,347
12,243
3,769
545
5,470
6,773
62,701
3,351
L
12,725
4,142
0
116
13,674
4,257
0
5,325
8,132
0
53,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,520
Gold Earned
43,395
518
Minions Killed
394
0
Camps Cleared
0
1,609,507
Distance Traveled
1,511,126
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,098
476
40
2
0
306,185
5
W
Jormungandr
8,805
518
24
1
0
319,477
4
L
Sol
8,566
504
91
5
0
260,652
1
W
Izanami
9,931
584
144
8
0
305,571
2
L
Artemis
8,657
509
98
6
0
307,114
8
L
Nu Wa
8,137
479
86
5
0
283,347
7
W
Shiva
10,166
598
106
6
0
310,413
2
W
Anubis
10,609
624
126
7
0
303,280
5
W
Janus
10,009
589
118
7
0
370,766
2
L
Awilix
9,937
585
79
5
0
353,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role